6,166 research outputs found

    Averting Robot Eyes

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    Home robots will cause privacy harms. At the same time, they can provide beneficial services—as long as consumers trust them. This Essay evaluates potential technological solutions that could help home robots keep their promises, avert their eyes, and otherwise mitigate privacy harms. Our goals are to inform regulators of robot-related privacy harms and the available technological tools for mitigating them, and to spur technologists to employ existing tools and develop new ones by articulating principles for avoiding privacy harms. We posit that home robots will raise privacy problems of three basic types: (1) data privacy problems; (2) boundary management problems; and (3) social/relational problems. Technological design can ward off, if not fully prevent, a number of these harms. We propose five principles for home robots and privacy design: data minimization, purpose specifications, use limitations, honest anthropomorphism, and dynamic feedback and participation. We review current research into privacy-sensitive robotics, evaluating what technological solutions are feasible and where the harder problems lie. We close by contemplating legal frameworks that might encourage the implementation of such design, while also recognizing the potential costs of regulation at these early stages of the technology

    Hardware for recognition of human activities: a review of smart home and AAL related technologies

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    Activity recognition (AR) from an applied perspective of ambient assisted living (AAL) and smart homes (SH) has become a subject of great interest. Promising a better quality of life, AR applied in contexts such as health, security, and energy consumption can lead to solutions capable of reaching even the people most in need. This study was strongly motivated because levels of development, deployment, and technology of AR solutions transferred to society and industry are based on software development, but also depend on the hardware devices used. The current paper identifies contributions to hardware uses for activity recognition through a scientific literature review in the Web of Science (WoS) database. This work found four dominant groups of technologies used for AR in SH and AAL—smartphones, wearables, video, and electronic components—and two emerging technologies: Wi-Fi and assistive robots. Many of these technologies overlap across many research works. Through bibliometric networks analysis, the present review identified some gaps and new potential combinations of technologies for advances in this emerging worldwide field and their uses. The review also relates the use of these six technologies in health conditions, health care, emotion recognition, occupancy, mobility, posture recognition, localization, fall detection, and generic activity recognition applications. The above can serve as a road map that allows readers to execute approachable projects and deploy applications in different socioeconomic contexts, and the possibility to establish networks with the community involved in this topic. This analysis shows that the research field in activity recognition accepts that specific goals cannot be achieved using one single hardware technology, but can be using joint solutions, this paper shows how such technology works in this regard

    AveroBot: An audio-visual dataset for people re-identification and verification in human-robot interaction

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    Intelligent technologies have pervaded our daily life, making it easier for people to complete their activities. One emerging application is involving the use of robots for assisting people in various tasks (e.g., visiting a museum). In this context, it is crucial to enable robots to correctly identify people. Existing robots often use facial information to establish the identity of a person of interest. But, the face alone may not offer enough relevant information due to variations in pose, illumination, resolution and recording distance. Other biometric modalities like the voice can improve the recognition performance in these conditions. However, the existing datasets in robotic scenarios usually do not include the audio cue and tend to suffer from one or more limitations: most of them are acquired under controlled conditions, limited in number of identities or samples per user, collected by the same recording device, and/or not freely available. In this paper, we propose AveRobot, an audio-visual dataset of 111 participants vocalizing short sentences under robot assistance scenarios. The collection took place into a three-floor building through eight different cameras with built-in microphones. The performance for face and voice re-identification and verification was evaluated on this dataset with deep learning baselines, and compared against audio-visual datasets from diverse scenarios. The results showed that AveRobot is a challenging dataset for people re-identification and verification

    Application of Computer Vision and Mobile Systems in Education: A Systematic Review

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    The computer vision industry has experienced a significant surge in growth, resulting in numerous promising breakthroughs in computer intelligence. The present review paper outlines the advantages and potential future implications of utilizing this technology in education. A total of 84 research publications have been thoroughly scrutinized and analyzed. The study revealed that computer vision technology integrated with a mobile application is exceptionally useful in monitoring students’ perceptions and mitigating academic dishonesty. Additionally, it facilitates the digitization of handwritten scripts for plagiarism detection and automates attendance tracking to optimize valuable classroom time. Furthermore, several potential applications of computer vision technology for educational institutions have been proposed to enhance students’ learning processes in various faculties, such as engineering, medical science, and others. Moreover, the technology can also aid in creating a safer campus environment by automatically detecting abnormal activities such as ragging, bullying, and harassment
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