219 research outputs found

    Reducing Validity in Epistemic ATL to Validity in Epistemic CTL

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    We propose a validity preserving translation from a subset of epistemic Alternating-time Temporal Logic (ATL) to epistemic Computation Tree Logic (CTL). The considered subset of epistemic ATL is known to have the finite model property and decidable model-checking. This entails the decidability of validity but the implied algorithm is unfeasible. Reducing the validity problem to that in a corresponding system of CTL makes the techniques for automated deduction for that logic available for the handling of the apparently more complex system of ATL.Comment: In Proceedings SR 2013, arXiv:1303.007

    The Logic of Joint Ability in Two-Player Tacit Games

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    Logics of joint strategic ability have recently received attention, with arguably the most influential being those in a family that includes Coalition Logic (CL) and Alternating-time Temporal Logic (ATL). Notably, both CL and ATL bypass the epistemic issues that underpin Schelling-type coordination problems, by apparently relying on the meta-level assumption of (perfectly reliable) communication between cooperating rational agents. Yet such epistemic issues arise naturally in settings relevant to ATL and CL: these logics are standardly interpreted on structures where agents move simultaneously, opening the possibility that an agent cannot foresee the concurrent choices of other agents. In this paper we introduce a variant of CL we call Two-Player Strategic Coordination Logic (SCL2). The key novelty of this framework is an operator for capturing coalitional ability when the cooperating agents cannot share strategic information. We identify significant differences in the expressive power and validities of SCL2 and CL2, and present a sound and complete axiomatization for SCL2. We briefly address conceptual challenges when shifting attention to games with more than two players and stronger notions of rationality

    Completeness of Flat Coalgebraic Fixpoint Logics

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    Modal fixpoint logics traditionally play a central role in computer science, in particular in artificial intelligence and concurrency. The mu-calculus and its relatives are among the most expressive logics of this type. However, popular fixpoint logics tend to trade expressivity for simplicity and readability, and in fact often live within the single variable fragment of the mu-calculus. The family of such flat fixpoint logics includes, e.g., LTL, CTL, and the logic of common knowledge. Extending this notion to the generic semantic framework of coalgebraic logic enables covering a wide range of logics beyond the standard mu-calculus including, e.g., flat fragments of the graded mu-calculus and the alternating-time mu-calculus (such as alternating-time temporal logic ATL), as well as probabilistic and monotone fixpoint logics. We give a generic proof of completeness of the Kozen-Park axiomatization for such flat coalgebraic fixpoint logics.Comment: Short version appeared in Proc. 21st International Conference on Concurrency Theory, CONCUR 2010, Vol. 6269 of Lecture Notes in Computer Science, Springer, 2010, pp. 524-53

    Seeing, Knowing, doing : case studies in modal logic

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    Dans le domaine des jeux vidéos par exemple, surtout des jeux de rôles, les personnages virtuels perçoivent un environnement, en tirent des connaissances puis effectuent des actions selon leur besoin. De même en robotique, un robot perçoit son environnement à l'aide de capteurs/caméras, établit une base de connaissances et effectuent des mouvements etc. La description des comportements de ces agents virtuels et leurs raisonnements peut s'effectuer à l'aide d'un langage logique. Dans cette thèse, on se propose de modéliser les trois aspects "voir", "savoir" et "faire" et leurs interactions à l'aide de la logique modale. Dans une première partie, on modélise des agents dans un espace géométrique puis on définit une relation épistémique qui tient compte des positions et du regard des agents. Dans une seconde partie, on revisite la logique des actions "STIT" (see-to-it-that ou "faire en sorte que") qui permet de faire la différence entre les principes "de re" et "de dicto", contrairement à d'autres logiques modales des actions. Dans une troisième partie, on s'intéresse à modéliser quelques aspects de la théorie des jeux dans une variante de la logique "STIT" ainsi que des émotions contre-factuelles comme le regret. Tout au long de cette thèse, on s'efforcera de s'intéresser aux aspects logiques comme les complétudes des axiomatisations et la complexité du problème de satisfiabilité d'une formule logique. L'intégration des trois concepts "voir", "savoir" et "faire" dans une et une seule logique est évoquée en conclusion et reste une question ouverte.Agents are entities who perceive their environment and who perform actions. For instance in role playing video games, ennemies are agents who perceive some part of the virtual world and who can attack or launch a sortilege. Another example may concern robot assistance for disabled people: the robot perceives obstacles of the world and can alert humans or help them. Here, we try to give formal tools to model knowledge reasoning about the perception of their environment and about actions based, on modal logic. First, we give combine the standard epistemic modal logic with perception constructions of the form (agent a sees agent b). We give a semantics in terms of position and orientation of the agents in the space that can be a line (Lineland) or a plane (Flatland). Concerning Lineland, we provide a complete axiomatization and an optimal procedure for model-checking and satisfiability problem. Concerning Flatland, we show that both model-checking and satisfiability problem are decidable but the exact complexities and the axiomatization remain open problems. Thus, the logics of Lineland and Flatland are completely a new approach: their syntax is epistemic but their semantics concern spatial reasoning. Secondly, we study on the logic of agency ``see-to-it-that'' STIT made up of construction of the form [J]A standing for ``the coalition of agents J sees to it that A''. Our interest is motivated: STIT is strictly more expressive that standard modal logic for agency like Coalition Logic CL or Alternating-time Temporal Logic ATL. In CL or ATL the ``de re'' and ``de dicto'' problem is quite difficult and technical whereas if we combine STIT-operators with epistemic operators, we can solve it in a natural way. However this strong expressivity has a prize: the general version of STIT is undecidable. That is why we focus on some syntactic fragments of STIT: either we restrict the allowed coalitions J in constructions [J]A or we restrict the nesting of modal STIT-operators. We provide axiomatizations and complexity results. Finally, we give flavour to epistemic modal logic by adding STIT-operators. The logic STIT is suitable to express counterfactual statements like ``agent a could have choosen an action such that A have been true''. Thus we show how to model counterfactual emotions like regret, rejoicing, disappointment and elation in this framework. We also model epistemic games by adapting the logic STIT by giving explicitely names of actions in the language. In this framework, we can model the notion of rational agents but other kind of behaviour like altruism etc., Nash equilibrium and iterated deletion of strictly dominated strategies

    To Be Announced

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    In this survey we review dynamic epistemic logics with modalities for quantification over information change. Of such logics we present complete axiomatizations, focussing on axioms involving the interaction between knowledge and such quantifiers, we report on their relative expressivity, on decidability and on the complexity of model checking and satisfiability, and on applications. We focus on open problems and new directions for research

    Reasoning about Choice

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    We present a logic for reasoning about choice. Choice ctl (c-ctl) extends the well-known branching-time temporal logic ctl with choice modalities, " ◊ " and "□". An example c-ctl formula is ◊ AF happy, asserting that there exists a choice that will lead to happiness. c-ctl is related to both stit logics and temporal cooperation logics such as atl, but has a much simpler and (we argue) more intuitive syntax and semantics. After presenting the logic, we investigate the properties of the language. We characterise the complexity of the c-ctl model checking problem, investigate some validities, and propose multi-agent extensions to the logic

    Cut-free Calculi and Relational Semantics for Temporal STIT Logics

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    We present cut-free labelled sequent calculi for a central formalism in logics of agency: STIT logics with temporal operators. These include sequent systems for Ldm , Tstit and Xstit. All calculi presented possess essential structural properties such as contraction- and cut-admissibility. The labelled calculi G3Ldm and G3Tstit are shown sound and complete relative to irreflexive temporal frames. Additionally, we extend current results by showing that also Xstit can be characterized through relational frames, omitting the use of BT+AC frames

    Reasoning about cooperation, actions and preferences

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    Deontic Epistemic stit Logic Distinguishing Modes of `Mens Rea\u27

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    Most juridical systems contain the principle that an act is only unlaw- ful if the agent conducting the act has a `guilty mind\u27 (`mens rea\u27). Dif- ferent law systems distinguish different modes of mens rea. For instance, American law distinguishes between `knowingly\u27 performing a criminal act, `recklessness\u27, `strict liability\u27, etc. I will show we can formalize several of these categories. The formalism I use is a complete stit-logic featuring operators for stit-actions taking effect in `next\u27 states, S5-knowledge op- erators and SDL-type obligation operators. The different modes of `mens rea\u27 correspond to the violation conditions of different types of obligation definable in the logic
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