551 research outputs found

    Building Computing-As-A-Service Mobile Cloud System

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    The last five years have witnessed the proliferation of smart mobile devices, the explosion of various mobile applications and the rapid adoption of cloud computing in business, governmental and educational IT deployment. There is also a growing trends of combining mobile computing and cloud computing as a new popular computing paradigm nowadays. This thesis envisions the future of mobile computing which is primarily affected by following three trends: First, servers in cloud equipped with high speed multi-core technology have been the main stream today. Meanwhile, ARM processor powered servers is growingly became popular recently and the virtualization on ARM systems is also gaining wide ranges of attentions recently. Second, high-speed internet has been pervasive and highly available. Mobile devices are able to connect to cloud anytime and anywhere. Third, cloud computing is reshaping the way of using computing resources. The classic pay/scale-as-you-go model allows hardware resources to be optimally allocated and well-managed. These three trends lend credence to a new mobile computing model with the combination of resource-rich cloud and less powerful mobile devices. In this model, mobile devices run the core virtualization hypervisor with virtualized phone instances, allowing for pervasive access to more powerful, highly-available virtual phone clones in the cloud. The centralized cloud, powered by rich computing and memory recourses, hosts virtual phone clones and repeatedly synchronize the data changes with virtual phone instances running on mobile devices. Users can flexibly isolate different computing environments. In this dissertation, we explored the opportunity of leveraging cloud resources for mobile computing for the purpose of energy saving, performance augmentation as well as secure computing enviroment isolation. We proposed a framework that allows mo- bile users to seamlessly leverage cloud to augment the computing capability of mobile devices and also makes it simpler for application developers to run their smartphone applications in the cloud without tedious application partitioning. This framework was built with virtualization on both server side and mobile devices. It has three building blocks including agile virtual machine deployment, efficient virtual resource management, and seamless mobile augmentation. We presented the design, imple- mentation and evaluation of these three components and demonstrated the feasibility of the proposed mobile cloud model

    Vcluster: A Portable Virtual Computing Library For Cluster Computing

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    Message passing has been the dominant parallel programming model in cluster computing, and libraries like Message Passing Interface (MPI) and Portable Virtual Machine (PVM) have proven their novelty and efficiency through numerous applications in diverse areas. However, as clusters of Symmetric Multi-Processor (SMP) and heterogeneous machines become popular, conventional message passing models must be adapted accordingly to support this new kind of clusters efficiently. In addition, Java programming language, with its features like object oriented architecture, platform independent bytecode, and native support for multithreading, makes it an alternative language for cluster computing. This research presents a new parallel programming model and a library called VCluster that implements this model on top of a Java Virtual Machine (JVM). The programming model is based on virtual migrating threads to support clusters of heterogeneous SMP machines efficiently. VCluster is implemented in 100% Java, utilizing the portability of Java to address the problems of heterogeneous machines. VCluster virtualizes computational and communication resources such as threads, computation states, and communication channels across multiple separate JVMs, which makes a mobile thread possible. Equipped with virtual migrating thread, it is feasible to balance the load of computing resources dynamically. Several large scale parallel applications have been developed using VCluster to compare the performance and usage of VCluster with other libraries. The results of the experiments show that VCluster makes it easier to develop multithreading parallel applications compared to conventional libraries like MPI. At the same time, the performance of VCluster is comparable to MPICH, a widely used MPI library, combined with popular threading libraries like POSIX Thread and OpenMP. In the next phase of our work, we implemented thread group and thread migration to demonstrate the feasibility of dynamic load balancing in VCluster. We carried out experiments to show that the load can be dynamically balanced in VCluster, resulting in a better performance. Thread group also makes it possible to implement collective communication functions between threads, which have been proved to be useful in process based libraries

    A versatile programming model for dynamic task scheduling on cluster computers

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    This dissertation studies the development of application programs for parallel and distributed computer systems, especially PC clusters. A methodology is proposed to increase the efficiency of code development, the productivity of programmers and enhance performance of executing the developed programs on PC clusters while facilitating improvement of scalability and code portability of these programs. A new programming model, named the Super-Programming Model (SPM), is created. Programs are developed assuming an instruction set architecture comprised of SuperInstructions (SIs). SPM models the target system as a large Virtual Machine (VM); VM contains functional units which are underlain with sub-computer systems and SIs are implemented with codes. When these functional units execute SIs, their codes will run on member computers to perform the corresponding operations. This approach resembles the process of designing instruction sets for microprocessors but the VM employs much coarser instructions and data structures. SIs use Super-Data Blocks (SDBs) as their operands. Each SI is assigned to a single member computer and is indivisible (i.e., its implementation is not interrupted for I/O). SIs have predictable execution times because SDB sizes are limited by predefined thresholds. These qualities of SIs help dynamic load balancing. Employing software to implement instructions makes this approach more flexible. The developed programs fit to architectures of cluster systems better. SPM provides mechanisms, such as dynamic load balancing, to assure the efficient execution of programs. The vast majority of current programming models lack such mechanisms for distributed environments that suffer from long communication latencies. Since SPM employs coarse-grain tasks, the overall management overhead is small. SDB access can often overlap the execution of other SIs; a cache system further decreases average memory latencies. Since all SDBs are virtual entities, with the runtime system support, they can be accessed in parallel and efficiently minimizes additional constraints to parallelism from underlying computer systems. In this research, a reference implementation of VM has been developed. A performance estimation model is developed that takes these features into account. Finally, the definition of scalability for parallel/distributed processing is refined to represent a multi-dimensional entity. Sample cases are analyzed

    Impact of communication times on mixed CPU/GPU applications scheduling using KAAPI

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    National audienceHigh Performance Computing machines use more and more Graphical Processing Units as they are very efficient for homogeneous computation such as matrix operations. However before using these accelerators, one has to transfer data from the processor to them. Such a transfer can be slow. In this report, our aim is to study the impact of communication times on the makespan of a scheduling. Indeed, with a better anticipation of these communications, we could use the GPUs even more efficiently. More precisely, we will focus on machines with one or more GPUs and on applications with a low ratio of computations over communications. During this study, we have implemented two offline scheduling algorithms within XKAAPI's runtime. Then we have led an experimental study, combining these algorithms to highlight the impact of communication times. Finally our study has shown that, by using communication aware scheduling algorithms, we can reduce substantially the makespan of an application. Our experiments have shown a reduction of this makespan up to 64%64\% on a machine with several GPUs executing homogeneous computations

    Parallel Processes in HPX: Designing an Infrastructure for Adaptive Resource Management

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    Advancement in cutting edge technologies have enabled better energy efficiency as well as scaling computational power for the latest High Performance Computing(HPC) systems. However, complexity, due to hybrid architectures as well as emerging classes of applications, have shown poor computational scalability using conventional execution models. Thus alternative means of computation, that addresses the bottlenecks in computation, is warranted. More precisely, dynamic adaptive resource management feature, both from systems as well as application\u27s perspective, is essential for better computational scalability and efficiency. This research presents and expands the notion of Parallel Processes as a placeholder for procedure definitions, targeted at one or more synchronous domains, meta data for computation and resource management as well as infrastructure for dynamic policy deployment. In addition to this, the research presents additional guidelines for a framework for resource management in HPX runtime system. Further, this research also lists design principles for scalability of Active Global Address Space (AGAS), a necessary feature for Parallel Processes. Also, to verify the usefulness of Parallel Processes, a preliminary performance evaluation of different task scheduling policies is carried out using two different applications. The applications used are: Unbalanced Tree Search, a reference dynamic graph application, implemented by this research in HPX and MiniGhost, a reference stencil based application using bulk synchronous parallel model. The results show that different scheduling policies provide better performance for different classes of applications; and for the same application class, in certain instances, one policy fared better than the others, while vice versa in other instances, hence supporting the hypothesis of the need of dynamic adaptive resource management infrastructure, for deploying different policies and task granularities, for scalable distributed computing

    A Survey on Parallel Architecture and Parallel Programming Languages and Tools

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    In this paper, we have presented a brief review on the evolution of parallel computing to multi - core architecture. The survey briefs more than 45 languages, libraries and tools used till date to increase performance through parallel programming. We ha ve given emphasis more on the architecture of parallel system in the survey

    Many-Task Computing and Blue Waters

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    This report discusses many-task computing (MTC) generically and in the context of the proposed Blue Waters systems, which is planned to be the largest NSF-funded supercomputer when it begins production use in 2012. The aim of this report is to inform the BW project about MTC, including understanding aspects of MTC applications that can be used to characterize the domain and understanding the implications of these aspects to middleware and policies. Many MTC applications do not neatly fit the stereotypes of high-performance computing (HPC) or high-throughput computing (HTC) applications. Like HTC applications, by definition MTC applications are structured as graphs of discrete tasks, with explicit input and output dependencies forming the graph edges. However, MTC applications have significant features that distinguish them from typical HTC applications. In particular, different engineering constraints for hardware and software must be met in order to support these applications. HTC applications have traditionally run on platforms such as grids and clusters, through either workflow systems or parallel programming systems. MTC applications, in contrast, will often demand a short time to solution, may be communication intensive or data intensive, and may comprise very short tasks. Therefore, hardware and software for MTC must be engineered to support the additional communication and I/O and must minimize task dispatch overheads. The hardware of large-scale HPC systems, with its high degree of parallelism and support for intensive communication, is well suited for MTC applications. However, HPC systems often lack a dynamic resource-provisioning feature, are not ideal for task communication via the file system, and have an I/O system that is not optimized for MTC-style applications. Hence, additional software support is likely to be required to gain full benefit from the HPC hardware
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