306 research outputs found

    Laplacian Mixture Modeling for Network Analysis and Unsupervised Learning on Graphs

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    Laplacian mixture models identify overlapping regions of influence in unlabeled graph and network data in a scalable and computationally efficient way, yielding useful low-dimensional representations. By combining Laplacian eigenspace and finite mixture modeling methods, they provide probabilistic or fuzzy dimensionality reductions or domain decompositions for a variety of input data types, including mixture distributions, feature vectors, and graphs or networks. Provable optimal recovery using the algorithm is analytically shown for a nontrivial class of cluster graphs. Heuristic approximations for scalable high-performance implementations are described and empirically tested. Connections to PageRank and community detection in network analysis demonstrate the wide applicability of this approach. The origins of fuzzy spectral methods, beginning with generalized heat or diffusion equations in physics, are reviewed and summarized. Comparisons to other dimensionality reduction and clustering methods for challenging unsupervised machine learning problems are also discussed.Comment: 13 figures, 35 reference

    Human perception-oriented segmentation for triangle meshes

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    A segmentação de malhas é um tópico importante de investigação em computação gráfica, em particular em modelação geométrica. Isto deve-se ao facto de as técnicas de segmentaçãodemalhasteremváriasaplicações,nomeadamentenaproduçãodefilmes, animaçãoporcomputador, realidadevirtual, compressãodemalhas, assimcomoemjogosdigitais. Emconcreto, asmalhastriangularessãoamplamenteusadasemaplicações interativas, visto que sua segmentação em partes significativas (também designada por segmentação significativa, segmentação perceptiva ou segmentação perceptualmente significativa ) é muitas vezes vista como uma forma de acelerar a interação com o utilizador ou a deteção de colisões entre esses objetos 3D definidos por uma malha, bem como animar uma ou mais partes significativas (por exemplo, a cabeça de uma personagem) de um dado objeto, independentemente das restantes partes. Acontece que não se conhece nenhuma técnica capaz de segmentar correctamente malhas arbitrárias −ainda que restritas aos domínios de formas livres e não-livres− em partes significativas. Algumas técnicas são mais adequadas para objetos de forma não-livre (por exemplo, peças mecânicas definidas geometricamente por quádricas), enquanto outras são mais talhadas para o domínio dos objectos de forma livre. Só na literatura recente surgem umas poucas técnicas que se aplicam a todo o universo de objetos de forma livre e não-livre. Pior ainda é o facto de que a maioria das técnicas de segmentação não serem totalmente automáticas, no sentido de que quase todas elas exigem algum tipo de pré-requisitos e assistência do utilizador. Resumindo, estes três desafios relacionados com a proximidade perceptual, generalidade e automação estão no cerne do trabalho descrito nesta tese. Para enfrentar estes desafios, esta tese introduz o primeiro algoritmo de segmentação baseada nos contornos ou fronteiras dos segmentos, cuja técnica se inspira nas técnicas de segmentação baseada em arestas, tão comuns em análise e processamento de imagem,porcontraposiçãoàstécnicasesegmentaçãobaseadaemregiões. Aideiaprincipal é a de encontrar em primeiro lugar a fronteira de cada região para, em seguida, identificar e agrupar todos os seus triângulos internos. As regiões da malha encontradas correspondem a saliências e reentrâncias, que não precisam de ser estritamente convexas, nem estritamente côncavas, respectivamente. Estas regiões, designadas regiões relaxadamenteconvexas(ousaliências)eregiõesrelaxadamentecôncavas(oureentrâncias), produzem segmentações que são menos sensíveis ao ruído e, ao mesmo tempo, são mais intuitivas do ponto de vista da perceção humana; por isso, é designada por segmentação orientada à perceção humana (ou, human perception- oriented (HPO), do inglês). Além disso, e ao contrário do atual estado-da-arte da segmentação de malhas, a existência destas regiões relaxadas torna o algoritmo capaz de segmentar de maneira bastante plausível tanto objectos de forma não-livre como objectos de forma livre. Nesta tese, enfrentou-se também um quarto desafio, que está relacionado com a fusão de segmentação e multi-resolução de malhas. Em boa verdade, já existe na literatura uma variedade grande de técnicas de segmentação, bem como um número significativo de técnicas de multi-resolução, para malhas triangulares. No entanto, não é assim tão comum encontrar estruturas de dados e algoritmos que façam a fusão ou a simbiose destes dois conceitos, multi-resolução e segmentação, num único esquema multi-resolução que sirva os propósitos das aplicações que lidam com malhas simples e segmentadas, sendo que neste contexto se entende que uma malha simples é uma malha com um único segmento. Sendo assim, nesta tese descreve-se um novo esquema (entenda-seestruturasdedadosealgoritmos)demulti-resoluçãoesegmentação,designado por extended Ghost Cell (xGC). Este esquema preserva a forma das malhas, tanto em termos globais como locais, ou seja, os segmentos da malha e as suas fronteiras, bem como os seus vincos e ápices são preservados, não importa o nível de resolução que usamos durante a/o simplificação/refinamento da malha. Além disso, ao contrário de outros esquemas de segmentação, tornou-se possível ter segmentos adjacentes com dois ou mais níveis de resolução de diferença. Isto é particularmente útil em animação por computador, compressão e transmissão de malhas, operações de modelação geométrica, visualização científica e computação gráfica. Em suma, esta tese apresenta um esquema genérico, automático, e orientado à percepção humana, que torna possível a simbiose dos conceitos de segmentação e multiresolução de malhas trianguladas que sejam representativas de objectos 3D.The mesh segmentation is an important topic in computer graphics, in particular in geometric computing. This is so because mesh segmentation techniques find many applications in movies, computer animation, virtual reality, mesh compression, and games. Infact, trianglemeshesarewidelyusedininteractiveapplications, sothattheir segmentation in meaningful parts (i.e., human-perceptually segmentation, perceptive segmentationormeaningfulsegmentation)isoftenseenasawayofspeedinguptheuser interaction, detecting collisions between these mesh-covered objects in a 3D scene, as well as animating one or more meaningful parts (e.g., the head of a humanoid) independently of the other parts of a given object. It happens that there is no known technique capable of correctly segmenting any mesh into meaningful parts. Some techniques are more adequate for non-freeform objects (e.g., quadricmechanicalparts), whileothersperformbetterinthedomainoffreeform objects. Only recently, some techniques have been developed for the entire universe of objects and shapes. Even worse it is the fact that most segmentation techniques are not entirely automated in the sense that almost all techniques require some sort of pre-requisites and user assistance. Summing up, these three challenges related to perceptual proximity, generality and automation are at the core of the work described in this thesis. In order to face these challenges, we have developed the first contour-based mesh segmentation algorithm that we may find in the literature, which is inspired in the edgebased segmentation techniques used in image analysis, as opposite to region-based segmentation techniques. Its leading idea is to firstly find the contour of each region, and then to identify and collect all of its inner triangles. The encountered mesh regions correspond to ups and downs, which do not need to be strictly convex nor strictly concave, respectively. These regions, called relaxedly convex regions (or saliences) and relaxedly concave regions (or recesses), produce segmentations that are less-sensitive to noise and, at the same time, are more intuitive from the human point of view; hence it is called human perception- oriented (HPO) segmentation. Besides, and unlike the current state-of-the-art in mesh segmentation, the existence of these relaxed regions makes the algorithm suited to both non-freeform and freeform objects. In this thesis, we have also tackled a fourth challenge, which is related with the fusion of mesh segmentation and multi-resolution. Truly speaking, a plethora of segmentation techniques, as well as a number of multiresolution techniques, for triangle meshes already exist in the literature. However, it is not so common to find algorithms and data structures that fuse these two concepts, multiresolution and segmentation, into a symbiotic multi-resolution scheme for both plain and segmented meshes, in which a plainmeshisunderstoodasameshwithasinglesegment. So, weintroducesuchanovel multiresolution segmentation scheme, called extended Ghost Cell (xGC) scheme. This scheme preserves the shape of the meshes in both global and local terms, i.e., mesh segments and their boundaries, as well as creases and apices are preserved, no matter the level of resolution we use for simplification/refinement of the mesh. Moreover, unlike other segmentation schemes, it was made possible to have adjacent segments with two or more resolution levels of difference. This is particularly useful in computer animation, mesh compression and transmission, geometric computing, scientific visualization, and computer graphics. In short, this thesis presents a fully automatic, general, and human perception-oriented scheme that symbiotically integrates the concepts of mesh segmentation and multiresolution

    Pattern Recognition

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    A wealth of advanced pattern recognition algorithms are emerging from the interdiscipline between technologies of effective visual features and the human-brain cognition process. Effective visual features are made possible through the rapid developments in appropriate sensor equipments, novel filter designs, and viable information processing architectures. While the understanding of human-brain cognition process broadens the way in which the computer can perform pattern recognition tasks. The present book is intended to collect representative researches around the globe focusing on low-level vision, filter design, features and image descriptors, data mining and analysis, and biologically inspired algorithms. The 27 chapters coved in this book disclose recent advances and new ideas in promoting the techniques, technology and applications of pattern recognition

    Adaptive Sampling for Geometric Approximation

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    Geometric approximation of multi-dimensional data sets is an essential algorithmic component for applications in machine learning, computer graphics, and scientific computing. This dissertation promotes an algorithmic sampling methodology for a number of fundamental approximation problems in computational geometry. For each problem, the proposed sampling technique is carefully adapted to the geometry of the input data and the functions to be approximated. In particular, we study proximity queries in spaces of constant dimension and mesh generation in 3D. We start with polytope membership queries, where query points are tested for inclusion in a convex polytope. Trading-off accuracy for efficiency, we tolerate one-sided errors for points within an epsilon-expansion of the polytope. We propose a sampling strategy for the placement of covering ellipsoids sensitive to the local shape of the polytope. The key insight is to realize the samples as Delone sets in the intrinsic Hilbert metric. Using this intrinsic formulation, we considerably simplify state-of-the-art techniques yielding an intuitive and optimal data structure. Next, we study nearest-neighbor queries which retrieve the most similar data point to a given query point. To accommodate more general measures of similarity, we consider non-Euclidean distances including convex distance functions and Bregman divergences. Again, we tolerate multiplicative errors retrieving any point no farther than (1+epsilon) times the distance to the nearest neighbor. We propose a sampling strategy sensitive to the local distribution of points and the gradient of the distance functions. Combined with a careful regularization of the distance minimizers, we obtain a generalized data structure that essentially matches state-of-the-art results specific to the Euclidean distance. Finally, we investigate the generation of Voronoi meshes, where a given domain is decomposed into Voronoi cells as desired for a number of important solvers in computational fluid dynamics. The challenge is to arrange the cells near the boundary to yield an accurate surface approximation without sacrificing quality. We propose a sampling algorithm for the placement of seeds to induce a boundary-conforming Voronoi mesh of the correct topology, with a careful treatment of sharp and non-manifold features. The proposed algorithm achieves significant quality improvements over state-of-the-art polyhedral meshing based on clipped Voronoi cells

    Spatial Database Support for Virtual Engineering

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    The development, design, manufacturing and maintenance of modern engineering products is a very expensive and complex task. Shorter product cycles and a greater diversity of models are becoming decisive competitive factors in the hard-fought automobile and plane market. In order to support engineers to create complex products when being pressed for time, systems are required which answer collision and similarity queries effectively and efficiently. In order to achieve industrial strength, the required specialized functionality has to be integrated into fully-fledged database systems, so that fundamental services of these systems can be fully reused, including transactions, concurrency control and recovery. This thesis aims at the development of theoretical sound and practical realizable algorithms which effectively and efficiently detect colliding and similar complex spatial objects. After a short introductory Part I, we look in Part II at different spatial index structures and discuss their integrability into object-relational database systems. Based on this discussion, we present two generic approaches for accelerating collision queries. The first approach exploits available statistical information in order to accelerate the query process. The second approach is based on a cost-based decompositioning of complex spatial objects. In a broad experimental evaluation based on real-world test data sets, we demonstrate the usefulness of the presented techniques which allow interactive query response times even for large data sets of complex objects. In Part III of the thesis, we discuss several similarity models for spatial objects. We show by means of a new evaluation method that data-partitioning similarity models yield more meaningful results than space-partitioning similarity models. We introduce a very effective similarity model which is based on a new paradigm in similarity search, namely the use of vector set represented objects. In order to guarantee efficient query processing, suitable filters are introduced for accelerating similarity queries on complex spatial objects. Based on clustering and the introduced similarity models we present an industrial prototype which helps the user to navigate through massive data sets.Ein schneller und reibungsloser Entwicklungsprozess neuer Produkte ist ein wichtiger Faktor für den wirtschaftlichen Erfolg vieler Unternehmen insbesondere aus der Luft- und Raumfahrttechnik und der Automobilindustrie. Damit Ingenieure in immer kürzerer Zeit immer anspruchsvollere Produkte entwickeln können, werden effektive und effiziente Kollisions- und Ähnlichkeitsanfragen auf komplexen räumlichen Objekten benötigt. Um den hohen Anforderungen eines produktiven Einsatzes zu genügen, müssen entsprechend spezialisierte Zugriffsmethoden in vollwertige Datenbanksysteme integriert werden, so dass zentrale Datenbankdienste wie Trans-aktionen, kontrollierte Nebenläufigkeit und Wiederanlauf sichergestellt sind. Ziel dieser Doktorarbeit ist es deshalb, effektive und effiziente Algorithmen für Kollisions- und Ähnlichkeitsanfragen auf komplexen räumlichen Objekten zu ent-wickeln und diese in kommerzielle Objekt-Relationale Datenbanksysteme zu integrieren. Im ersten Teil der Arbeit werden verschiedene räumliche Indexstrukturen zur effizienten Bearbeitung von Kollisionsanfragen diskutiert und auf ihre Integrationsfähigkeit in Objekt-Relationale Datenbanksysteme hin untersucht. Daran an-knüpfend werden zwei generische Verfahren zur Beschleunigung von Kollisionsanfragen vorgestellt. Das erste Verfahren benutzt statistische Informationen räumlicher Indexstrukturen, um eine gegebene Anfrage zu beschleunigen. Das zweite Verfahren beruht auf einer kostenbasierten Zerlegung komplexer räumlicher Datenbank- Objekte. Diese beiden Verfahren ergänzen sich gegenseitig und können unabhängig voneinander oder zusammen eingesetzt werden. In einer ausführlichen experimentellen Evaluation wird gezeigt, dass die beiden vorgestellten Verfahren interaktive Kollisionsanfragen auf umfangreichen Datenmengen und komplexen Objekten ermöglichen. Im zweiten Teil der Arbeit werden verschiedene Ähnlichkeitsmodelle für räum-liche Objekte vorgestellt. Es wird experimentell aufgezeigt, dass datenpartitionierende Modelle effektiver sind als raumpartitionierende Verfahren. Weiterhin werden geeignete Filtertechniken zur Beschleunigung des Anfrageprozesses entwickelt und experimentell untersucht. Basierend auf Clustering und den entwickelten Ähnlichkeitsmodellen wird ein industrietauglicher Prototyp vorgestellt, der Benutzern hilft, durch große Datenmengen zu navigieren

    Remote Sensing

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    This dual conception of remote sensing brought us to the idea of preparing two different books; in addition to the first book which displays recent advances in remote sensing applications, this book is devoted to new techniques for data processing, sensors and platforms. We do not intend this book to cover all aspects of remote sensing techniques and platforms, since it would be an impossible task for a single volume. Instead, we have collected a number of high-quality, original and representative contributions in those areas

    Sublinear Computation Paradigm

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    This open access book gives an overview of cutting-edge work on a new paradigm called the “sublinear computation paradigm,” which was proposed in the large multiyear academic research project “Foundations of Innovative Algorithms for Big Data.” That project ran from October 2014 to March 2020, in Japan. To handle the unprecedented explosion of big data sets in research, industry, and other areas of society, there is an urgent need to develop novel methods and approaches for big data analysis. To meet this need, innovative changes in algorithm theory for big data are being pursued. For example, polynomial-time algorithms have thus far been regarded as “fast,” but if a quadratic-time algorithm is applied to a petabyte-scale or larger big data set, problems are encountered in terms of computational resources or running time. To deal with this critical computational and algorithmic bottleneck, linear, sublinear, and constant time algorithms are required. The sublinear computation paradigm is proposed here in order to support innovation in the big data era. A foundation of innovative algorithms has been created by developing computational procedures, data structures, and modelling techniques for big data. The project is organized into three teams that focus on sublinear algorithms, sublinear data structures, and sublinear modelling. The work has provided high-level academic research results of strong computational and algorithmic interest, which are presented in this book. The book consists of five parts: Part I, which consists of a single chapter on the concept of the sublinear computation paradigm; Parts II, III, and IV review results on sublinear algorithms, sublinear data structures, and sublinear modelling, respectively; Part V presents application results. The information presented here will inspire the researchers who work in the field of modern algorithms

    Shape segmentation and retrieval based on the skeleton cut space

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    3D vormverzamelingen groeien snel in veel toepassingsgebieden. Om deze effectief te kunnen gebruiken bij modelleren, simuleren, of 3D contentontwikkeling moet men 3D vormen verwerken. Voorbeelden hiervan zijn het snijden van een vorm in zijn natuurlijke onderdelen (ook bekend als segmentatie), en het vinden van vormen die lijken op een gegeven model in een grote vormverzameling (ook bekend als opvraging). Dit proefschrift presenteert nieuwe methodes voor 3D vormsegmentatie en vormopvraging die gebaseerd zijn op het zogenaamde oppervlakskelet van een 3D vorm. Hoewel allang bekend, dergelijke skeletten kunnen alleen sinds kort snel, robuust, en bijna automatisch berekend worden. Deze ontwikkelingen stellen ons in staat om oppervlakskeletten te gebruiken om vormen te karakteriseren en analyseren zodat operaties zoals segmentatie en opvraging snel en automatisch gedaan kunnen worden. We vergelijken onze nieuwe methodes met moderne methodes voor dezelfde doeleinden en laten zien dat ons aanpak kwalitatief betere resultaten kan produceren. Ten slotte presenteren wij een nieuwe methode om oppervlakskeletten te extraheren die is veel simpeler dan, en heeft vergelijkbare snelheid met, de beste technieken in zijn klasse. Samenvattend, dit proefschrift laat zien hoe men een complete workflow kan implementeren voor het segmenteren en opvragen van 3D vormen gebruik makend van oppervlakskeletten alleen

    Material Recognition Meets 3D Reconstruction : Novel Tools for Efficient, Automatic Acquisition Systems

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    For decades, the accurate acquisition of geometry and reflectance properties has represented one of the major objectives in computer vision and computer graphics with many applications in industry, entertainment and cultural heritage. Reproducing even the finest details of surface geometry and surface reflectance has become a ubiquitous prerequisite in visual prototyping, advertisement or digital preservation of objects. However, today's acquisition methods are typically designed for only a rather small range of material types. Furthermore, there is still a lack of accurate reconstruction methods for objects with a more complex surface reflectance behavior beyond diffuse reflectance. In addition to accurate acquisition techniques, the demand for creating large quantities of digital contents also pushes the focus towards fully automatic and highly efficient solutions that allow for masses of objects to be acquired as fast as possible. This thesis is dedicated to the investigation of basic components that allow an efficient, automatic acquisition process. We argue that such an efficient, automatic acquisition can be realized when material recognition "meets" 3D reconstruction and we will demonstrate that reliably recognizing the materials of the considered object allows a more efficient geometry acquisition. Therefore, the main objectives of this thesis are given by the development of novel, robust geometry acquisition techniques for surface materials beyond diffuse surface reflectance, and the development of novel, robust techniques for material recognition. In the context of 3D geometry acquisition, we introduce an improvement of structured light systems, which are capable of robustly acquiring objects ranging from diffuse surface reflectance to even specular surface reflectance with a sufficient diffuse component. We demonstrate that the resolution of the reconstruction can be increased significantly for multi-camera, multi-projector structured light systems by using overlappings of patterns that have been projected under different projector poses. As the reconstructions obtained by applying such triangulation-based techniques still contain high-frequency noise due to inaccurately localized correspondences established for images acquired under different viewpoints, we furthermore introduce a novel geometry acquisition technique that complements the structured light system with additional photometric normals and results in significantly more accurate reconstructions. In addition, we also present a novel method to acquire the 3D shape of mirroring objects with complex surface geometry. The aforementioned investigations on 3D reconstruction are accompanied by the development of novel tools for reliable material recognition which can be used in an initial step to recognize the present surface materials and, hence, to efficiently select the subsequently applied appropriate acquisition techniques based on these classified materials. In the scope of this thesis, we therefore focus on material recognition for scenarios with controlled illumination as given in lab environments as well as scenarios with natural illumination that are given in photographs of typical daily life scenes. Finally, based on the techniques developed in this thesis, we provide novel concepts towards efficient, automatic acquisition systems
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