207,835 research outputs found

    Analysis and evaluation of multi-agent systems for digital production planning and control

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    Industrial manufacturing companies have different IT control functions that can be represented with a so-called hierarchical automation pyramid. While these conventional software systems especially support the mass production with consistent demand, the future project “Industry 4.0” focuses on customer-oriented and adaptable production processes. In order to move from conventional production systems to a factory of the future, the control levels must be redistributed. With the help of cyber-physical production systems, an interoperable architecture must be, implemented which removes the hierarchical connection of the former control levels. The accompanied digitalisation of industrial companies makes the transition to modular production possible. At the same time, the requirements for production planning and control are increasing, which can be solved with approaches such as multi-agent systems (MASs). These software solutions are autonomous and intelligent objects with a distinct collaborative ability. There are different modelling methods, communication and interaction structures, as well as different development frameworks for these new systems. Since multi-agent systems have not yet been established as an industrial standard due to their high complexity, they are usually only tested in simulations. In this bachelor thesis, a detailed literature review on the topic of MASs in the field of production planning and control is presented. In addition, selected multi-agent approaches are evaluated and compared using specific classification criteria. In addition, the applicability of using these systems in digital and modular production is assessed

    Editor’s Note

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    This special issue “Artificial Intelligence and Social Application” includes extended versions of selected papers from Artificial Intelligence and Education area of the 13th edition of the Ibero-American Conference on Artificial Intelligence, held in Cartagena de Indias - Colombia, November, 2012. The issue includes, thus, five selected papers, describing innovative research work, on Artificial Intelligence in Education area including, among others: Recommender Systems, Learning Objects, Intelligent Tutoring Systems, Multi-Agent Systems, Virtual Learning Environments, Case-based reasoning and Classifiers Algorithms. This issue also includes six papers in the Interactive Multimedia and Artificial Intelligence areas, dealing with subjects such as User Experience, E-Learning, Communication Tools, Multi-Agent Systems, Grid Computing. IBERAMIA 2012 was the 13th edition of the Ibero-American Conference on Artificial Intelligence, a leading symposium where the Ibero-American AI community comes together to share research results and experiences with researchers in Artificial Intelligence from all over the world. The papers were organized in topical sections on knowledge representation and reasoning, information and knowledge processing, knowledge discovery and data mining, machine learning, bio-inspired computing, fuzzy systems, modelling and simulation, ambient intelligence, multi-agent systems, human-computer interaction, natural language processing, computer vision and robotics, planning and scheduling, AI in education, and knowledge engineering and applications

    COSMA - multi-participant NL interaction for appointment scheduling

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    We discuss the use of NL systems in the domain of appointment scheduling. Appointment scheduling is a problem faced daily by many people and organizations, and typically solved using communication in natural language. In general, cooperative interaction between several participants is required whose calendar data are distributed rather than centralized. In this distributed multi-agent environment, the use of NL systems makes it possible for machines and humans to cooperate in solving scheduling problems. We describe the COSMA (Cooperative Schedule Managament Agent) system, a secretarial assistant for appointment scheduling. A central part of COSMA is the reusable NL core system DISCO, which serves, in this application, as an NL interface between an appointment planning system and the human user. COSMA is fully implemented in Common Lisp and runs on Unix Workstations. Our experience with COSMA shows that it is a plausible and useful application for NL systems. However, the appointment planner was not designed for NL communication and thus makes strong assumptions about sequencing of domain actions and about the error-freeness of the communication. We suggest that further improvements of the overall COSMA functionality, especially with regard to flexibility and robustness, be based on a modified architecture

    Multi-agent Communication Protocols with Emergent Behaviour

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    The emergent behaviour of a multiagent system depends on the component agents and how they interact. A critical part of interaction between agents is communication. This thesis presents a multi-agent system communication model for physical moving agents. The work presented in this thesis provides all the tools to create a physical multi-agent communication system. The model integrates different agent technologies at both the micro and macro level. The micro structure involves the architecture of the individual components in the system whilst the macro structure involves the interaction relationships between these individual components in the system. Regarding the micro structure of the system, the model provides the description of a novel hybrid BDI-Blackboard architectured agent that builds-in a hybrid of reactive and deliberative agent. The macro structure of the system, provided by this model, provides the operational specifications of the communication protocols. The thesis presents a theory of communication that integrates an animal intelligence technique together with a cognitive intelligence one. This results in a local co-ordination of movements, and global task coordination. Accordingly, agents are designed to communicate with other agents in order to coordinate their movements via a set of behavioural rules. These behavioural rules allow a simple directed flocking behaviour to emerge. A flocking algorithm is used because it satisfies a major objective, i.e. it has a real time response to local environmental changes and minimises the cost of path planning. A higher level communication mechanism is implemented for task distribution that is carried out via a blackboard conversation and ii negotiation process with a ground based controller. All the tasks are distributed as team tasks. A novel utilization of speech acts as communication utterances through a blackboard negotiation process is proposed. In order to implement the proposed communication model, a virtual environment is built that satisfies the realism of representing the agents, environment, and the sensors as well as representing the actions. The virtual environment used in the work is built as a semi-immersive full-scale environment and provides the visualisation tools required to test, modify, compare and evaluate different behaviours under different conditions. The visualization tools allow the user to visualize agents negotiations and interacting with them. The 3D visualisation and simulation tools allow the communication protocol to be tested and the emergent behaviour to be seen in an easy and understandable manner. The developed virtual environment can be used as a toolkit to test different communication protocols and different agent’s architecture in real time

    A flexible coupling approach to multi-agent planning under incomplete information

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    The final publication is available at Springer via http://dx.doi.org/10.1007/s10115-012-0569-7Multi-agent planning (MAP) approaches are typically oriented at solving loosely coupled problems, being ineffective to deal with more complex, strongly related problems. In most cases, agents work under complete information, building complete knowledge bases. The present article introduces a general-purpose MAP framework designed to tackle problems of any coupling levels under incomplete information. Agents in our MAP model are partially unaware of the information managed by the rest of agents and share only the critical information that affects other agents, thus maintaining a distributed vision of the task. Agents solve MAP tasks through the adoption of an iterative refinement planning procedure that uses single-agent planning technology. In particular, agents will devise refinements through the partial-order planning paradigm, a flexible framework to build refinement plans leaving unsolved details that will be gradually completed by means of new refinements. Our proposal is supported with the implementation of a fully operative MAP system and we show various experiments when running our system over different types of MAP problems, from the most strongly related to the most loosely coupled.This work has been partly supported by the Spanish MICINN under projects Consolider Ingenio 2010 CSD2007-00022 and TIN2011-27652-C03-01, and the Valencian Prometeo project 2008/051.Torreño Lerma, A.; Onaindia De La Rivaherrera, E.; Sapena Vercher, O. (2014). A flexible coupling approach to multi-agent planning under incomplete information. 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    Design choices for agent-based control of AGVs in the dough making process

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    In this paper we consider a multi-agent system (MAS) for the logistics control of Automatic Guided Vehicles (AGVs) that are used in the dough making process at an industrial bakery. Here, logistics control refers to constructing robust schedules for all transportation jobs. The paper discusses how alternative MAS designs can be developed and compared using cost, frequency of messages between agents, and computation time for evaluating control rules as performance indicators. Qualitative design guidelines turn out to be insufficient to select the best agent architecture. Therefore, we also use simulation to support decision making, where we use real-life data from the bakery to evaluate several alternative designs. We find that architectures in which line agents initiate allocation of transportation jobs, and AGV agents schedule multiple jobs in advance, perform best. We conclude by discussing the benefits of our MAS systems design approach for real-life applications

    Towards engineering ontologies for cognitive profiling of agents on the semantic web

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    Research shows that most agent-based collaborations suffer from lack of flexibility. This is due to the fact that most agent-based applications assume pre-defined knowledge of agents’ capabilities and/or neglect basic cognitive and interactional requirements in multi-agent collaboration. The highlight of this paper is that it brings cognitive models (inspired from cognitive sciences and HCI) proposing architectural and knowledge-based requirements for agents to structure ontological models for cognitive profiling in order to increase cognitive awareness between themselves, which in turn promotes flexibility, reusability and predictability of agent behavior; thus contributing towards minimizing cognitive overload incurred on humans. The semantic web is used as an action mediating space, where shared knowledge base in the form of ontological models provides affordances for improving cognitive awareness
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