942 research outputs found

    Completed Local Structure Patterns on Three Orthogonal Planes for Dynamic Texture Recognition

    Get PDF
    International audienceDynamic texture (DT) is a challenging problem in computer vision because of the chaotic motion of textures. We address in this paper a new dynamic texture operator by considering local structure patterns (LSP) and completed local binary patterns (CLBP) for static images in three orthogonal planes to capture spatial-temporal texture structures. Since the typical operator of local binary patterns (LBP), which uses center pixel for thresholding, has some limitations such as sensitivity to noise and near uniform regions, the proposed approach can deal with these drawbacks by using global and local texture information for adaptive thresholding and CLBP for exploiting complementary texture information in three orthogonal planes. Evaluations on different datasets of dynamic textures (UCLA, DynTex, DynTex++) show that our proposal significantly outper-forms recent results in the state-of-the-art approaches

    Directional Dense-Trajectory-based Patterns for Dynamic Texture Recognition

    Get PDF
    International audienceRepresentation of dynamic textures (DTs), well-known as a sequence of moving textures, is a challenging problem in video analysis due to disorientation of motion features. Analyzing DTs to make them "under-standable" plays an important role in different applications of computer vision. In this paper, an efficient approach for DT description is proposed by addressing the following novel concepts. First, beneficial properties of dense trajectories are exploited for the first time to efficiently describe DTs instead of the whole video. Second, two substantial extensions of Local Vector Pattern operator are introduced to form a completed model which is based on complemented components to enhance its performance in encoding directional features of motion points in a trajectory. Finally, we present a new framework, called Directional Dense Trajectory Patterns , which takes advantage of directional beams of dense trajectories along with spatio-temporal features of their motion points in order to construct dense-trajectory-based descriptors with more robustness. Evaluations of DT recognition on different benchmark datasets (i.e., UCLA, DynTex, and DynTex++) have verified the interest of our proposal

    Volumes of Blurred-Invariant Gaussians for Dynamic Texture Classification

    Get PDF
    International audienceAn effective model, which jointly captures shape and motion cues, for dynamic texture (DT) description is introduced by taking into account advantages of volumes of blurred-invariant features in three main following stages. First, a 3-dimensional Gaussian kernel is used to form smoothed sequences that allow to deal with well-known limitations of local encoding such as near uniform regions and sensitivity to noise. Second , a receptive volume of the Difference of Gaussians (DoG) is figured out to mitigate the negative impacts of environmental and illumination changes which are major challenges in DT understanding. Finally, a local encoding operator is addressed to construct a discriminative descriptor of enhancing patterns extracted from the filtered volumes. Evaluations on benchmark datasets (i.e., UCLA, DynTex, and DynTex++) for issue of DT classification have positively validated our crucial contributions

    Verification of Smoke Detection in Video Sequences Based on Spatio-temporal Local Binary Patterns

    Get PDF
    AbstractThe early smoke detection in outdoor scenes using video sequences is one of the crucial tasks of modern surveillance systems. Real scenes may include objects that are similar to smoke with dynamic behavior due to low resolution cameras, blurring, or weather conditions. Therefore, verification of smoke detection is a necessary stage in such systems. Verification confirms the true smoke regions, when the regions similar to smoke are already detected in a video sequence. The contributions are two-fold. First, many types of Local Binary Patterns (LBPs) in 2D and 3D variants were investigated during experiments according to changing properties of smoke during fire gain. Second, map of brightness differences, edge map, and Laplacian map were studied in Spatio-Temporal LBP (STLBP) specification. The descriptors are based on histograms, and a classification into three classes such as dense smoke, transparent smoke, and non-smoke was implemented using Kullback-Leibler divergence. The recognition results achieved 96–99% and 86–94% of accuracy for dense smoke in dependence of various types of LPBs and shooting artifacts including noise

    Multi Resonant Boundary Contour System

    Full text link

    Camouflage in a dynamic world

    Get PDF

    Change blindness: eradication of gestalt strategies

    Get PDF
    Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task

    Deep learning for texture and dynamic texture analysis

    Get PDF
    Texture is a fundamental visual cue in computer vision which provides useful information about image regions. Dynamic Texture (DT) extends the analysis of texture to sequences of moving scenes. Classic approaches to texture and DT analysis are based on shallow hand-crafted descriptors including local binary patterns and filter banks. Deep learning and in particular Convolutional Neural Networks (CNNs) have significantly contributed to the field of computer vision in the last decade. These biologically inspired networks trained with powerful algorithms have largely improved the state of the art in various tasks such as digit, object and face recognition. This thesis explores the use of CNNs in texture and DT analysis, replacing classic hand-crafted filters by deep trainable filters. An introduction to deep learning is provided in the thesis as well as a thorough review of texture and DT analysis methods. While CNNs present interesting features for the analysis of textures such as a dense extraction of filter responses trained end to end, the deepest layers used in the decision rules commonly learn to detect large shapes and image layout instead of local texture patterns. A CNN architecture is therefore adapted to textures by using an orderless pooling of intermediate layers to discard the overall shape analysis, resulting in a reduced computational cost and improved accuracy. An application to biomedical texture images is proposed in which large tissue images are tiled and combined in a recognition scheme. An approach is also proposed for DT recognition using the developed CNNs on three orthogonal planes to combine spatial and temporal analysis. Finally, a fully convolutional network is adapted to texture segmentation based on the same idea of discarding the overall shape and by combining local shallow features with larger and deeper features

    A framework for cardio-pulmonary resuscitation (CPR) scene retrieval from medical simulation videos based on object and activity detection.

    Get PDF
    In this thesis, we propose a framework to detect and retrieve CPR activity scenes from medical simulation videos. Medical simulation is a modern training method for medical students, where an emergency patient condition is simulated on human-like mannequins and the students act upon. These simulation sessions are recorded by the physician, for later debriefing. With the increasing number of simulation videos, automatic detection and retrieval of specific scenes became necessary. The proposed framework for CPR scene retrieval, would eliminate the conventional approach of using shot detection and frame segmentation techniques. Firstly, our work explores the application of Histogram of Oriented Gradients in three dimensions (HOG3D) to retrieve the scenes containing CPR activity. Secondly, we investigate the use of Local Binary Patterns in Three Orthogonal Planes (LBPTOP), which is the three dimensional extension of the popular Local Binary Patterns. This technique is a robust feature that can detect specific activities from scenes containing multiple actors and activities. Thirdly, we propose an improvement to the above mentioned methods by a combination of HOG3D and LBP-TOP. We use decision level fusion techniques to combine the features. We prove experimentally that the proposed techniques and their combination out-perform the existing system for CPR scene retrieval. Finally, we devise a method to detect and retrieve the scenes containing the breathing bag activity, from the medical simulation videos. The proposed framework is tested and validated using eight medical simulation videos and the results are presented

    Going Deeper into Action Recognition: A Survey

    Full text link
    Understanding human actions in visual data is tied to advances in complementary research areas including object recognition, human dynamics, domain adaptation and semantic segmentation. Over the last decade, human action analysis evolved from earlier schemes that are often limited to controlled environments to nowadays advanced solutions that can learn from millions of videos and apply to almost all daily activities. Given the broad range of applications from video surveillance to human-computer interaction, scientific milestones in action recognition are achieved more rapidly, eventually leading to the demise of what used to be good in a short time. This motivated us to provide a comprehensive review of the notable steps taken towards recognizing human actions. To this end, we start our discussion with the pioneering methods that use handcrafted representations, and then, navigate into the realm of deep learning based approaches. We aim to remain objective throughout this survey, touching upon encouraging improvements as well as inevitable fallbacks, in the hope of raising fresh questions and motivating new research directions for the reader
    corecore