43,836 research outputs found

    Segmentation of Three-dimensional Images with Parametric Active Surfaces and Topology Changes

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    In this paper, we introduce a novel parametric method for segmentation of three-dimensional images. We consider a piecewise constant version of the Mumford-Shah and the Chan-Vese functionals and perform a region-based segmentation of 3D image data. An evolution law is derived from energy minimization problems which push the surfaces to the boundaries of 3D objects in the image. We propose a parametric scheme which describes the evolution of parametric surfaces. An efficient finite element scheme is proposed for a numerical approximation of the evolution equations. Since standard parametric methods cannot handle topology changes automatically, an efficient method is presented to detect, identify and perform changes in the topology of the surfaces. One main focus of this paper are the algorithmic details to handle topology changes like splitting and merging of surfaces and change of the genus of a surface. Different artificial images are studied to demonstrate the ability to detect the different types of topology changes. Finally, the parametric method is applied to segmentation of medical 3D images

    Robust Feature Detection and Local Classification for Surfaces Based on Moment Analysis

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    The stable local classification of discrete surfaces with respect to features such as edges and corners or concave and convex regions, respectively, is as quite difficult as well as indispensable for many surface processing applications. Usually, the feature detection is done via a local curvature analysis. If concerned with large triangular and irregular grids, e.g., generated via a marching cube algorithm, the detectors are tedious to treat and a robust classification is hard to achieve. Here, a local classification method on surfaces is presented which avoids the evaluation of discretized curvature quantities. Moreover, it provides an indicator for smoothness of a given discrete surface and comes together with a built-in multiscale. The proposed classification tool is based on local zero and first moments on the discrete surface. The corresponding integral quantities are stable to compute and they give less noisy results compared to discrete curvature quantities. The stencil width for the integration of the moments turns out to be the scale parameter. Prospective surface processing applications are the segmentation on surfaces, surface comparison, and matching and surface modeling. Here, a method for feature preserving fairing of surfaces is discussed to underline the applicability of the presented approach.

    Object-Based Greenhouse Classification from GeoEye-1 and WorldView-2 Stereo Imagery

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    Remote sensing technologies have been commonly used to perform greenhouse detection and mapping. In this research, stereo pairs acquired by very high-resolution optical satellites GeoEye-1 (GE1) and WorldView-2 (WV2) have been utilized to carry out the land cover classification of an agricultural area through an object-based image analysis approach, paying special attention to greenhouses extraction. The main novelty of this work lies in the joint use of single-source stereo-photogrammetrically derived heights and multispectral information from both panchromatic and pan-sharpened orthoimages. The main features tested in this research can be grouped into different categories, such as basic spectral information, elevation data (normalized digital surface model; nDSM), band indexes and ratios, texture and shape geometry. Furthermore, spectral information was based on both single orthoimages and multiangle orthoimages. The overall accuracy attained by applying nearest neighbor and support vector machine classifiers to the four multispectral bands of GE1 were very similar to those computed from WV2, for either four or eight multispectral bands. Height data, in the form of nDSM, were the most important feature for greenhouse classification. The best overall accuracy values were close to 90%, and they were not improved by using multiangle orthoimages

    Structured Light-Based 3D Reconstruction System for Plants.

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    Camera-based 3D reconstruction of physical objects is one of the most popular computer vision trends in recent years. Many systems have been built to model different real-world subjects, but there is lack of a completely robust system for plants. This paper presents a full 3D reconstruction system that incorporates both hardware structures (including the proposed structured light system to enhance textures on object surfaces) and software algorithms (including the proposed 3D point cloud registration and plant feature measurement). This paper demonstrates the ability to produce 3D models of whole plants created from multiple pairs of stereo images taken at different viewing angles, without the need to destructively cut away any parts of a plant. The ability to accurately predict phenotyping features, such as the number of leaves, plant height, leaf size and internode distances, is also demonstrated. Experimental results show that, for plants having a range of leaf sizes and a distance between leaves appropriate for the hardware design, the algorithms successfully predict phenotyping features in the target crops, with a recall of 0.97 and a precision of 0.89 for leaf detection and less than a 13-mm error for plant size, leaf size and internode distance

    Point Pair Feature based Object Detection for Random Bin Picking

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    Point pair features are a popular representation for free form 3D object detection and pose estimation. In this paper, their performance in an industrial random bin picking context is investigated. A new method to generate representative synthetic datasets is proposed. This allows to investigate the influence of a high degree of clutter and the presence of self similar features, which are typical to our application. We provide an overview of solutions proposed in literature and discuss their strengths and weaknesses. A simple heuristic method to drastically reduce the computational complexity is introduced, which results in improved robustness, speed and accuracy compared to the naive approach

    Patch-type Segmentation of Voxel Shapes using Simplified Surface Skeletons

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    We present a new method for decomposing a 3D voxel shape into disjoint segments using the shape’s simplified surface-skeleton. The surface skeleton of a shape consists of 2D manifolds inside its volume. Each skeleton point has a maximally inscribed ball that touches the boundary in at least two contact points. A key observation is that the boundaries of the simplified fore- and background skeletons map one-to-one to increasingly fuzzy, soft convex, respectively concave, edges of the shape. Using this property, we build a method for segmentation of 3D shapes which has several desirable properties. Our method segments both noisy shapes and shapes with soft edges which vanish over low-curvature regions. Multiscale segmentations can be obtained by varying the simplification level of the skeleton. We present a voxel-based implementation of our approach and illustrate it on several realistic examples.
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