99,661 research outputs found
Investigating SRAM PUFs in large CPUs and GPUs
Physically unclonable functions (PUFs) provide data that can be used for
cryptographic purposes: on the one hand randomness for the initialization of
random-number generators; on the other hand individual fingerprints for unique
identification of specific hardware components. However, today's off-the-shelf
personal computers advertise randomness and individual fingerprints only in the
form of additional or dedicated hardware.
This paper introduces a new set of tools to investigate whether intrinsic
PUFs can be found in PC components that are not advertised as containing PUFs.
In particular, this paper investigates AMD64 CPU registers as potential PUF
sources in the operating-system kernel, the bootloader, and the system BIOS;
investigates the CPU cache in the early boot stages; and investigates shared
memory on Nvidia GPUs. This investigation found non-random non-fingerprinting
behavior in several components but revealed usable PUFs in Nvidia GPUs.Comment: 25 pages, 6 figures. Code in appendi
A bibliometric analysis of the Journal of Molecular Graphics and Modelling
This paper reviews the articles published in Volumes 2-24 of the Journal of Molecular Graphics and Modelling (formerly the Journal of Molecular Graphics), focusing on the changes that have occurred in the subject over the years, and on the most productive and most cited authors and institutions. The most cited papers are those describing systems or algorithms, but the proportion of these types of article is decreasing as more applications of molecular graphics and molecular modelling are reported
Four Decades of Computing in Subnuclear Physics - from Bubble Chamber to LHC
This manuscript addresses selected aspects of computing for the
reconstruction and simulation of particle interactions in subnuclear physics.
Based on personal experience with experiments at DESY and at CERN, I cover the
evolution of computing hardware and software from the era of track chambers
where interactions were recorded on photographic film up to the LHC experiments
with their multi-million electronic channels
A pilgrimage to gravity on GPUs
In this short review we present the developments over the last 5 decades that
have led to the use of Graphics Processing Units (GPUs) for astrophysical
simulations. Since the introduction of NVIDIA's Compute Unified Device
Architecture (CUDA) in 2007 the GPU has become a valuable tool for N-body
simulations and is so popular these days that almost all papers about high
precision N-body simulations use methods that are accelerated by GPUs. With the
GPU hardware becoming more advanced and being used for more advanced algorithms
like gravitational tree-codes we see a bright future for GPU like hardware in
computational astrophysics.Comment: To appear in: European Physical Journal "Special Topics" : "Computer
Simulations on Graphics Processing Units" . 18 pages, 8 figure
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