32,403 research outputs found
Open3D: Crowd-Sourced Distributed Curation of City Models
Detailed, large-scale 3D models of cities are important assets for many applications. While creating such models is difficult and time consuming, keeping them updated is even more challenging. In comparison, in many domains, crowd-sourcing of data is now an established process for expanding the scope or detail of data sets. In this paper, we describe the initial prototype implementation of Open3D, a crowd-sourcing platform for distributed curation of large-scale city models. We present an open architecture with interfaces that clearly separate model storage and indexing from viewing or editing. To support collaborative editing of extremely large models, we propose to use a modeling and model description paradigm that can integrate polygon-based modeling with parametric operations. We demonstrate the main concepts and prototype through an online city model that can be synchronously edited by multiple users, with live changes being propagated among clients. The main implementation consists of a set of web services, which support key functions such as model storage, locks for editing and spatial queries; a light-weight viewer based on the Cesium library, which runs on desktops and mobile devices; and a prototype editor, which clients can install to edit the models
Cloud-Based Collaborative 3D Modeling to Train Engineers for the Industry 4.0
In the present study, Autodesk Fusion 360 software (which includes the A360 environment) is used to train engineering students for the demands of the industry 4.0. Fusion 360 is a tool that unifies product lifecycle management (PLM) applications and 3D-modeling software (PDLM—product design and life management). The main objective of the research is to deepen the students’ perception of the use of a PDLM application and its dependence on three categorical variables: PLM previous knowledge, individual practices and collaborative engineering perception. Therefore, a collaborative graphic simulation of an engineering project is proposed in the engineering graphics subject at the University of La Laguna with 65 engineering undergraduate students. A scale to measure the perception of the use of PDLM is designed, applied and validated. Subsequently, descriptive analyses, contingency graphical analyses and non-parametric analysis of variance are performed. The results indicate a high overall reception of this type of experience and that it helps them understand how professionals work in collaborative environments. It is concluded that it is possible to respond to the demand of the industry needs in future engineers through training programs of collaborative 3D modeling environments
A Revision Control System for Image Editing in Collaborative Multimedia Design
Revision control is a vital component in the collaborative development of
artifacts such as software code and multimedia. While revision control has been
widely deployed for text files, very few attempts to control the versioning of
binary files can be found in the literature. This can be inconvenient for
graphics applications that use a significant amount of binary data, such as
images, videos, meshes, and animations. Existing strategies such as storing
whole files for individual revisions or simple binary deltas, respectively
consume significant storage and obscure semantic information. To overcome these
limitations, in this paper we present a revision control system for digital
images that stores revisions in form of graphs. Besides, being integrated with
Git, our revision control system also facilitates artistic creation processes
in common image editing and digital painting workflows. A preliminary user
study demonstrates the usability of the proposed system.Comment: pp. 512-517 (6 pages
Recommended from our members
Use of creative tools, technologies, processes and practices in the sectors of Art, Media, and Architecture: State-of the-Art and desired future scenarios
The aim of the paper is to analyse and present the preliminary findings of the EU FP7 funded CRe-AM project for the Art, Media, and Architecture sectors. This project bridges communities of technology providers and innovators with the creative industries, with the aim to build sector-specific dynamic roadmaps for the future of the European creative industries by examining the current state-of-the-art tools, technologies, processes, and practices supporting the creative process against the future scenarios envisioned by stakeholders in these sectors.This work was carried out as part of CRe-AM project, which is supported by European Commission (grant agreement n°612451)
Effects of the Interactions Between LPS and BIM on Workflow in Two Building Design Projects
Variability in design workflow causes delays and undermines the performance of building projects. As lean processes, the Last Planner System (LPS) and Building Information Modeling (BIM) can improve workflow in building projects through features that reduce waste. Since its introduction, BIM has had significant positive influence on workflow in building design projects, but these have been rarely considered in combination with LPS. This paper is part of a postgraduate research focusing on the implementation of LPS weekly work plans in two BIM-based building design projects to achieve better workflow. It reports on the interactions between lean principles of LPS and BIM functionalities in two building design projects that, from the perspective of an interaction matrix developed by Sacks et al. (2010a), promote workflow
- …