25,962 research outputs found
Complexity results for three-dimensional orthogonal graph drawing
AbstractIn this paper we consider the problem of finding three-dimensional orthogonal drawings of maximum degree six graphs from the computational complexity perspective. We introduce a 3SAT reduction framework that can be used to prove the NP-hardness of finding three-dimensional orthogonal drawings with specific constraints. By using the framework we show that, given a three-dimensional orthogonal shape of a graph (a description of the sequence of axis-parallel segments of each edge), finding the coordinates for nodes and bends such that the drawing has no intersection is NP-complete. Conversely, we show that if node coordinates are fixed, finding a shape for the edges that is compatible with a non-intersecting drawing is a feasible problem, which becomes NP-complete if a maximum of two bends per edge is allowed. We comment on the impact of these results on the two open problems of determining whether a graph always admits a drawing with at most two bends per edge and of characterizing orthogonal shapes admitting an orthogonal drawing without intersections
Pixel and Voxel Representations of Graphs
We study contact representations for graphs, which we call pixel
representations in 2D and voxel representations in 3D. Our representations are
based on the unit square grid whose cells we call pixels in 2D and voxels in
3D. Two pixels are adjacent if they share an edge, two voxels if they share a
face. We call a connected set of pixels or voxels a blob. Given a graph, we
represent its vertices by disjoint blobs such that two blobs contain adjacent
pixels or voxels if and only if the corresponding vertices are adjacent. We are
interested in the size of a representation, which is the number of pixels or
voxels it consists of.
We first show that finding minimum-size representations is NP-complete. Then,
we bound representation sizes needed for certain graph classes. In 2D, we show
that, for -outerplanar graphs with vertices, pixels are
always sufficient and sometimes necessary. In particular, outerplanar graphs
can be represented with a linear number of pixels, whereas general planar
graphs sometimes need a quadratic number. In 3D, voxels are
always sufficient and sometimes necessary for any -vertex graph. We improve
this bound to for graphs of treewidth and to
for graphs of genus . In particular, planar graphs
admit representations with voxels
Complexity dichotomy on partial grid recognition
Deciding whether a graph can be embedded in a grid using only unit-length
edges is NP-complete, even when restricted to binary trees. However, it is not
difficult to devise a number of graph classes for which the problem is
polynomial, even trivial. A natural step, outstanding thus far, was to provide
a broad classification of graphs that make for polynomial or NP-complete
instances. We provide such a classification based on the set of allowed vertex
degrees in the input graphs, yielding a full dichotomy on the complexity of the
problem. As byproducts, the previous NP-completeness result for binary trees
was strengthened to strictly binary trees, and the three-dimensional version of
the problem was for the first time proven to be NP-complete. Our results were
made possible by introducing the concepts of consistent orientations and robust
gadgets, and by showing how the former allows NP-completeness proofs by local
replacement even in the absence of the latter
On Smooth Orthogonal and Octilinear Drawings: Relations, Complexity and Kandinsky Drawings
We study two variants of the well-known orthogonal drawing model: (i) the
smooth orthogonal, and (ii) the octilinear. Both models form an extension of
the orthogonal, by supporting one additional type of edge segments (circular
arcs and diagonal segments, respectively).
For planar graphs of max-degree 4, we analyze relationships between the graph
classes that can be drawn bendless in the two models and we also prove
NP-hardness for a restricted version of the bendless drawing problem for both
models. For planar graphs of higher degree, we present an algorithm that
produces bi-monotone smooth orthogonal drawings with at most two segments per
edge, which also guarantees a linear number of edges with exactly one segment.Comment: Appears in the Proceedings of the 25th International Symposium on
Graph Drawing and Network Visualization (GD 2017
Searching Polyhedra by Rotating Half-Planes
The Searchlight Scheduling Problem was first studied in 2D polygons, where
the goal is for point guards in fixed positions to rotate searchlights to catch
an evasive intruder. Here the problem is extended to 3D polyhedra, with the
guards now boundary segments who rotate half-planes of illumination. After
carefully detailing the 3D model, several results are established. The first is
a nearly direct extension of the planar one-way sweep strategy using what we
call exhaustive guards, a generalization that succeeds despite there being no
well-defined notion in 3D of planar "clockwise rotation". Next follow two
results: every polyhedron with r>0 reflex edges can be searched by at most r^2
suitably placed guards, whereas just r guards suffice if the polyhedron is
orthogonal. (Minimizing the number of guards to search a given polyhedron is
easily seen to be NP-hard.) Finally we show that deciding whether a given set
of guards has a successful search schedule is strongly NP-hard, and that
deciding if a given target area is searchable at all is strongly PSPACE-hard,
even for orthogonal polyhedra. A number of peripheral results are proved en
route to these central theorems, and several open problems remain for future
work.Comment: 45 pages, 26 figure
Steinitz Theorems for Orthogonal Polyhedra
We define a simple orthogonal polyhedron to be a three-dimensional polyhedron
with the topology of a sphere in which three mutually-perpendicular edges meet
at each vertex. By analogy to Steinitz's theorem characterizing the graphs of
convex polyhedra, we find graph-theoretic characterizations of three classes of
simple orthogonal polyhedra: corner polyhedra, which can be drawn by isometric
projection in the plane with only one hidden vertex, xyz polyhedra, in which
each axis-parallel line through a vertex contains exactly one other vertex, and
arbitrary simple orthogonal polyhedra. In particular, the graphs of xyz
polyhedra are exactly the bipartite cubic polyhedral graphs, and every
bipartite cubic polyhedral graph with a 4-connected dual graph is the graph of
a corner polyhedron. Based on our characterizations we find efficient
algorithms for constructing orthogonal polyhedra from their graphs.Comment: 48 pages, 31 figure
- …