29,851 research outputs found
Visualizing and Interacting with Concept Hierarchies
Concept Hierarchies and Formal Concept Analysis are theoretically well
grounded and largely experimented methods. They rely on line diagrams called
Galois lattices for visualizing and analysing object-attribute sets. Galois
lattices are visually seducing and conceptually rich for experts. However they
present important drawbacks due to their concept oriented overall structure:
analysing what they show is difficult for non experts, navigation is
cumbersome, interaction is poor, and scalability is a deep bottleneck for
visual interpretation even for experts. In this paper we introduce semantic
probes as a means to overcome many of these problems and extend usability and
application possibilities of traditional FCA visualization methods. Semantic
probes are visual user centred objects which extract and organize reduced
Galois sub-hierarchies. They are simpler, clearer, and they provide a better
navigation support through a rich set of interaction possibilities. Since probe
driven sub-hierarchies are limited to users focus, scalability is under control
and interpretation is facilitated. After some successful experiments, several
applications are being developed with the remaining problem of finding a
compromise between simplicity and conceptual expressivity
A user evaluation of hierarchical phrase browsing
Phrase browsing interfaces based on hierarchies of phrases extracted automatically from document collections offer a useful compromise between automatic full-text searching and manually-created subject indexes. The literature contains descriptions of such systems that many find compelling and persuasive. However, evaluation studies have either been anecdotal, or focused on objective measures of the quality of automatically-extracted index terms, or restricted to questions of computational efficiency and feasibility. This paper reports on an empirical, controlled user study that compares hierarchical phrase browsing with full-text searching over a range of information seeking tasks. Users found the results located via phrase browsing to be relevant and useful but preferred keyword searching for certain types of queries. Users experiences were marred by interface details, including inconsistencies between the phrase browser and the surrounding digital library interface
Conceptual spatial representations for indoor mobile robots
We present an approach for creating conceptual representations of human-made indoor environments using mobile
robots. The concepts refer to spatial and functional properties of typical indoor environments. Following ļ¬ndings
in cognitive psychology, our model is composed of layers representing maps at diļ¬erent levels of abstraction. The
complete system is integrated in a mobile robot endowed with laser and vision sensors for place and object recognition.
The system also incorporates a linguistic framework that actively supports the map acquisition process, and which
is used for situated dialogue. Finally, we discuss the capabilities of the integrated system
Interdependence as a Frame for Assistive Technology Research and Design
In this paper, we describe interdependence for assistive technology design, a frame developed to complement the traditional focus on independence in the Assistive Technology field. Interdependence emphasizes collaborative access and people with disabilities' important and often understated contribution in these efforts. We lay the foundation of this frame with literature from the academic discipline of Disability Studies and popular media contributed by contemporary disability justice activists. Then, drawing on cases from our own work, we show how the interdependence frame (1) synthesizes findings from a growing body of research in the Assistive Technology field and (2) helps us orient to additional technology design opportunities. We position interdependence as one possible orientation to, not a prescription for, research and design practice--one that opens new design possibilities and affirms our commitment to equal access for people with disabilities
RAFCON: a Graphical Tool for Task Programming and Mission Control
There are many application fields for robotic systems including service
robotics, search and rescue missions, industry and space robotics. As the
scenarios in these areas grow more and more complex, there is a high demand for
powerful tools to efficiently program heterogeneous robotic systems. Therefore,
we created RAFCON, a graphical tool to develop robotic tasks and to be used for
mission control by remotely monitoring the execution of the tasks. To define
the tasks, we use state machines which support hierarchies and concurrency.
Together with a library concept, even complex scenarios can be handled
gracefully. RAFCON supports sophisticated debugging functionality and tightly
integrates error handling and recovery mechanisms. A GUI with a powerful state
machine editor makes intuitive, visual programming and fast prototyping
possible. We demonstrated the capabilities of our tool in the SpaceBotCamp
national robotic competition, in which our mobile robot solved all exploration
and assembly challenges fully autonomously. It is therefore also a promising
tool for various RoboCup leagues.Comment: 8 pages, 5 figure
The display of electronic commerce within virtual environments
In todayās competitive business environment, the majority of companies are expected to be represented on the Internet in the form of an electronic commerce site. In an effort to keep up with current business trends, certain aspects of interface design such as those related to navigation and perception may be overlooked. For instance, the manner in which a visitor to the site might perceive the information displayed or the ease with which they navigate through the site may not be taken into consideration. This paper reports on the evaluation of the electronic commerce sites of three different companies, focusing specifically on the human factors issues such as perception and navigation. Heuristic evaluation, the most popular method for investigating user interface design, is the technique employed to assess each of these sites. In light of the results from the analysis of the evaluation data, virtual environments are suggested as a way of improving the navigation and perception display constraints
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