2,988 research outputs found

    Measuring Social Influence in Online Social Networks - Focus on Human Behavior Analytics

    Get PDF
    With the advent of online social networks (OSN) and their ever-expanding reach, researchers seek to determine a social media user’s social influence (SI) proficiency. Despite its exploding application across multiple domains, the research confronts unprecedented practical challenges due to a lack of systematic examination of human behavior characteristics that impart social influence. This work aims to give a methodical overview by conducting a targeted literature analysis to appraise the accuracy and usefulness of past publications. The finding suggests that first, it is necessary to incorporate behavior analytics into statistical measurement models. Second, there is a severe imbalance between the abundance of theoretical research and the scarcity of empirical work to underpin the collective psychological theories to macro-level predictions. Thirdly, it is crucial to incorporate human sentiments and emotions into any measure of SI, particularly as OSN has endowed everyone with the intrinsic ability to influence others. The paper also suggests the merits of three primary research horizons for future considerations

    Influence maximization on social graphs: A survey

    Get PDF

    Novel approaches to anonymity and privacy in decentralized, open settings

    Get PDF
    The Internet has undergone dramatic changes in the last two decades, evolving from a mere communication network to a global multimedia platform in which billions of users actively exchange information. While this transformation has brought tremendous benefits to society, it has also created new threats to online privacy that existing technology is failing to keep pace with. In this dissertation, we present the results of two lines of research that developed two novel approaches to anonymity and privacy in decentralized, open settings. First, we examine the issue of attribute and identity disclosure in open settings and develop the novel notion of (k,d)-anonymity for open settings that we extensively study and validate experimentally. Furthermore, we investigate the relationship between anonymity and linkability using the notion of (k,d)-anonymity and show that, in contrast to the traditional closed setting, anonymity within one online community does necessarily imply unlinkability across different online communities in the decentralized, open setting. Secondly, we consider the transitive diffusion of information that is shared in social networks and spread through pairwise interactions of user connected in this social network. We develop the novel approach of exposure minimization to control the diffusion of information within an open network, allowing the owner to minimize its exposure by suitably choosing who they share their information with. We implement our algorithms and investigate the practical limitations of user side exposure minimization in large social networks. At their core, both of these approaches present a departure from the provable privacy guarantees that we can achieve in closed settings and a step towards sound assessments of privacy risks in decentralized, open settings.Das Internet hat in den letzten zwei Jahrzehnten eine drastische Transformation erlebt und entwickelte sich dabei von einem einfachen Kommunikationsnetzwerk zu einer globalen Multimedia Plattform auf der Milliarden von Nutzern aktiv Informationen austauschen. Diese Transformation hat zwar einen gewaltigen Nutzen und vielfĂ€ltige Vorteile fĂŒr die Gesellschaft mit sich gebracht, hat aber gleichzeitig auch neue Herausforderungen und Gefahren fĂŒr online Privacy mit sich gebracht mit der die aktuelle Technologie nicht mithalten kann. In dieser Dissertation prĂ€sentieren wir zwei neue AnsĂ€tze fĂŒr AnonymitĂ€t und Privacy in dezentralisierten und offenen Systemen. Mit unserem ersten Ansatz untersuchen wir das Problem der Attribut- und IdentitĂ€tspreisgabe in offenen Netzwerken und entwickeln hierzu den Begriff der (k, d)-AnonymitĂ€t fĂŒr offene Systeme welchen wir extensiv analysieren und anschließend experimentell validieren. ZusĂ€tzlich untersuchen wir die Beziehung zwischen AnonymitĂ€t und Unlinkability in offenen Systemen mithilfe des Begriff der (k, d)-AnonymitĂ€t und zeigen, dass, im Gegensatz zu traditionell betrachteten, abgeschlossenen Systeme, AnonymitĂ€t innerhalb einer Online Community nicht zwingend die Unlinkability zwischen verschiedenen Online Communitys impliziert. Mit unserem zweiten Ansatz untersuchen wir die transitive Diffusion von Information die in Sozialen Netzwerken geteilt wird und sich dann durch die paarweisen Interaktionen von Nutzern durch eben dieses Netzwerk ausbreitet. Wir entwickeln eine neue Methode zur Kontrolle der Ausbreitung dieser Information durch die Minimierung ihrer Exposure, was dem Besitzer dieser Information erlaubt zu kontrollieren wie weit sich deren Information ausbreitet indem diese initial mit einer sorgfĂ€ltig gewĂ€hlten Menge von Nutzern geteilt wird. Wir implementieren die hierzu entwickelten Algorithmen und untersuchen die praktischen Grenzen der Exposure Minimierung, wenn sie von Nutzerseite fĂŒr große Netzwerke ausgefĂŒhrt werden soll. Beide hier vorgestellten AnsĂ€tze verbindet eine Neuausrichtung der Aussagen die diese bezĂŒglich Privacy treffen: wir bewegen uns weg von beweisbaren Privacy Garantien fĂŒr abgeschlossene Systeme, und machen einen Schritt zu robusten Privacy RisikoeinschĂ€tzungen fĂŒr dezentralisierte, offene Systeme in denen solche beweisbaren Garantien nicht möglich sind

    Understanding the Role of Interactivity and Explanation in Adaptive Experiences

    Get PDF
    Adaptive experiences have been an active area of research in the past few decades, accompanied by advances in technology such as machine learning and artificial intelligence. Whether the currently ongoing research on adaptive experiences has focused on personalization algorithms, explainability, user engagement, or privacy and security, there is growing interest and resources in developing and improving these research focuses. Even though the research on adaptive experiences has been dynamic and rapidly evolving, achieving a high level of user engagement in adaptive experiences remains a challenge. %????? This dissertation aims to uncover ways to engage users in adaptive experiences by incorporating interactivity and explanation through four studies. Study I takes the first step to link the explanation and interactivity in machine learning systems to facilitate users\u27 engagement with the underlying machine learning model with the Tic-Tac-Toe game as a use case. The results show that explainable machine learning (XML) systems (and arguably XAI systems in general) indeed benefit from mechanisms that allow users to interact with the system\u27s internal decision rules. Study II, III, and IV further focus on adaptive experiences in recommender systems in specific, exploring the role of interactivity and explanation to keep the user “in-the-loop” in recommender systems, trying to mitigate the ``filter bubble\u27\u27 problem and help users in self-actualizing by supporting them in exploring and understanding their unique tastes. Study II investigates the effect of recommendation source (a human expert vs. an AI algorithm) and justification method (needs-based vs. interest-based justification) on professional development recommendations in a scenario-based study setting. The results show an interaction effect between these two system aspects: users who are told that the recommendations are based on their interests have a better experience when the recommendations are presented as originating from an AI algorithm, while users who are told that the recommendations are based on their needs have a better experience when the recommendations are presented as originating from a human expert. This work implies that while building the proposed novel movie recommender system covered in study IV, it would provide a better user experience if the movie recommendations are presented as originating from algorithms rather than from a human expert considering that movie preferences (which will be visualized by the movies\u27 emotion feature) are usually based on users\u27 interest. Study III explores the effects of four novel alternative recommendation lists on participants’ perceptions of recommendations and their satisfaction with the system. The four novel alternative recommendation lists (RSSA features) which have the potential to go beyond the traditional top N recommendations provide transparency from a different level --- how much else does the system learn about users beyond the traditional top N recommendations, which in turn enable users to interact with these alternative lists by rating the initial recommendations so as to correct or confirm the system\u27s estimates of the alternative recommendations. The subjective evaluation and behavioral analysis demonstrate that the proposed RSSA features had a significant effect on the user experience, surprisingly, two of the four RSSA features (the controversial and hate features) perform worse than the traditional top-N recommendations on the measured subjective dependent variables while the other two RSSA features (the hipster and no clue items) perform equally well and even slightly better than the traditional top-N (but this effect is not statistically significant). Moreover, the results indicate that individual differences, such as the need for novelty and domain knowledge, play a significant role in users’ perception of and interaction with the system. Study IV further combines diversification, visualization, and interactivity, aiming to encourage users to be more engaged with the system. The results show that introducing emotion as an item feature into recommender systems does help in personalization and individual taste exploration; these benefits are greatly optimized through the mechanisms that diversify recommendations by emotional signature, visualize recommendations on the emotional signature, and allow users to directly interact with the system by tweaking their tastes, which further contributes to both user experience and self-actualization. This work has practical implications for designing adaptive experiences. Explanation solutions in adaptive experiences might not always lead to a positive user experience, it highly depends on the application domain and the context (as studied in all four studies); it is essential to carefully investigate a specific explanation solution in combination with other design elements in different fields. Introducing control by allowing for direct interactivity (vs. indirect interactivity) in adaptive systems and providing feedback to users\u27 input by integrating their input into the algorithms would create a more engaging and interactive user experience (as studied in Study I and IV). And cumulatively, appropriate direct interaction with the system along with deliberate and thoughtful designs of explanation (including visualization design with the application environment fully considered), which are able to arouse user reflection or resonance, would potentially promote both user experience and user self-actualization

    The Profile of a “Warm-Glower”: A Note on Consumer’s Behavior and Public Policy Implications

    Get PDF
    The paper focuses on the ongoing debate on non-market valuation, including the valuation environmental goods, and the opportunity to use contingent valuation for policy guidance. In fact, contingent valuation critics argue that reported willingness to pay answers do not reflect real economic preferences and, for this reason, should not be used in cost-benefit analysis The attempt to contravene such critique finds many supporters. This paper starts from the latter stream of research and adds two original contributions. First, it sheds light on the individual warm glow motivational profile, exploring the empirical relationship between individual’s socio-economic characteristics and warm glow. Second, it discusses some implications of the presence of warm glow for public policy.Economic value, Contingent valuation, Willingness to pay; Latent factor, Consumer motivations, Warm glow, Ego driven warm glow, Social oriented warm glow, Public policy design

    Locating People of Interest in Social Networks

    Get PDF
    By representing relationships between social entities as a network, researchers can analyze them using a variety of powerful techniques. One key problem in social network analysis literature is identifying certain individuals (key players, most influential nodes) in a network. We consider the same problem in this dissertation, with the constraint that the individuals we are interested in identifying (People of Interest) are not necessarily the most important nodes in terms of the network structure. We propose an algorithm to find POIs, algorithms to collect data to find POIs, a framework to model POI behavior and an algorithm to predict POIs with guaranteed error rates. First, we propose a multi-objective optimization algorithm to find individuals who are expected to become stars in the future (rising stars), considering dynamic network data and multiple data types. Our algorithm outperforms the state of the art algorithm to find rising stars in academic data. Second, we propose two algorithms to collect data in a network crawling setting to locate POIs in dark networks. We consider potential errors that adversarial POIs can introduce to data collection process to hinder the analysis. We test and present our results on several real-world networks, and show that the proposed algorithms achieve up to a 340% improvement over the next best strategy. Next,We introduce the Adversarial Social Network Analysis game framework to model adversarial behavior of POIs towards a data collector in social networks. We run behavior experiments in Amazon Mechanical Turk and demonstrate the validity of the framework to study adversarial behavior by showing, 1) Participants understand their role, 2) Participants understand their objective in a game and, 3) Participants act as members of the adversarial group. Last, we show that node classification algorithms can be used to predict POIs in social networks. We then demonstrate how to utilize conformal prediction framework [103] to obtain guaranteed error bounds in POI prediction. Experimental results show that the Conformal Prediction framework can provide up to a 30% improvement in node classification algorithm accuracy while maintaining guaranteed error bounds on predictions
    • 

    corecore