427 research outputs found

    Complete Acyclic Colorings

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    We study two parameters that arise from the dichromatic number and the vertex-arboricity in the same way that the achromatic number comes from the chromatic number. The adichromatic number of a digraph is the largest number of colors its vertices can be colored with such that every color induces an acyclic subdigraph but merging any two colors yields a monochromatic directed cycle. Similarly, the a-vertex arboricity of an undirected graph is the largest number of colors that can be used such that every color induces a forest but merging any two yields a monochromatic cycle. We study the relation between these parameters and their behavior with respect to other classical parameters such as degeneracy and most importantly feedback vertex sets.Comment: 17 pages, no figure

    Oriented coloring on recursively defined digraphs

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    Coloring is one of the most famous problems in graph theory. The coloring problem on undirected graphs has been well studied, whereas there are very few results for coloring problems on directed graphs. An oriented k-coloring of an oriented graph G=(V,A) is a partition of the vertex set V into k independent sets such that all the arcs linking two of these subsets have the same direction. The oriented chromatic number of an oriented graph G is the smallest k such that G allows an oriented k-coloring. Deciding whether an acyclic digraph allows an oriented 4-coloring is NP-hard. It follows, that finding the chromatic number of an oriented graph is an NP-hard problem. This motivates to consider the problem on oriented co-graphs. After giving several characterizations for this graph class, we show a linear time algorithm which computes an optimal oriented coloring for an oriented co-graph. We further prove how the oriented chromatic number can be computed for the disjoint union and order composition from the oriented chromatic number of the involved oriented co-graphs. It turns out that within oriented co-graphs the oriented chromatic number is equal to the length of a longest oriented path plus one. We also show that the graph isomorphism problem on oriented co-graphs can be solved in linear time.Comment: 14 page

    Generating Functions For Kernels of Digraphs (Enumeration & Asymptotics for Nim Games)

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    In this article, we study directed graphs (digraphs) with a coloring constraint due to Von Neumann and related to Nim-type games. This is equivalent to the notion of kernels of digraphs, which appears in numerous fields of research such as game theory, complexity theory, artificial intelligence (default logic, argumentation in multi-agent systems), 0-1 laws in monadic second order logic, combinatorics (perfect graphs)... Kernels of digraphs lead to numerous difficult questions (in the sense of NP-completeness, #P-completeness). However, we show here that it is possible to use a generating function approach to get new informations: we use technique of symbolic and analytic combinatorics (generating functions and their singularities) in order to get exact and asymptotic results, e.g. for the existence of a kernel in a circuit or in a unicircuit digraph. This is a first step toward a generatingfunctionology treatment of kernels, while using, e.g., an approach "a la Wright". Our method could be applied to more general "local coloring constraints" in decomposable combinatorial structures.Comment: Presented (as a poster) to the conference Formal Power Series and Algebraic Combinatorics (Vancouver, 2004), electronic proceeding

    Digraph Coloring Games and Game-Perfectness

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    In this thesis the game chromatic number of a digraph is introduced as a game-theoretic variant of the dichromatic number. This notion generalizes the well-known game chromatic number of a graph. An extended model also takes into account relaxed colorings and asymmetric move sequences. Game-perfectness is defined as a game-theoretic variant of perfectness of a graph, and is generalized to digraphs. We examine upper and lower bounds for the game chromatic number of several classes of digraphs. In the last part of the thesis, we characterize game-perfect digraphs with small clique number, and prove general results concerning game-perfectness. Some results are verified with the help of a computer program that is discussed in the appendix
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