2,987 research outputs found
Making Robust Decisions in Discrete Optimization Problems as a Game against Nature
In this paper a discrete optimization problem under uncertainty is discussed. Solving such a problem can be seen as a game against nature. In order to choose a solution, the minmax and minmax regret criteria can be applied. In this paper an extension of the known minmax (regret) approach is proposed. It is shown how different types of uncertainty can be simultaneously taken into account. Some exact and approximation algorithms for choosing a best solution are constructed.Discrete optimization, minmax, minmax regret, game against nature
On Correcting Inputs: Inverse Optimization for Online Structured Prediction
Algorithm designers typically assume that the input data is correct, and then
proceed to find "optimal" or "sub-optimal" solutions using this input data.
However this assumption of correct data does not always hold in practice,
especially in the context of online learning systems where the objective is to
learn appropriate feature weights given some training samples. Such scenarios
necessitate the study of inverse optimization problems where one is given an
input instance as well as a desired output and the task is to adjust the input
data so that the given output is indeed optimal. Motivated by learning
structured prediction models, in this paper we consider inverse optimization
with a margin, i.e., we require the given output to be better than all other
feasible outputs by a desired margin. We consider such inverse optimization
problems for maximum weight matroid basis, matroid intersection, perfect
matchings, minimum cost maximum flows, and shortest paths and derive the first
known results for such problems with a non-zero margin. The effectiveness of
these algorithmic approaches to online learning for structured prediction is
also discussed.Comment: Conference version to appear in FSTTCS, 201
DPP-PMRF: Rethinking Optimization for a Probabilistic Graphical Model Using Data-Parallel Primitives
We present a new parallel algorithm for probabilistic graphical model
optimization. The algorithm relies on data-parallel primitives (DPPs), which
provide portable performance over hardware architecture. We evaluate results on
CPUs and GPUs for an image segmentation problem. Compared to a serial baseline,
we observe runtime speedups of up to 13X (CPU) and 44X (GPU). We also compare
our performance to a reference, OpenMP-based algorithm, and find speedups of up
to 7X (CPU).Comment: LDAV 2018, October 201
A note on the data-driven capacity of P2P networks
We consider two capacity problems in P2P networks. In the first one, the
nodes have an infinite amount of data to send and the goal is to optimally
allocate their uplink bandwidths such that the demands of every peer in terms
of receiving data rate are met. We solve this problem through a mapping from a
node-weighted graph featuring two labels per node to a max flow problem on an
edge-weighted bipartite graph. In the second problem under consideration, the
resource allocation is driven by the availability of the data resource that the
peers are interested in sharing. That is a node cannot allocate its uplink
resources unless it has data to transmit first. The problem of uplink bandwidth
allocation is then equivalent to constructing a set of directed trees in the
overlay such that the number of nodes receiving the data is maximized while the
uplink capacities of the peers are not exceeded. We show that the problem is
NP-complete, and provide a linear programming decomposition decoupling it into
a master problem and multiple slave subproblems that can be resolved in
polynomial time. We also design a heuristic algorithm in order to compute a
suboptimal solution in a reasonable time. This algorithm requires only a local
knowledge from nodes, so it should support distributed implementations.
We analyze both problems through a series of simulation experiments featuring
different network sizes and network densities. On large networks, we compare
our heuristic and its variants with a genetic algorithm and show that our
heuristic computes the better resource allocation. On smaller networks, we
contrast these performances to that of the exact algorithm and show that
resource allocation fulfilling a large part of the peer can be found, even for
hard configuration where no resources are in excess.Comment: 10 pages, technical report assisting a submissio
Network Interdiction Using Adversarial Traffic Flows
Traditional network interdiction refers to the problem of an interdictor
trying to reduce the throughput of network users by removing network edges. In
this paper, we propose a new paradigm for network interdiction that models
scenarios, such as stealth DoS attack, where the interdiction is performed
through injecting adversarial traffic flows. Under this paradigm, we first
study the deterministic flow interdiction problem, where the interdictor has
perfect knowledge of the operation of network users. We show that the problem
is highly inapproximable on general networks and is NP-hard even when the
network is acyclic. We then propose an algorithm that achieves a logarithmic
approximation ratio and quasi-polynomial time complexity for acyclic networks
through harnessing the submodularity of the problem. Next, we investigate the
robust flow interdiction problem, which adopts the robust optimization
framework to capture the case where definitive knowledge of the operation of
network users is not available. We design an approximation framework that
integrates the aforementioned algorithm, yielding a quasi-polynomial time
procedure with poly-logarithmic approximation ratio for the more challenging
robust flow interdiction. Finally, we evaluate the performance of the proposed
algorithms through simulations, showing that they can be efficiently
implemented and yield near-optimal solutions
The Limitations of Optimization from Samples
In this paper we consider the following question: can we optimize objective
functions from the training data we use to learn them? We formalize this
question through a novel framework we call optimization from samples (OPS). In
OPS, we are given sampled values of a function drawn from some distribution and
the objective is to optimize the function under some constraint.
While there are interesting classes of functions that can be optimized from
samples, our main result is an impossibility. We show that there are classes of
functions which are statistically learnable and optimizable, but for which no
reasonable approximation for optimization from samples is achievable. In
particular, our main result shows that there is no constant factor
approximation for maximizing coverage functions under a cardinality constraint
using polynomially-many samples drawn from any distribution.
We also show tight approximation guarantees for maximization under a
cardinality constraint of several interesting classes of functions including
unit-demand, additive, and general monotone submodular functions, as well as a
constant factor approximation for monotone submodular functions with bounded
curvature
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