136,562 research outputs found

    Developing Adaptive and Personalized Mobile Applications: A Framework and Design Issues

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    The rapid growth of mobile technology has expedited ubiquitous information access via handheld devices. However, the fundamental natures of mobile information systems are different from those of desktop applications in terms of purpose of use, device features, communication networks, and working environments. This poses various challenges to mobile information systems on how to deliver and present multimedia content in an effective and adaptive manner. One of the major challenges is to deliver personalized information to the right person in a preferred format based on the changing environment. This paper proposes an innovative framework for developing mobile applications that deliver personalized, context-aware, and adaptive content to mobile users. The framework consists of four major components: information selection, content analysis, media transcoding, and customized presentation. It can be applied to a variety of mobile applications such as mobile web, news alert services, and mobile commerce

    The New Grid

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    The New Grid seeks to provide mobile users with an additional method for off-grid communication, or communication without connection to Internet infrastructure. The motivation for this project was to find another alternative to Internet-dependent communication. Current Internet infrastructure is antiquated; it is expensive to maintain and expand, it has numerous vulnerabilities and high-impact points of failure, and can be rendered unusable for lengthy periods of time by natural disasters or other catastrophes. This current grid will eventually need to be replaced by a more modern, scalable, and adaptive infrastructure. The results of the projects research showed that implementing a library to allow for the creation of mobile peer-to-peer mesh networks could serve as a starting point for a transition from current Internet infrastructure to a more scalable, adaptive, and reliable Internet- independent network grid. Development of The New Grid largely followed the Rational Unified Process, in which the development process is split into four phases: requirements gathering, system design, implementation, and testing. Most of fall quarter was spent outlining functional requirements for the system, designing possible methods of implementation, and researching similar solutions that seek to transition mass mobile communication to a newer, more modern network grid. The New Grid differs from similar solutions because it has been implemented as a modular library. Current systems that allow for off-grid mobile connection exist as independent applications with a defined context and predetermined usability scope. We, the design team, found that implementing the system in the form of a modular library has multiple benefits. Primarily, this implementation would allow The New Grid to be deployed as widely as possible. Developers can both write applications around our library as well as include specific modules into existing applications without impacting other modules or introducing additional overhead into a system. Another benefit of deploying the system as a modular library is adaptability. The current, initial stable build of The New Grid uses Bluetooth Low Energy as its backbone for facilitating communication within large networks of mobile devices; however, this library could use any existing or future communication protocol to facilitate connection as long as a hook is written to allow The New Grid to interface with that protocol. Thus, The New Grid is not limited by which connection protocols currently exist, a property that other similar systems do not possess. The New Grid can be used in any application that requires connection between users. The most common applications would likely be messaging, file sharing, or social networking. While developers may find a variety of uses for The New Grid, its primary purpose is to facilitate reliable connection and secure data transfer in an environment with a large user base. Achieving this goal was proven feasible through research and testing the library with a small cluster of Android devices communicating solely with Bluetooth Low Energy. Expanding this group of a few phones to a larger mesh network of hundreds of devices was shown to be feasible through testing the librarys algorithms and protocols on a large network of virtual devices. As long as developers seek to create applications that allow users to communicate independent of Internet infrastructure, The New Grid will allow smartphone users to communicate off-grid and hopefully spur a switch from infrastructure-dependent mobile communication to user-centric, adaptive, and flexible connection

    User-centred design of flexible hypermedia for a mobile guide: Reflections on the hyperaudio experience

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    A user-centred design approach involves end-users from the very beginning. Considering users at the early stages compels designers to think in terms of utility and usability and helps develop the system on what is actually needed. This paper discusses the case of HyperAudio, a context-sensitive adaptive and mobile guide to museums developed in the late 90s. User requirements were collected via a survey to understand visitors’ profiles and visit styles in Natural Science museums. The knowledge acquired supported the specification of system requirements, helping defining user model, data structure and adaptive behaviour of the system. User requirements guided the design decisions on what could be implemented by using simple adaptable triggers and what instead needed more sophisticated adaptive techniques, a fundamental choice when all the computation must be done on a PDA. Graphical and interactive environments for developing and testing complex adaptive systems are discussed as a further step towards an iterative design that considers the user interaction a central point. The paper discusses how such an environment allows designers and developers to experiment with different system’s behaviours and to widely test it under realistic conditions by simulation of the actual context evolving over time. The understanding gained in HyperAudio is then considered in the perspective of the developments that followed that first experience: our findings seem still valid despite the passed time

    Middleware Technologies for Cloud of Things - a survey

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    The next wave of communication and applications rely on the new services provided by Internet of Things which is becoming an important aspect in human and machines future. The IoT services are a key solution for providing smart environments in homes, buildings and cities. In the era of a massive number of connected things and objects with a high grow rate, several challenges have been raised such as management, aggregation and storage for big produced data. In order to tackle some of these issues, cloud computing emerged to IoT as Cloud of Things (CoT) which provides virtually unlimited cloud services to enhance the large scale IoT platforms. There are several factors to be considered in design and implementation of a CoT platform. One of the most important and challenging problems is the heterogeneity of different objects. This problem can be addressed by deploying suitable "Middleware". Middleware sits between things and applications that make a reliable platform for communication among things with different interfaces, operating systems, and architectures. The main aim of this paper is to study the middleware technologies for CoT. Toward this end, we first present the main features and characteristics of middlewares. Next we study different architecture styles and service domains. Then we presents several middlewares that are suitable for CoT based platforms and lastly a list of current challenges and issues in design of CoT based middlewares is discussed.Comment: http://www.sciencedirect.com/science/article/pii/S2352864817301268, Digital Communications and Networks, Elsevier (2017

    Middleware Technologies for Cloud of Things - a survey

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    The next wave of communication and applications rely on the new services provided by Internet of Things which is becoming an important aspect in human and machines future. The IoT services are a key solution for providing smart environments in homes, buildings and cities. In the era of a massive number of connected things and objects with a high grow rate, several challenges have been raised such as management, aggregation and storage for big produced data. In order to tackle some of these issues, cloud computing emerged to IoT as Cloud of Things (CoT) which provides virtually unlimited cloud services to enhance the large scale IoT platforms. There are several factors to be considered in design and implementation of a CoT platform. One of the most important and challenging problems is the heterogeneity of different objects. This problem can be addressed by deploying suitable "Middleware". Middleware sits between things and applications that make a reliable platform for communication among things with different interfaces, operating systems, and architectures. The main aim of this paper is to study the middleware technologies for CoT. Toward this end, we first present the main features and characteristics of middlewares. Next we study different architecture styles and service domains. Then we presents several middlewares that are suitable for CoT based platforms and lastly a list of current challenges and issues in design of CoT based middlewares is discussed.Comment: http://www.sciencedirect.com/science/article/pii/S2352864817301268, Digital Communications and Networks, Elsevier (2017
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