427 research outputs found
Complete Acyclic Colorings
We study two parameters that arise from the dichromatic number and the
vertex-arboricity in the same way that the achromatic number comes from the
chromatic number. The adichromatic number of a digraph is the largest number of
colors its vertices can be colored with such that every color induces an
acyclic subdigraph but merging any two colors yields a monochromatic directed
cycle. Similarly, the a-vertex arboricity of an undirected graph is the largest
number of colors that can be used such that every color induces a forest but
merging any two yields a monochromatic cycle. We study the relation between
these parameters and their behavior with respect to other classical parameters
such as degeneracy and most importantly feedback vertex sets.Comment: 17 pages, no figure
Oriented coloring on recursively defined digraphs
Coloring is one of the most famous problems in graph theory. The coloring
problem on undirected graphs has been well studied, whereas there are very few
results for coloring problems on directed graphs. An oriented k-coloring of an
oriented graph G=(V,A) is a partition of the vertex set V into k independent
sets such that all the arcs linking two of these subsets have the same
direction. The oriented chromatic number of an oriented graph G is the smallest
k such that G allows an oriented k-coloring. Deciding whether an acyclic
digraph allows an oriented 4-coloring is NP-hard. It follows, that finding the
chromatic number of an oriented graph is an NP-hard problem. This motivates to
consider the problem on oriented co-graphs. After giving several
characterizations for this graph class, we show a linear time algorithm which
computes an optimal oriented coloring for an oriented co-graph. We further
prove how the oriented chromatic number can be computed for the disjoint union
and order composition from the oriented chromatic number of the involved
oriented co-graphs. It turns out that within oriented co-graphs the oriented
chromatic number is equal to the length of a longest oriented path plus one. We
also show that the graph isomorphism problem on oriented co-graphs can be
solved in linear time.Comment: 14 page
Generating Functions For Kernels of Digraphs (Enumeration & Asymptotics for Nim Games)
In this article, we study directed graphs (digraphs) with a coloring
constraint due to Von Neumann and related to Nim-type games. This is equivalent
to the notion of kernels of digraphs, which appears in numerous fields of
research such as game theory, complexity theory, artificial intelligence
(default logic, argumentation in multi-agent systems), 0-1 laws in monadic
second order logic, combinatorics (perfect graphs)... Kernels of digraphs lead
to numerous difficult questions (in the sense of NP-completeness,
#P-completeness). However, we show here that it is possible to use a generating
function approach to get new informations: we use technique of symbolic and
analytic combinatorics (generating functions and their singularities) in order
to get exact and asymptotic results, e.g. for the existence of a kernel in a
circuit or in a unicircuit digraph. This is a first step toward a
generatingfunctionology treatment of kernels, while using, e.g., an approach "a
la Wright". Our method could be applied to more general "local coloring
constraints" in decomposable combinatorial structures.Comment: Presented (as a poster) to the conference Formal Power Series and
Algebraic Combinatorics (Vancouver, 2004), electronic proceeding
Digraph Coloring Games and Game-Perfectness
In this thesis the game chromatic number of a digraph is introduced as a game-theoretic variant of the dichromatic number. This notion generalizes the well-known game chromatic number of a graph. An extended model also takes into account relaxed colorings and asymmetric move sequences. Game-perfectness is defined as a game-theoretic variant of perfectness of a graph, and is generalized to digraphs. We examine upper and lower bounds for the game chromatic number of several classes of digraphs. In the last part of the thesis, we characterize game-perfect digraphs with small clique number, and prove general results concerning game-perfectness. Some results are verified with the help of a computer program that is discussed in the appendix
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