14 research outputs found

    Colored fused filament fabrication

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    Fused filament fabrication is the method of choice for printing 3D models at low cost and is the de-facto standard for hobbyists, makers, and schools. Unfortunately, filament printers cannot truly reproduce colored objects. The best current techniques rely on a form of dithering exploiting occlusion, that was only demonstrated for shades of two base colors and that behaves differently depending on surface slope. We explore a novel approach for 3D printing colored objects, capable of creating controlled gradients of varying sharpness. Our technique exploits off-the-shelves nozzles that are designed to mix multiple filaments in a small melting chamber, obtaining intermediate colors once the mix is stabilized. We apply this property to produce color gradients. We divide each input layer into a set of strata, each having a different constant color. By locally changing the thickness of the stratum, we change the perceived color at a given location. By optimizing the choice of colors of each stratum, we further improve quality and allow the use of different numbers of input filaments. We demonstrate our results by building a functional color printer using low cost, off-the-shelves components. Using our tool a user can paint a 3D model and directly produce its physical counterpart, using any material and color available for fused filament fabrication

    Luminance Prediction of Paper Model Surface Based on Non-Contact Measurement

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    The overall appearance perception is affected by luminance perception accuracy and efficiency mostly. The surface luminance prediction correlated with surface angle and surface tone value was performed by measuring and modeling the paper model surface luminance. First, we used a rotating bracket designed to facilitate to set the paper surface angle. Then, we set the surface angle from 5° to 85° at the interval of 5° using the designed rotating bracket. Additionally, the four primary color scales, cyan, magenta, yellow, and black, were printed and set at the designed angle. The angle-ware and tone-ware luminance was measured using spectroradiometer, CS-2000. Finally, we proposed and evaluated a mathematical model to reveal the relationship between luminance and surface angle and surface tone using the least squares method. The results indicated that the surface luminance of paper model could be predicted and obtained quickly and accurately for any surface angles and surface tone values by the proposed prediction model

    Shape from Release: Inverse Design and Fabrication of Controlled Release Structures

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    Mixed Integer Neural Inverse Design

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    In computational design and fabrication, neural networks are becoming important surrogates for bulky forward simulations. A long-standing, intertwined question is that of inverse design: how to compute a design that satisfies a desired target performance? Here, we show that the piecewise linear property, very common in everyday neural networks, allows for an inverse design formulation based on mixed-integer linear programming. Our mixed-integer inverse design uncovers globally optimal or near optimal solutions in a principled manner. Furthermore, our method significantly facilitates emerging, but challenging, combinatorial inverse design tasks, such as material selection. For problems where finding the optimal solution is not desirable or tractable, we develop an efficient yet near-optimal hybrid optimization. Eventually, our method is able to find solutions provably robust to possible fabrication perturbations among multiple designs with similar performances

    Experimental investigation of color reproduction quality of color 3D printing based on colored layer features

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    Color three-dimensional (3D) printing is an advanced 3D printing technique for reproducing colorful 3D objects, but it still has color accuracy issues. Plastic-based color 3D printing is a common color 3D printing process, and most factors affecting its color reproduction quality have been studied from printing materials to parameters in the fixed consecutive layers. In this work, and combined with variable stair thickness, the colored layer sequence in sliced layers of a specific 3D color test chart is deliberately changed to test the effects of colored layer features on its final color reproduction quality. Meanwhile, the colorimetric measurement and image acquisition of printed 3D color test charts are both achieved under standard conditions. Results clearly show that the chromatic aberration values and mean structural similarity (MSSIM) values of color samples have a significant correlation with the colored stair thickness, but both did not display a linear relationship. The correlation trends between colored layer sequence and the above two indexes are more localized to the colored stair thickness. Combined with color structural similarity (SSIM) maps analysis, a comprehensive discussion between colored layer features and color reproduction quality of color 3D printing is presented, providing key insights for developing further accurate numerical models

    3D printing of oil paintings based on material jetting and its reduction of staircase effect

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    Material jetting is a high-precision and fast 3D printing technique for color 3D objects reproduction, but it also suffers from color accuracy and jagged issues. The UV inks jetting processes based on the polymer jetting principle have been studied from printing materials regarding the parameters in the default layer order, which is prone to staircase effects. In this work, utilizing the Mimaki UV inks jetting system with a variable layer thickness, a new framework to print a photogrammetry-based oil painting 3D model has been proposed with the tunable coloring layer sequence to improve the jagged challenge between adjacent layers. Based on contour tracking, a height-rendering image of the oil painting model is generated, which is further segmented and pasted to the corresponding slicing layers to control the overall printing sequence of coloring layers and white layers. The final results show that photogrammetric models of oil paintings can be printed vividly by UV-curable color polymers, and that the proposed reverse-sequence printing method can significantly improve the staircase effect based on visual assessment and color difference. Finally, the case of polymer-based oil painting 3D printing provides new insights for optimizing color 3D printing processes based on other substrates and print accuracy to improve the corresponding staircase effect

    G-ID: identifying 3D Prints using slicing parameters

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    We present G-ID, a method that utilizes the subtle patterns left by the 3D printing process to distinguish and identify objects that otherwise look similar to the human eye. The key idea is to mark different instances of a 3D model by varying slicing parameters that do not change the model geometry but can be detected as machine-readable differences in the print. As a result, G-ID does not add anything to the object but exploits the patterns appearing as a byproduct of slicing, an essential step of the 3D printing pipeline. We introduce the G-ID slicing & labeling interface that varies the settings for each instance, and the G-ID mobile app, which uses image processing techniques to retrieve the parameters and their associated labels from a photo of the 3D printed object. Finally, we evaluate our method’s accuracy under different lighting conditions, when objects were printed with different filaments and printers, and with pictures taken from various positions and angles

    Mixed Integer Neural Inverse Design

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    In computational design and fabrication, neural networks are becoming important surrogates for bulky forward simulations. A long-standing, intertwined question is that of inverse design: how to compute a design that satisfies a desired target performance? Here, we show that the piecewise linear property, very common in everyday neural networks, allows for an inverse design formulation based on mixed-integer linear programming. Our mixed-integer inverse design uncovers globally optimal or near optimal solutions in a principled manner. Furthermore, our method significantly facilitates emerging, but challenging, combinatorial inverse design tasks, such as material selection. For problems where finding the optimal solution is not desirable or tractable, we develop an efficient yet near-optimal hybrid optimization. Eventually, our method is able to find solutions provably robust to possible fabrication perturbations among multiple designs with similar performances

    ACM Transactions on Graphics

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    Additive manufacturing has recently seen drastic improvements in resolution, making it now possible to fabricate features at scales of hundreds or even dozens of nanometers, which previously required very expensive lithographic methods. As a result, additive manufacturing now seems poised for optical applications, including those relevant to computer graphics, such as material design, as well as display and imaging applications. In this work, we explore the use of additive manufacturing for generating structural colors, where the structures are designed using a fabrication-aware optimization process. This requires a combination of full-wave simulation, a feasible parameterization of the design space, and a tailored optimization procedure. Many of these components should be re-usable for the design of other optical structures at this scale. We show initial results of material samples fabricated based on our designs. While these suffer from the prototype character of state-of-the-art fabrication hardware, we believe they clearly demonstrate the potential of additive nanofabrication for structural colors and other graphics applications

    Geometry-Aware Scattering Compensation for 3D Printing

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    Commercially available full-color 3D printing allows for detailed control of material deposition in a volume, but an exact reproduction of a target surface appearance is hampered by the strong subsurface scattering that causes nontrivial volumetric cross-talk at the print surface. Previous work showed how an iterative optimization scheme based on accumulating absorptive materials at the surface can be used to find a volumetric distribution of print materials that closely approximates a given target appearance. // In this work, we first revisit the assumption that pushing the absorptive materials to the surface results in minimal volumetric cross-talk. We design a full-fledged optimization on a small domain for this task and confirm this previously reported heuristic. Then, we extend the above approach that is critically limited to color reproduction on planar surfaces, to arbitrary 3D shapes. Our proposed method enables high-fidelity color texture reproduction on 3D prints by effectively compensating for internal light scattering within arbitrarily shaped objects. In addition, we propose a content-aware gamut mapping that significantly improves color reproduction for the pathological case of thin geometric features. Using a wide range of sample objects with complex textures and geometries, we demonstrate color reproduction whose fidelity is superior to state-of-the-art drivers for color 3D printers
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