92,657 research outputs found

    The Conference Review Process

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    This presentation is for students on the 3rd year ECS Multimedia course where students run their own conference, and submit and review papers. In this presentation we explain the academic review process, look at the structure of a review, and give some examples of positive and negative reviews

    Combining relevance information in a synchronous collaborative information retrieval environment

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    Traditionally information retrieval (IR) research has focussed on a single user interaction modality, where a user searches to satisfy an information need. Recent advances in both web technologies, such as the sociable web of Web 2.0, and computer hardware, such as tabletop interface devices, have enabled multiple users to collaborate on many computer-related tasks. Due to these advances there is an increasing need to support two or more users searching together at the same time, in order to satisfy a shared information need, which we refer to as Synchronous Collaborative Information Retrieval. Synchronous Collaborative Information Retrieval (SCIR) represents a significant paradigmatic shift from traditional IR systems. In order to support an effective SCIR search, new techniques are required to coordinate users' activities. In this chapter we explore the effectiveness of a sharing of knowledge policy on a collaborating group. Sharing of knowledge refers to the process of passing relevance information across users, if one user finds items of relevance to the search task then the group should benefit in the form of improved ranked lists returned to each searcher. In order to evaluate the proposed techniques we simulate two users searching together through an incremental feedback system. The simulation assumes that users decide on an initial query with which to begin the collaborative search and proceed through the search by providing relevance judgments to the system and receiving a new ranked list. In order to populate these simulations we extract data from the interaction logs of various experimental IR systems from previous Text REtrieval Conference (TREC) workshops

    A Service based Development Environment on Web 2.0 Platforms

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    Governments are investing on the IT adoption and promoting the socalled e-economies as a way to improve competitive advantages. One of the main government’s actions is to provide internet access to the most part of the population, people and organisations. Internet provides the required support for connecting organizations, people and geographically distributed developments teams. Software developments are tightly related to the availability of tools and platforms needed for products developments. Internet is becoming the most widely used platform. Software forges such as SourceForge provide an integrated tools environment gathering a set of tools that are suited for each development with a low cost. In this paper we propose an innovating approach based on Web2.0, services and a method engineering approach for software developments. This approach represents one of the possible usages of the internet of the future

    MORMED: towards a multilingual social networking platform facilitating medicine 2.0

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    The broad adoption of Web 2.0 tools has signalled a new era of "Medicine 2.0" in the field of medical informatics. The support for collaboration within online communities and the sharing of information in social networks offers the opportunity for new communication channels among patients, medical experts, and researchers. This paper introduces MORMED, a novel multilingual social networking and content management platform that exemplifies the Medicine 2.0 paradigm, and aims to achieve knowledge commonality by promoting sociality, while also transcending language barriers through automated translation. The MORMED platform will be piloted in a community interested in the treatment of rare diseases (Lupus or Antiphospholipid Syndrome)

    Critical factors influencing in service teachers’ satisfaction with an e-learning course, measured with a structural equation modelling

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    This research aimed at assessing the perceptions of 168 K 12 teachers about a b-learning course on ICT integration in the curriculum. The teacher trainees were asked to plan some class activities, using Web 2.0 technologies; they have also discussed several issues related to education in the knowledge society, such as new ways and strategies for infusing ICT in the national curricula. A learning environment supported by a communication platform was designed. At the end of the course, a satisfaction survey, which was the basis for this research, was applied to assess the different dimensions of the course. Variables such as ICT skills, course design, collaboration, instructor’s feedback, course usefulness and learners’ satisfaction were assessed. The majority of the trainees (83.3%) affirmed that, in the future, would easily choose a b-learning modality course. Three face-toface sessions – at the beginning, in the middle and at the end of the course - have proved to be enough to provide support in technological issues, to organize teamwork, to develop stronger relationships within the community and to keep the trainees on track. The results indicate positive perceptions about the online learning environment and strong relationships with both endogenous and exogenous variables. The trainees pointed out, both in their personal reports and in the survey, that collaboration was one of the most valued components of the course. In fact, the trainees were provided a collaboration board where everyone could ask questions or for some kind of help with the web tools used in the course. The research will develop by using a larger and more diverse students’ sample and by surveying the tutors® perspectives on eLearning, in order to provide the most convenient learning methodologies

    ALT-C 2010 - Conference Proceedings

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    Collaborative pedagogy and digital scholarship: a case study of 'Media Culture 2020'

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    This paper presents an educational case study of ‘Media Culture 2020’, an EU Erasmus Intensive Programme that utilised a range social media platforms and computer software to create open, virtual spaces where students from different countries and fields could explore and learn together. The multi-disciplinary project featured five universities from across Europe and was designed to develop new pedagogical frameworks to encourage collaborative approaches to teaching and learning in the arts. The main objective of the project was to break down classroom and campus walls by creating digital learning environments that facilitated new forms of production, transmission and representation of knowledge. Media Culture 2020 was designed to pilot a novel mode of ‘blended learning’, demonstrating a number of ways in which ‘Web 2.0’ networked technologies might be adopted by academics to encourage open and collaborative modes of practice. The project utilised a number of social media platforms (including Facebook, Twitter, Google+, Google Hangout, Google Docs and Blogger) to enhance the learning experiences of a diverse set of students from different cultural and international contexts. In doing so, Media Culture 2020 enabled participants with a diverse range skills and cultural experiences to develop new working practices that respond to the convergence of digital media and art, as well as the internationalisation of media production and business, through the use of open, interactive software
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