247 research outputs found
A study of manual control methodology with annotated bibliography
Manual control methodology - study with annotated bibliograph
Engineering data compendium. Human perception and performance, volume 3
The concept underlying the Engineering Data Compendium was the product of a research and development program (Integrated Perceptual Information for Designers project) aimed at facilitating the application of basic research findings in human performance to the design of military crew systems. The principal objective was to develop a workable strategy for: (1) identifying and distilling information of potential value to system design from existing research literature, and (2) presenting this technical information in a way that would aid its accessibility, interpretability, and applicability by system designers. The present four volumes of the Engineering Data Compendium represent the first implementation of this strategy. This is Volume 3, containing sections on Human Language Processing, Operator Motion Control, Effects of Environmental Stressors, Display Interfaces, and Control Interfaces (Real/Virtual)
Toward New Ecologies of Cyberphysical Representational Forms, Scales, and Modalities
Research on tangible user interfaces commonly focuses on tangible interfaces acting alone or in comparison with screen-based multi-touch or graphical interfaces. In contrast, hybrid approaches can be seen as the norm for established mainstream interaction paradigms. This dissertation describes interfaces that support complementary information mediations, representational forms, and scales toward an ecology of systems embodying hybrid interaction modalities. I investigate systems combining tangible and multi-touch, as well as systems combining tangible and virtual reality interaction. For each of them, I describe work focusing on design and fabrication aspects, as well as work focusing on reproducibility, engagement, legibility, and perception aspects
The design and implementation of inTouch : a distributed, haptic communication system
Thesis (M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1999.Includes bibliographical references (leaves 84-85).Victor C. Su.M.Eng
Biomedical and Human Factors Requirements for a Manned Earth Orbiting Station
This report is the result of a study conducted by Republic Aviation Corporation in conjunction with Spacelabs, Inc.,in a team effort in which Republic Aviation Corporation was prime contractor. In order to determine the realistic engineering design requirements associated with the medical and human factors problems of a manned space station, an interdisciplinary team of personnel from the Research and Space Divisions was organized. This team included engineers, physicians, physiologists, psychologists, and physicists. Recognizing that the value of the study is dependent upon medical judgments as well as more quantifiable factors (such as design parameters) a group of highly qualified medical consultants participated in working sessions to determine which medical measurements are required to meet the objectives of the study. In addition, various Life Sciences personnel from NASA (Headquarters, Langley, MSC) participated in monthly review sessions. The organization, team members, consultants, and some of the part-time contributors are shown in Figure 1. This final report embodies contributions from all of these participants
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Exploring a capability-demand interaction model for inclusive design evaluation
Designers are required to evaluate their designs against the needs and capabilities of their target user groups in order to achieve successful, inclusive products. This dissertation presents exploratory research into the specific problem of supporting analytical design evaluation for Inclusive Design. The analytical evaluation process involves evaluating products with user data rather than testing with actual users. The work focuses on the exploration of a capability-demand model of product interaction as the basis for analytical inclusive evaluation. This model suggests that by comparing the measured sensory, cognitive and motor capabilities of a user population to the corresponding product demands, the degree of fit between users and products can be assessed.
The research problem was addressed by firstly examining theories of human function and performance together with existing sources of user capability data. It was found that user capability data was fragmented and lacking in terms of predicting design exclusion and difficulty at the population level. More fundamentally, however, it was found that the relationships between measured capability in populations with low functional capacity and real world task performance with products (such as errors, times and difficulty) were not well understood. Given that an understanding of these relationships are necessary to guide capability data collection and to drive valid and robust analytical evaluation methods, the research effort focused on exploring these relationships via empirical and analytical studies.
The research process culminated in an experimental study with nineteen users of various functional capability profiles performing tasks with four consumer products (a clock radio, a mobile phone, a blender and a vacuum cleaner). Measures of user capability were related to corresponding product demands (on those capabilities) and task outcome measures. A complex picture emerged, where linear relationships did not generally account for significant variance in task outcome measures. Further, it appeared that multiple capabilities were possibly interacting in unknown ways to support real world interaction. These indicative results point to the further investigation of multivariate and non-linear models for describing capability-demand relationships, and also the replication of similar studies with larger sample sizes to confirm the relationships observed. The resulting overall recommendation, therefore, is that there is a need to direct research efforts in this critical but largely unexplored area of capability-demand model building for Inclusive Design evaluation
Inner experience during golf performance
Sport performance is widely believed to depend on internal processes that occur during performance. Studies examining these processes have relied on retrospective self-reports obtained long after performance, a method limited by athletes\u27 abilities to compete and recall. Our study circumvented these problems by obtaining contemporaneous non-retrospective reports of inner experience using Descriptive Experience Sampling (DES). DES uses a device that emits a random beep via an earpiece. Participants record ongoing inner experience immediately after the beep in a notebook. Within 24 hours participants are interviewed about these momentary experiences. Five highly-skilled (handicaps of between 2 and 7) and five moderately-skilled (handicaps between 13 and 26) golfers competed in an experimental tournament. DES was used to examine inner experience during golf. Golf inner experiences consisted of golf-related content, mental preparation strategies, perceptual awareness, and inner speech most prominently. Unsymbolized thinking, sensory awareness, feeling, and speaking aloud were also present. Inner experience during golf was also found to be individually different. Golf-related content and mental preparation strategies may be positively related to performance
Haptics: Science, Technology, Applications
This open access book constitutes the proceedings of the 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2020, held in Leiden, The Netherlands, in September 2020. The 60 papers presented in this volume were carefully reviewed and selected from 111 submissions. The were organized in topical sections on haptic science, haptic technology, and haptic applications. This year's focus is on accessibility
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