7 research outputs found

    Video Processing Acceleration using Reconfigurable Logic and Graphics Processors

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    A vexing question is `which architecture will prevail as the core feature of the next state of the art video processing system?' This thesis examines the substitutive and collaborative use of the two alternatives of the reconfigurable logic and graphics processor architectures. A structured approach to executing architecture comparison is presented - this includes a proposed `Three Axes of Algorithm Characterisation' scheme and a formulation of perfor- mance drivers. The approach is an appealing platform for clearly defining the problem, assumptions and results of a comparison. In this work it is used to resolve the advanta- geous factors of the graphics processor and reconfigurable logic for video processing, and the conditions determining which one is superior. The comparison results prompt the exploration of the customisable options for the graphics processor architecture. To clearly define the architectural design space, the graphics processor is first identifed as part of a wider scope of homogeneous multi-processing element (HoMPE) architectures. A novel exploration tool is described which is suited to the investigation of the customisable op- tions of HoMPE architectures. The tool adopts a systematic exploration approach and a high-level parameterisable system model, and is used to explore pre- and post-fabrication customisable options for the graphics processor. A positive result of the exploration is the proposal of a reconfigurable engine for data access (REDA) to optimise graphics processor performance for video processing-specific memory access patterns. REDA demonstrates the viability of the use of reconfigurable logic as collaborative `glue logic' in the graphics processor architecture

    Comparative evaluation of video watermarking techniques in the uncompressed domain

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    Thesis (MScEng)--Stellenbosch University, 2012.ENGLISH ABSTRACT: Electronic watermarking is a method whereby information can be imperceptibly embedded into electronic media, while ideally being robust against common signal manipulations and intentional attacks to remove the embedded watermark. This study evaluates the characteristics of uncompressed video watermarking techniques in terms of visual characteristics, computational complexity and robustness against attacks and signal manipulations. The foundations of video watermarking are reviewed, followed by a survey of existing video watermarking techniques. Representative techniques from different watermarking categories are identified, implemented and evaluated. Existing image quality metrics are reviewed and extended to improve their performance when comparing these video watermarking techniques. A new metric for the evaluation of inter frame flicker in video sequences is then developed. A technique for possibly improving the robustness of the implemented discrete Fourier transform technique against rotation is then proposed. It is also shown that it is possible to reduce the computational complexity of watermarking techniques without affecting the quality of the original content, through a modified watermark embedding method. Possible future studies are then recommended with regards to further improving watermarking techniques against rotation.AFRIKAANSE OPSOMMING: ’n Elektroniese watermerk is ’n metode waardeur inligting onmerkbaar in elektroniese media vasgelê kan word, met die doel dat dit bestand is teen algemene manipulasies en doelbewuste pogings om die watermerk te verwyder. In hierdie navorsing word die eienskappe van onsaamgeperste video watermerktegnieke ondersoek in terme van visuele eienskappe, berekeningskompleksiteit en weerstandigheid teen aanslae en seinmanipulasies. Die onderbou van video watermerktegnieke word bestudeer, gevolg deur ’n oorsig van reedsbestaande watermerktegnieke. Verteenwoordigende tegnieke vanuit verskillende watermerkkategorieë word geïdentifiseer, geïmplementeer en geëvalueer. Bestaande metodes vir die evaluering van beeldkwaliteite word bestudeer en uitgebrei om die werkverrigting van die tegnieke te verbeter, spesifiek vir die vergelyking van watermerktegnieke. ’n Nuwe stelsel vir die evaluering van tussenraampie flikkering in video’s word ook ontwikkel. ’n Tegniek vir die moontlike verbetering van die geïmplementeerde diskrete Fourier transform tegniek word voorgestel om die tegniek se bestandheid teen rotasie te verbeter. Daar word ook aangetoon dat dit moontlik is om die berekeningskompleksiteit van watermerktegnieke te verminder, sonder om die kwaliteit van die oorspronklike inhoud te beïnvloed, deur die gebruik van ’n verbeterde watermerkvasleggingsmetode. Laastens word aanbevelings vir verdere navorsing aangaande die verbetering van watermerktegnieke teen rotasie gemaak

    Connected Attribute Filtering Based on Contour Smoothness

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    Recent Trends in Communication Networks

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    In recent years there has been many developments in communication technology. This has greatly enhanced the computing power of small handheld resource-constrained mobile devices. Different generations of communication technology have evolved. This had led to new research for communication of large volumes of data in different transmission media and the design of different communication protocols. Another direction of research concerns the secure and error-free communication between the sender and receiver despite the risk of the presence of an eavesdropper. For the communication requirement of a huge amount of multimedia streaming data, a lot of research has been carried out in the design of proper overlay networks. The book addresses new research techniques that have evolved to handle these challenges

    SIMULATING SEISMIC WAVE PROPAGATION IN TWO-DIMENSIONAL MEDIA USING DISCONTINUOUS SPECTRAL ELEMENT METHODS

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    We introduce a discontinuous spectral element method for simulating seismic wave in 2- dimensional elastic media. The methods combine the flexibility of a discontinuous finite element method with the accuracy of a spectral method. The elastodynamic equations are discretized using high-degree of Lagrange interpolants and integration over an element is accomplished based upon the Gauss-Lobatto-Legendre integration rule. This combination of discretization and integration results in a diagonal mass matrix and the use of discontinuous finite element method makes the calculation can be done locally in each element. Thus, the algorithm is simplified drastically. We validated the results of one-dimensional problem by comparing them with finite-difference time-domain method and exact solution. The comparisons show excellent agreement
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