30,935 research outputs found
Music and Speech in Auditory Interfaces: When is One Mode More Appropriate Than the Other?
A number of experiments, which have been carried out using non-speech auditory interfaces, are reviewed and the advantages and disadvantages of each are discussed. The possible advantages of using non-speech audio media such as music are discussed â richness of the representations possible, the aesthetic appeal, and the possibilities of such interfaces being able to handle abstraction and consistency across the interface
Comparison of input devices in an ISEE direct timbre manipulation task
The representation and manipulation of sound within multimedia systems is an important and currently under-researched area. The paper gives an overview of the authors' work on the direct manipulation of audio information, and describes a solution based upon the navigation of four-dimensional scaled timbre spaces. Three hardware input devices were experimentally evaluated for use in a timbre space navigation task: the Apple Standard Mouse, Gravis Advanced Mousestick II joystick (absolute and relative) and the Nintendo Power Glove. Results show that the usability of these devices significantly affected the efficacy of the system, and that conventional low-cost, low-dimensional devices provided better performance than the low-cost, multidimensional dataglove
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DES Working Paper No 1: A Paler Shade of Litigation: Still more confusion in Musical Property Rights.
NoThis paper gives an economic analysis of the judicial decisions in the disputes over authorship of Procol Harum's 'A Whiter Shade of Pale'. The first legal contest took place in 2006, 39 years after the song was written and was found in favour of the plaintiff (Fisher), in the first case he has brought against Brooker-Reid, in terms of his right to authorship. He was deemed to merit 40% of the musical composition rights but only from the date of his application onwards. However the case went to appeal with the result that in April 2008, it was found that although Fisher was still entitled to the authorship status he had been granted that he was not now entitled to any share whatsoever of the composing royalties.
This case is partly unusual in that the judge, in the initial case, had formal musical training and saw fit to interpolate this human capital into the proceedings. The defendants made a number of remarks about the nature of the precedent set and its implications which can be usefully discussed in terms of economic models of production. In the appeal hearing one of the reasons given for the decision reached was the argument that the previous cases set an unfortunate precedent detrimental to composers of pop/rock music. The 'rock and pop' music production mode is discussed here with reference to this and other pertinent cases
Spartan Daily, April 19, 1999
Volume 112, Issue 51https://scholarworks.sjsu.edu/spartandaily/9408/thumbnail.jp
Sensing and mapping for interactive performance
This paper describes a trans-domain mapping (TDM) framework for translating meaningful activities from one creative domain onto another. The multi-disciplinary framework is designed to facilitate an intuitive and non-intrusive interactive multimedia performance interface that offers the users or performers real-time control of multimedia events using their physical movements. It is intended to be a highly dynamic real-time performance tool, sensing and tracking activities and changes, in order to provide interactive multimedia performances.
From a straightforward definition of the TDM framework, this paper reports several implementations and multi-disciplinary collaborative projects using the proposed framework, including a motion and colour-sensitive system, a sensor-based system for triggering musical events, and a distributed multimedia server for audio mapping of a real-time face tracker, and discusses different aspects of mapping strategies in their context.
Plausible future directions, developments and exploration with the proposed framework, including stage augmenta tion, virtual and augmented reality, which involve sensing and mapping of physical and non-physical changes onto multimedia control events, are discussed
E-Learning in Postsecondary Education
Over the past decade postsecondary education has been moving increasingly from the class room to online. During the fall 2010 term 31 percent of U.S. college students took at least one online course. The primary reasons for the growth of e-learning in the nation\u27s colleges and universities include the desire of those institutions to generate new revenue streams, improve access, and offer students greater scheduling flexibility. Yet the growth of e-learning has been accompanied by a continuing debate about its effectiveness and by the recognition that a number of barriers impede its widespread adoption in higher education
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