69 research outputs found

    Multimodaalsel emotsioonide tuvastamisel põhineva inimese-roboti suhtluse arendamine

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    Väitekirja elektrooniline versioon ei sisalda publikatsiooneÜks afektiivse arvutiteaduse peamistest huviobjektidest on mitmemodaalne emotsioonituvastus, mis leiab rakendust peamiselt inimese-arvuti interaktsioonis. Emotsiooni äratundmiseks uuritakse nendes süsteemides nii inimese näoilmeid kui kakõnet. Käesolevas töös uuritakse inimese emotsioonide ja nende avaldumise visuaalseid ja akustilisi tunnuseid, et töötada välja automaatne multimodaalne emotsioonituvastussüsteem. Kõnest arvutatakse mel-sageduse kepstri kordajad, helisignaali erinevate komponentide energiad ja prosoodilised näitajad. Näoilmeteanalüüsimiseks kasutatakse kahte erinevat strateegiat. Esiteks arvutatakse inimesenäo tähtsamate punktide vahelised erinevad geomeetrilised suhted. Teiseks võetakse emotsionaalse sisuga video kokku vähendatud hulgaks põhikaadriteks, misantakse sisendiks konvolutsioonilisele tehisnärvivõrgule emotsioonide visuaalsekseristamiseks. Kolme klassifitseerija väljunditest (1 akustiline, 2 visuaalset) koostatakse uus kogum tunnuseid, mida kasutatakse õppimiseks süsteemi viimasesetapis. Loodud süsteemi katsetati SAVEE, Poola ja Serbia emotsionaalse kõneandmebaaside, eNTERFACE’05 ja RML andmebaaside peal. Saadud tulemusednäitavad, et võrreldes olemasolevatega võimaldab käesoleva töö raames loodudsüsteem suuremat täpsust emotsioonide äratundmisel. Lisaks anname käesolevastöös ülevaate kirjanduses väljapakutud süsteemidest, millel on võimekus tunda äraemotsiooniga seotud ̆zeste. Selle ülevaate eesmärgiks on hõlbustada uute uurimissuundade leidmist, mis aitaksid lisada töö raames loodud süsteemile ̆zestipõhiseemotsioonituvastuse võimekuse, et veelgi enam tõsta süsteemi emotsioonide äratundmise täpsust.Automatic multimodal emotion recognition is a fundamental subject of interest in affective computing. Its main applications are in human-computer interaction. The systems developed for the foregoing purpose consider combinations of different modalities, based on vocal and visual cues. This thesis takes the foregoing modalities into account, in order to develop an automatic multimodal emotion recognition system. More specifically, it takes advantage of the information extracted from speech and face signals. From speech signals, Mel-frequency cepstral coefficients, filter-bank energies and prosodic features are extracted. Moreover, two different strategies are considered for analyzing the facial data. First, facial landmarks' geometric relations, i.e. distances and angles, are computed. Second, we summarize each emotional video into a reduced set of key-frames. Then they are taught to visually discriminate between the emotions. In order to do so, a convolutional neural network is applied to the key-frames summarizing the videos. Afterward, the output confidence values of all the classifiers from both of the modalities are used to define a new feature space. Lastly, the latter values are learned for the final emotion label prediction, in a late fusion. The experiments are conducted on the SAVEE, Polish, Serbian, eNTERFACE'05 and RML datasets. The results show significant performance improvements by the proposed system in comparison to the existing alternatives, defining the current state-of-the-art on all the datasets. Additionally, we provide a review of emotional body gesture recognition systems proposed in the literature. The aim of the foregoing part is to help figure out possible future research directions for enhancing the performance of the proposed system. More clearly, we imply that incorporating data representing gestures, which constitute another major component of the visual modality, can result in a more efficient framework

    Facial expression recognition and intensity estimation.

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    Doctoral Degree. University of KwaZulu-Natal, Durban.Facial Expression is one of the profound non-verbal channels through which human emotion state is inferred from the deformation or movement of face components when facial muscles are activated. Facial Expression Recognition (FER) is one of the relevant research fields in Computer Vision (CV) and Human-Computer Interraction (HCI). Its application is not limited to: robotics, game, medical, education, security and marketing. FER consists of a wealth of information. Categorising the information into primary emotion states only limit its performance. This thesis considers investigating an approach that simultaneously predicts the emotional state of facial expression images and the corresponding degree of intensity. The task also extends to resolving FER ambiguous nature and annotation inconsistencies with a label distribution learning method that considers correlation among data. We first proposed a multi-label approach for FER and its intensity estimation using advanced machine learning techniques. According to our findings, this approach has not been considered for emotion and intensity estimation in the field before. The approach used problem transformation to present FER as a multilabel task, such that every facial expression image has unique emotion information alongside the corresponding degree of intensity at which the emotion is displayed. A Convolutional Neural Network (CNN) with a sigmoid function at the final layer is the classifier for the model. The model termed ML-CNN (Multilabel Convolutional Neural Network) successfully achieve concurrent prediction of emotion and intensity estimation. ML-CNN prediction is challenged with overfitting and intraclass and interclass variations. We employ Visual Geometric Graphics-16 (VGG-16) pretrained network to resolve the overfitting challenge and the aggregation of island loss and binary cross-entropy loss to minimise the effect of intraclass and interclass variations. The enhanced ML-CNN model shows promising results and outstanding performance than other standard multilabel algorithms. Finally, we approach data annotation inconsistency and ambiguity in FER data using isomap manifold learning with Graph Convolutional Networks (GCN). The GCN uses the distance along the isomap manifold as the edge weight, which appropriately models the similarity between adjacent nodes for emotion predictions. The proposed method produces a promising result in comparison with the state-of-the-art methods.Author's List of Publication is on page xi of this thesis

    Advances in Image Processing, Analysis and Recognition Technology

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    For many decades, researchers have been trying to make computers’ analysis of images as effective as the system of human vision is. For this purpose, many algorithms and systems have previously been created. The whole process covers various stages, including image processing, representation and recognition. The results of this work can be applied to many computer-assisted areas of everyday life. They improve particular activities and provide handy tools, which are sometimes only for entertainment, but quite often, they significantly increase our safety. In fact, the practical implementation of image processing algorithms is particularly wide. Moreover, the rapid growth of computational complexity and computer efficiency has allowed for the development of more sophisticated and effective algorithms and tools. Although significant progress has been made so far, many issues still remain, resulting in the need for the development of novel approaches

    Proceedings of the second "international Traveling Workshop on Interactions between Sparse models and Technology" (iTWIST'14)

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    The implicit objective of the biennial "international - Traveling Workshop on Interactions between Sparse models and Technology" (iTWIST) is to foster collaboration between international scientific teams by disseminating ideas through both specific oral/poster presentations and free discussions. For its second edition, the iTWIST workshop took place in the medieval and picturesque town of Namur in Belgium, from Wednesday August 27th till Friday August 29th, 2014. The workshop was conveniently located in "The Arsenal" building within walking distance of both hotels and town center. iTWIST'14 has gathered about 70 international participants and has featured 9 invited talks, 10 oral presentations, and 14 posters on the following themes, all related to the theory, application and generalization of the "sparsity paradigm": Sparsity-driven data sensing and processing; Union of low dimensional subspaces; Beyond linear and convex inverse problem; Matrix/manifold/graph sensing/processing; Blind inverse problems and dictionary learning; Sparsity and computational neuroscience; Information theory, geometry and randomness; Complexity/accuracy tradeoffs in numerical methods; Sparsity? What's next?; Sparse machine learning and inference.Comment: 69 pages, 24 extended abstracts, iTWIST'14 website: http://sites.google.com/site/itwist1

    Advancing Electromyographic Continuous Speech Recognition: Signal Preprocessing and Modeling

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    Speech is the natural medium of human communication, but audible speech can be overheard by bystanders and excludes speech-disabled people. This work presents a speech recognizer based on surface electromyography, where electric potentials of the facial muscles are captured by surface electrodes, allowing speech to be processed nonacoustically. A system which was state-of-the-art at the beginning of this book is substantially improved in terms of accuracy, flexibility, and robustness

    Advancing Electromyographic Continuous Speech Recognition: Signal Preprocessing and Modeling

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    Speech is the natural medium of human communication, but audible speech can be overheard by bystanders and excludes speech-disabled people. This work presents a speech recognizer based on surface electromyography, where electric potentials of the facial muscles are captured by surface electrodes, allowing speech to be processed nonacoustically. A system which was state-of-the-art at the beginning of this book is substantially improved in terms of accuracy, flexibility, and robustness

    On the Combination of Game-Theoretic Learning and Multi Model Adaptive Filters

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    This paper casts coordination of a team of robots within the framework of game theoretic learning algorithms. In particular a novel variant of fictitious play is proposed, by considering multi-model adaptive filters as a method to estimate other players’ strategies. The proposed algorithm can be used as a coordination mechanism between players when they should take decisions under uncertainty. Each player chooses an action after taking into account the actions of the other players and also the uncertainty. Uncertainty can occur either in terms of noisy observations or various types of other players. In addition, in contrast to other game-theoretic and heuristic algorithms for distributed optimisation, it is not necessary to find the optimal parameters a priori. Various parameter values can be used initially as inputs to different models. Therefore, the resulting decisions will be aggregate results of all the parameter values. Simulations are used to test the performance of the proposed methodology against other game-theoretic learning algorithms.</p

    Combined optimization algorithms applied to pattern classification

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    Accurate classification by minimizing the error on test samples is the main goal in pattern classification. Combinatorial optimization is a well-known method for solving minimization problems, however, only a few examples of classifiers axe described in the literature where combinatorial optimization is used in pattern classification. Recently, there has been a growing interest in combining classifiers and improving the consensus of results for a greater accuracy. In the light of the "No Ree Lunch Theorems", we analyse the combination of simulated annealing, a powerful combinatorial optimization method that produces high quality results, with the classical perceptron algorithm. This combination is called LSA machine. Our analysis aims at finding paradigms for problem-dependent parameter settings that ensure high classifica, tion results. Our computational experiments on a large number of benchmark problems lead to results that either outperform or axe at least competitive to results published in the literature. Apart from paxameter settings, our analysis focuses on a difficult problem in computation theory, namely the network complexity problem. The depth vs size problem of neural networks is one of the hardest problems in theoretical computing, with very little progress over the past decades. In order to investigate this problem, we introduce a new recursive learning method for training hidden layers in constant depth circuits. Our findings make contributions to a) the field of Machine Learning, as the proposed method is applicable in training feedforward neural networks, and to b) the field of circuit complexity by proposing an upper bound for the number of hidden units sufficient to achieve a high classification rate. One of the major findings of our research is that the size of the network can be bounded by the input size of the problem and an approximate upper bound of 8 + √2n/n threshold gates as being sufficient for a small error rate, where n := log/SL and SL is the training set

    Connected Attribute Filtering Based on Contour Smoothness

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