4,650 research outputs found

    Using Technology to Facilitate Modeling-Based Science Education: Lessons Learned from a Meta-analysis of Empirical Research

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    This study focused on the integration of technologies in regular science teaching within the pedagogical framework of modeling-based instruction (MBI), a well-established instructional method in science education, and aimed to identify new trends of technology integration in MBI, explore the particular features (Interactivity, Collaboration, and Scaffolding) and affordances of new technologies, and examine the effect of technology-supported MBI on students learning outcomes. By analyzing empirical MBI studies from 2000 to 2010 through a meta-analysis and qualitatively reviewing studies from 2011-2016, this study shared three major findings: (1) computer-based software was the most commonly used technology in MBI, with Internet and mobile technologies rarely used, thus indicating an alarming gap between technology advancement and its integration in education; (2) the majority of technologies used in MBI were considered highly-interactive, but collaborative and scaffolding features of MBI technologies were rarely discussed in MBI literature; (3) technology-supported MBI had an overall much higher effect size on students’ science learning performance. Implications and suggestions for future research were also discussed

    Image-Enabled Discourse: Investigating the Creation of Visual Information as Communicative Practice

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    Anyone who has clarified a thought or prompted a response during a conversation by drawing a picture has exploited the potential of image making as an interactive tool for conveying information. Images are increasingly ubiquitous in daily communication, in large part due to advances in visually enabled information and communication technologies (ICT), such as information visualization applications, image retrieval systems and visually enabled collaborative work tools. Human abilities to use images to communicate are however far more sophisticated and nuanced than these technologies currently support. In order to learn more about the practice of image making as a specialized form of information and communication behavior, this study examined face-to-face conversations involving the creation of ad hoc visualizations (i.e., napkin drawings ). A model of image-enabled discourse is introduced, which positions image making as a specialized form of communicative practice. Multimodal analysis of video-recorded conversations focused on identifying image-enabled communicative activities in terms of interactional sociolinguistic concepts of conversational involvement and coordination, specifically framing, footing and stance. The study shows that when drawing occurs in the context of an ongoing dialogue, the activity of visual representation performs key communicative tasks. Visualization is a form of social interaction that contributes to the maintenance of conversational involvement in ways that are not often evident in the image artifact. For example, drawing enables us to coordinate with each other, to introduce alternative perspectives into a conversation and even to temporarily suspend the primary thread of a discussion in order to explore a tangential thought. The study compares attributes of the image artifact with those of the activity of image making, described as a series of contrasting affordances. Visual information in complex systems is generally represented and managed based on the affordances of the artifact, neglecting to account for all that is communicated through the situated action of creating. These finding have heuristic and best-practice implications for a range of areas related to the design and evaluation of virtual collaboration environments, visual information extraction and retrieval systems, and data visualization tools

    Conversational Movement Dynamics and Nonverbal Indicators of Second Language Development: A Microgenetic Approach

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    This dissertation study extends on current understandings of gesture and embodied interaction with the eco-social environment in second language development (SLD) while introducing new aspects of movement analysis through dynamical modeling. To understand the role of embodiment during learning activities, a second language learning task has been selected. Dyads consisting of a non-native English-speaking student and a native English-speaking tutor were video recorded during writing consultations centered on class assignments provided by the student. Cross-recurrence quantification analysis was used to measure interactional movement synchrony between the members of each dyad. Results indicate that students with varied English proficiency levels synchronize movements with their tutors over brief, frequent periods of time. Synchronous movement pattern complexity is highly variable across and within the dyads. Additionally, co-speech gesture and gesture independent of speech were analyzed qualitatively to identify the role of gesture as related to SLD events. A range of movement types were used during developmental events by the students and tutors to interact with their partner. The results indicated that language development occurs within a movement rich context through negotiated interaction which depends on a combination of synchronized and synergistic movements. Synchronized movements exhibited complex, dynamical behaviors including variability, self-organization, and emergent properties. Synergistic movement emergence revealed how the dualistic presence of the self/other in each dyad creates a functioning intersubjective space. Overall, the dyads demonstrated that movement is a salient factor in the writing consultation activity

    How does the Type of Task Influence the Performance and Social Regulation of Collaborative Learning?

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    In this paper we analyze the effects of the type of collaborative task (elaboration of concept map vs elaboration of expository summary) on the performance and on the level of collaboration achieved by Mexican university students in the multimedia learning of a social sciences content (Communication Psychology). Likewise, the processes of social regulation that are put into play in these collaborative tasks are described. Forty-five students (17 women and 28 men) grouped in 15 triads participated in the study. Each triad was assigned to one of the two collaborative conditions: elaboration of concept map (8 groups) and elaboration of an expository summary (7 groups). It was monitored that there were no significant previous differences between two conditions regarding: reading comprehension, reading comprehension regulation strategies and domain-specific prior knowledge. To evaluate the performance in learning, the quality of the proposals made in concept maps and summaries were taken adapting the procedure proposed by Haugwitz, Nesbit and Sandmann (2010), and also the results obtained by the students in a multiple-choice questionnaire about the knowledge area. Likewise, the level of collaboration perceived by each member of the teams was examined using a Collaboration questionnaire developed by Chan and Chan (2011). The identification and characterization of the processes of social regulation was carried out through a qualitative analysis of the exchanges registered during the collaborative activity, considering the type (co-regulation and shared regulation) and the regulation orientation (directed to the task or to the management of collaboration). The quantitative results analysis showed the existence of significant effects working with collaborative concept maps in the knowledge acquired during the collaborative task and in some of the indicators of perceived collaboration. Although no significant statistical differences were found, in the teams that elaborated expository summaries, a predominance of episodes of regulation directed towards the cognitive activity of the collaborative task was observed, being scarce, in both conditions, the episodes of social regulation directed towards collaboration within the triadsThis work integrates a series of studies in progress on collaboration and digital technologies that were carried out within the framework of the research project called "Communicative innovation and management in organizations" of the Thematic Network of Academic Collaboration "Management, Culture and Communication in Organizations", which was supported by PRODEP-SEP (México) DSA/103.5/15/11048 (UASLP-CA-232), in which the first author participate

    Graphic Design Students’ Perceptions Of Using Apple iPads To Create Sketches And Promote Idea Generation

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    Artists and designers typically utilize sketching during the early stages of the design process because it provides them with an opportunity to transfer ideas from their head onto paper, computer, or mobile device. Sketching is regarded by researchers in the field of design to be an essential part of the design process. The existing research in this field is focused on comparing paper and pencil sketches with sketches completed on computers. There is a void in the literature examining sketching completed on mobile devices like the Apple iPad. Therefore, this study aimed to fill that void. The purpose of this study was to explore the effectiveness of graphic design students’ use of iPads for sketching activities. The experiences and perceptions of 10 graphic design students who completed a sketching activity using iPads, were examined during the spring and fall semesters of 2016 at a university in the Upper-Midwest. Qualitative phenomenological research methods were used in the study. Data was gathered from interviews and from analysis of the participants’ iPad sketches. The general categories for the participants’ perspectives included background information, design workflow, attitudes on sketching, experience using the iPads, and quality of the iPad sketches. Three themes emerged from an analysis of the data. The first theme addressed the reasons why students preferred sketching with paper and pencil. The second theme explained the benefits students found when sketching on iPads. Finally, theme three expounded on alternative idea generation techniques that could be accomplished on iPads

    ICS Materials. Towards a re-Interpretation of material qualities through interactive, connected, and smart materials.

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    The domain of materials for design is changing under the influence of an increased technological advancement, miniaturization and democratization. Materials are becoming connected, augmented, computational, interactive, active, responsive, and dynamic. These are ICS Materials, an acronym that stands for Interactive, Connected and Smart. While labs around the world are experimenting with these new materials, there is the need to reflect on their potentials and impact on design. This paper is a first step in this direction: to interpret and describe the qualities of ICS materials, considering their experiential pattern, their expressive sensorial dimension, and their aesthetic of interaction. Through case studies, we analyse and classify these emerging ICS Materials and identified common characteristics, and challenges, e.g. the ability to change over time or their programmability by the designers and users. On that basis, we argue there is the need to reframe and redesign existing models to describe ICS materials, making their qualities emerge

    An exploration of computer-mediated skill acquisition in concept mapping by in-service panamanian public elementary school teachers

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    A large body of research provides evidence that concept mapping can support meaningful learning. However, very little is known about how novice mappers acquire the ability to construct concept maps. This dissertation explored the process by which learners acquire skills in computer mediated concept mapping. The study took place in Panama’s Conéctate Project, where elementary public schoolteachers are being trained in concept mapping in 2-week workshops. In view of the time average learners require to become proficient mappers, the short period considered by this study, at best, tells only part of the story. It constitutes, nonetheless, a solid starting point, helping us understand the difficulties that novice mappers confront, and explain the initial resistance they often display. This understanding, in turn, can assist in developing more effective concept mapping training programs.Gran cantidad de investigaciones proveen evidencia de que los mapas conceptuales pueden apoyar el aprendizaje significativo. No obstante, muy poco se sabe sobre cómo los mapeadores novatos adquieren habilidades para construir mapas conceptuales. Esta disertación exploró el proceso por el cual los aprendientes adquieren habilidades en la construcción de mapas conceptuales mediados por computadora. El estudio se realizó en el Proyecto Conéctate de Panamá, donde se está capacitando a maestros de escuelas primarias públicas para construir mapas conceptuales en talleres de 2 semanas. En vista del tiempo promedio que requieren los aprendientes para volverse mapeadores competentes, el corto período considerado por este estudio, a lo sumo, cuenta parte de la historia. Constituye, sin embargo, un sólido punto de partida, que nos ayuda a comprender las dificultades que enfrentan los mapeadores novatos y a explicar la resistencia inicial que suelen mostrar. Esta comprensión, a su vez, puede ayudar a desarrollar programas de capacitación más efectivos.Gran quantitat d'investigacions proveeixen evidència que els mapes conceptuals poden donar suport a l'aprenentatge significatiu. Tot i això, molt poc se sap sobre com els mapejadors novells adquireixen habilitats per construir mapes conceptuals. Aquesta dissertació va explorar el procés pel qual els aprenents adquireixen habilitats en la construcció de mapes conceptuals intervinguts per ordinador. L'estudi es va realitzar al Projecte Conéctate de Panamà, on s'està capacitant mestres d'escoles primàries públiques per construir mapes conceptuals a tallers de 2 setmanes. En vista del temps mitjà que requereixen els aprenents per tornar-se mapejadors competents, el curt període considerat per aquest estudi, com a màxim, explica part de la història. Constitueix, però, un sòlid punt de partida, que ens ajuda a comprendre les dificultats que enfronten els mapejadors novells i a explicar la resistència inicial que solen mostrar. Aquesta comprensió, alhora, pot ajudar a desenvolupar programes de capacitació més efectius.Societat de la informació i el coneixemen

    Factors That Greatly Influence Student Learning in Science Laboratories Remelioration and Inclusive Strategies to Create a Positive, Lasting Impact

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    This capstone project will consist of modifying Living Environment labs used by teachers in the Greece Central School District. Modification of these labs will reflect current research in science education including Web-based learning, the use of modeling, the impact of various lab styles, and various sociocultural factors. Students will be provided a higher quality laboratory experience which will yield higher academic achievement and understanding of science concepts. Increased academic achievement will further result in credit accrual for students in the Living Environment course and students meeting the minimum laboratory requirement for the Regents exam

    TRADITIONAL VS. WIKI: SAUDI STUDENTS\u27 PERFORMANCE IN AND PERCEPTIONS OF COLLABORATIVE WRITING IN A WIKI

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    This research study was a quasi-experimental study that investigated the impact of collaborative writing on 76 male EFL students\u27 writing performance in an online (wiki) classroom compared with a traditional (paper-and-pencil) collaborative writing classroom. The subjects were enrolled in a semester-long advanced English writing course at Qassim University, Saudi Arabia, and were equally divided into two classrooms---online/wiki (experimental) and traditionally-taught (control). In the experimental classroom, students used wiki to collaborate; in the control classroom, students used face-to-face communication and notebooks. Both treatments were compared analyzing data collected from a pretest and post-test of individual writing, three collaborative writing assignments, a collaborative writing questionnaire, and individual interviews. Quantitative data were analyzed using descriptive statistics (i.e., frequency, maximum, minimum, mean, and standard deviation) and inferential statistics (repeated measures ANOVA and t-test). Analysis of individual writing in the pretest and post-test showed that the number of words and grammatical form scores significantly increased in both the experimental (wiki) and control (paper and pencil) classrooms. In total score, content, diction and tone, and mechanics, the students’ scores in both classrooms significantly increased regardless of the treatment the students received. Additionally, there was a significant difference in the post-test scores between the treatments, with the wiki classroom scoring higher than the traditional classroom. In rhetorical structure, the scores in both classrooms significantly improved from the pretest to the post-test, yet, they were also slightly different between treatments. Analysis of the collaborative writing assignments showed that the writing quantity (i.e., word count) and quality (i.e., total score, content, rhetorical structure, grammatical form, diction and tone, and mechanics) significantly increased over time in both treatments. However, there was no significant difference between treatments and time by treatment. The students’ perceptions of writing collaboration were significant but were not for the rest of the measurements. They responded similarly in writing performance, writing apprehension, and its future use. Qualitative analysis of student interview data showed that both treatments yielded positive responses toward collaborative writing in terms of its usefulness, ease of use, and process writing. However, there were some limitations regarding this experience (i.e., participation, technical problems)
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