37,424 research outputs found
Online coloring problem with a randomized adversary and infinite advice
Online problems are those in which the instance is not given as a whole but by parts named requests. They arrise naturaly in computer science. Several examples are given such as ski rental problem, the server problem and the coloring problem. The performance of the online algorithms is analized in terms of the ratio between the cost of the algorithm and the cost of the optimal offline. This ratio is called the competitive ratio. Several models of online algorithms are described. They are deterministic algorithms, randomized algorithms and algorithms with advice. We present several upper and lower bounds for the competitive ratio in a particular case of the k-server problem. We review the known bounds for the coloring problem in the diferent models. We present a new model, the randomized adversary. For this model we present an upper bound and a restricted lower bound. Finally we conjecture an unrestricted lower bound and we present several approaches to the result
Studying the effect of server side constraints on the makespan of the no-wait flow shop problem with sequence dependent setup times.
Peer ReviewedThis paper deals with the problem of scheduling the no-wait flow-shop system with sequence-dependent set-up times and server side-constraints. No-wait constraints state that there should be no waiting time between consecutive operations of jobs. In addition, sequence-dependent set-up times are considered for each operation. This means that the set-up time of an operation on its respective machine is dependent on the previous operation on the same machine. Moreover, the problem consists of server side-constraints i.e. not all machines have a dedicated server to prepare them for an operation. In other words, several machines share a common server. The considered performance measure is makespan. This problem is proved to be strongly NP-Hard. To deal with the problem, two genetic algorithms are developed. In order to evaluate the performance of the developed frameworks, a large number of benchmark problems are selected and solved with different server limitation scenarios. Computational results confirm that both of the proposed algorithms are efficient and competitive. The developed algorithms are able to improve many of the best-known solutions of the test problems from the literature. Moreover, the effect of the server side-constraints on the makespan of the test problems is explained using the computational results
Online coloring problem with a randomized adversary and infinite advice
Online problems are those in which the instance is not given as a whole but by parts named requests. They arrise naturaly in computer science. Several examples are given such as ski rental problem, the server problem and the coloring problem. The performance of the online algorithms is analized in terms of the ratio between the cost of the algorithm and the cost of the optimal offline. This ratio is called the competitive ratio. Several models of online algorithms are described. They are deterministic algorithms, randomized algorithms and algorithms with advice. We present several upper and lower bounds for the competitive ratio in a particular case of the k-server problem. We review the known bounds for the coloring problem in the diferent models. We present a new model, the randomized adversary. For this model we present an upper bound and a restricted lower bound. Finally we conjecture an unrestricted lower bound and we present several approaches to the result
Randomization can be as helpful as a glimpse of the future in online computation
We provide simple but surprisingly useful direct product theorems for proving
lower bounds on online algorithms with a limited amount of advice about the
future. As a consequence, we are able to translate decades of research on
randomized online algorithms to the advice complexity model. Doing so improves
significantly on the previous best advice complexity lower bounds for many
online problems, or provides the first known lower bounds. For example, if
is the number of requests, we show that:
(1) A paging algorithm needs bits of advice to achieve a
competitive ratio better than , where is the cache
size. Previously, it was only known that bits of advice were
necessary to achieve a constant competitive ratio smaller than .
(2) Every -competitive vertex coloring algorithm must
use bits of advice. Previously, it was only known that
bits of advice were necessary to be optimal.
For certain online problems, including the MTS, -server, paging, list
update, and dynamic binary search tree problem, our results imply that
randomization and sublinear advice are equally powerful (if the underlying
metric space or node set is finite). This means that several long-standing open
questions regarding randomized online algorithms can be equivalently stated as
questions regarding online algorithms with sublinear advice. For example, we
show that there exists a deterministic -competitive -server
algorithm with advice complexity if and only if there exists a
randomized -competitive -server algorithm without advice.
Technically, our main direct product theorem is obtained by extending an
information theoretical lower bound technique due to Emek, Fraigniaud, Korman,
and Ros\'en [ICALP'09]
On-line single server dial-a-ride problems
In this paper results on the dial-a-ride problem with a single server are presented. Requests for rides consist of two points in a metric space, a source and a destination. A ride has to be made by the server from the source to the destination. The server travels at unit speed in the metric space and the objective is to minimize some function of the delivery times at the destinations. We study this problem in the natural on-line setting. Calls for rides come in while the server is travelling. This models e.g. the taxi problem, or, if the server has capacity more than 1 a minibus or courier service problem. For two versions of this problem, one in which the server has infinite capacity and the other in which the server has capacity 1, both having as objective minimization of the time the last destination is served, we will design algorithms that have competitive ratio's of 2. We also show that these are best possible, since no algorithm can have competitive ratio better than 2 for these problems. Then we study the on-line problem with objective minimization of the sum of completion times of the rides. We prove a lower bound on the competitive ratio of any algorithm of 1 + \sqrt{2} for a server with any capacity and of 3 for servers with capacity 1
Tight Bounds for Online Matching in Bounded-Degree Graphs with Vertex Capacities
We study the b-matching problem in bipartite graphs G = (S,R,E). Each vertex s ? S is a server with individual capacity b_s. The vertices r ? R are requests that arrive online and must be assigned instantly to an eligible server. The goal is to maximize the size of the constructed matching. We assume that G is a (k,d)-graph [J. Naor and D. Wajc, 2018], where k specifies a lower bound on the degree of each server and d is an upper bound on the degree of each request. This setting models matching problems in timely applications.
We present tight upper and lower bounds on the performance of deterministic online algorithms. In particular, we develop a new online algorithm via a primal-dual analysis. The optimal competitive ratio tends to 1, for arbitrary k ? d, as the server capacities increase. Hence, nearly optimal solutions can be computed online. Our results also hold for the vertex-weighted problem extension, and thus for AdWords and auction problems in which each bidder issues individual, equally valued bids.
Our bounds improve the previous best competitive ratios. The asymptotic competitiveness of 1 is a significant improvement over the previous factor of 1-1/e^{k/d}, for the interesting range where k/d ? 1 is small. Recall that 1-1/e ? 0.63. Matching problems that admit a competitive ratio arbitrarily close to 1 are rare. Prior results rely on randomization or probabilistic input models
Metrical Service Systems with Multiple Servers
We study the problem of metrical service systems with multiple servers
(MSSMS), which generalizes two well-known problems -- the -server problem,
and metrical service systems. The MSSMS problem is to service requests, each of
which is an -point subset of a metric space, using servers, with the
objective of minimizing the total distance traveled by the servers.
Feuerstein initiated a study of this problem by proving upper and lower
bounds on the deterministic competitive ratio for uniform metric spaces. We
improve Feuerstein's analysis of the upper bound and prove that his algorithm
achieves a competitive ratio of . In the randomized
online setting, for uniform metric spaces, we give an algorithm which achieves
a competitive ratio , beating the deterministic lower
bound of . We prove that any randomized algorithm for
MSSMS on uniform metric spaces must be -competitive. We then
prove an improved lower bound of on
the competitive ratio of any deterministic algorithm for -MSSMS, on
general metric spaces. In the offline setting, we give a pseudo-approximation
algorithm for -MSSMS on general metric spaces, which achieves an
approximation ratio of using servers. We also prove a matching
hardness result, that a pseudo-approximation with less than servers is
unlikely, even for uniform metric spaces. For general metric spaces, we
highlight the limitations of a few popular techniques, that have been used in
algorithm design for the -server problem and metrical service systems.Comment: 18 pages; accepted for publication at COCOON 201
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