594 research outputs found

    Collaborative Learning of Stochastic Bandits over a Social Network

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    We consider a collaborative online learning paradigm, wherein a group of agents connected through a social network are engaged in playing a stochastic multi-armed bandit game. Each time an agent takes an action, the corresponding reward is instantaneously observed by the agent, as well as its neighbours in the social network. We perform a regret analysis of various policies in this collaborative learning setting. A key finding of this paper is that natural extensions of widely-studied single agent learning policies to the network setting need not perform well in terms of regret. In particular, we identify a class of non-altruistic and individually consistent policies, and argue by deriving regret lower bounds that they are liable to suffer a large regret in the networked setting. We also show that the learning performance can be substantially improved if the agents exploit the structure of the network, and develop a simple learning algorithm based on dominating sets of the network. Specifically, we first consider a star network, which is a common motif in hierarchical social networks, and show analytically that the hub agent can be used as an information sink to expedite learning and improve the overall regret. We also derive networkwide regret bounds for the algorithm applied to general networks. We conduct numerical experiments on a variety of networks to corroborate our analytical results.Comment: 14 Pages, 6 Figure

    Heterogeneous Stochastic Interactions for Multiple Agents in a Multi-armed Bandit Problem

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    We define and analyze a multi-agent multi-armed bandit problem in which decision-making agents can observe the choices and rewards of their neighbors. Neighbors are defined by a network graph with heterogeneous and stochastic interconnections. These interactions are determined by the sociability of each agent, which corresponds to the probability that the agent observes its neighbors. We design an algorithm for each agent to maximize its own expected cumulative reward and prove performance bounds that depend on the sociability of the agents and the network structure. We use the bounds to predict the rank ordering of agents according to their performance and verify the accuracy analytically and computationally

    Learning Contextual Bandits in a Non-stationary Environment

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    Multi-armed bandit algorithms have become a reference solution for handling the explore/exploit dilemma in recommender systems, and many other important real-world problems, such as display advertisement. However, such algorithms usually assume a stationary reward distribution, which hardly holds in practice as users' preferences are dynamic. This inevitably costs a recommender system consistent suboptimal performance. In this paper, we consider the situation where the underlying distribution of reward remains unchanged over (possibly short) epochs and shifts at unknown time instants. In accordance, we propose a contextual bandit algorithm that detects possible changes of environment based on its reward estimation confidence and updates its arm selection strategy respectively. Rigorous upper regret bound analysis of the proposed algorithm demonstrates its learning effectiveness in such a non-trivial environment. Extensive empirical evaluations on both synthetic and real-world datasets for recommendation confirm its practical utility in a changing environment.Comment: 10 pages, 13 figures, To appear on ACM Special Interest Group on Information Retrieval (SIGIR) 201

    Delay and Cooperation in Nonstochastic Bandits

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    We study networks of communicating learning agents that cooperate to solve a common nonstochastic bandit problem. Agents use an underlying communication network to get messages about actions selected by other agents, and drop messages that took more than dd hops to arrive, where dd is a delay parameter. We introduce \textsc{Exp3-Coop}, a cooperative version of the {\sc Exp3} algorithm and prove that with KK actions and NN agents the average per-agent regret after TT rounds is at most of order (d+1+KNαd)(TlnK)\sqrt{\bigl(d+1 + \tfrac{K}{N}\alpha_{\le d}\bigr)(T\ln K)}, where αd\alpha_{\le d} is the independence number of the dd-th power of the connected communication graph GG. We then show that for any connected graph, for d=Kd=\sqrt{K} the regret bound is K1/4TK^{1/4}\sqrt{T}, strictly better than the minimax regret KT\sqrt{KT} for noncooperating agents. More informed choices of dd lead to bounds which are arbitrarily close to the full information minimax regret TlnK\sqrt{T\ln K} when GG is dense. When GG has sparse components, we show that a variant of \textsc{Exp3-Coop}, allowing agents to choose their parameters according to their centrality in GG, strictly improves the regret. Finally, as a by-product of our analysis, we provide the first characterization of the minimax regret for bandit learning with delay.Comment: 30 page

    The art of clustering bandits.

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    Multi-armed bandit problems are receiving a great deal of attention because they adequately formalize the exploration-exploitation trade-offs arising in several industrially relevant applications, such as online advertisement and, more generally, recommendation systems. In many cases, however, these applications have a strong social component, whose integration in the bandit algorithms could lead to a dramatic performance increase. For instance, we may want to serve content to a group of users by taking advantage of an underlying network of social relationships among them. The purpose of this thesis is to introduce novel and principled algorithmic approaches to the solution of such networked bandit problems. Starting from a global (Laplacian-based) strategy which allocates a bandit algorithm to each network node (user), and allows it to "share" signals (contexts and payoffs) with the neghboring nodes, our goal is to derive and experimentally test more scalable approaches based on different ways of clustering the graph nodes. More importantly, we shall investigate the case when the graph structure is not given ahead of time, and has to be inferred based on past user behavior. A general difficulty arising in such practical scenarios is that data sequences are typically nonstationary, implying that traditional statistical inference methods should be used cautiously, possibly replacing them with by more robust nonstochastic (e.g., game-theoretic) inference methods. In this thesis, we will firstly introduce the centralized clustering bandits. Then, we propose the corresponding solution in decentralized scenario. After that, we explain the generic collaborative clustering bandits. Finally, we extend and showcase the state-of-the-art clustering bandits that we developed in the quantification problem

    Online Clustering of Bandits

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    We introduce a novel algorithmic approach to content recommendation based on adaptive clustering of exploration-exploitation ("bandit") strategies. We provide a sharp regret analysis of this algorithm in a standard stochastic noise setting, demonstrate its scalability properties, and prove its effectiveness on a number of artificial and real-world datasets. Our experiments show a significant increase in prediction performance over state-of-the-art methods for bandit problems.Comment: In E. Xing and T. Jebara (Eds.), Proceedings of 31st International Conference on Machine Learning, Journal of Machine Learning Research Workshop and Conference Proceedings, Vol.32 (JMLR W&CP-32), Beijing, China, Jun. 21-26, 2014 (ICML 2014), Submitted by Shuai Li (https://sites.google.com/site/shuailidotsli

    A Gang of Adversarial Bandits

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    We consider running multiple instances of multi-armed bandit (MAB) problems in parallel. A main motivation for this study are online recommendation systems, in which each of N users is associated with a MAB problem and the goal is to exploit users' similarity in order to learn users' preferences to K items more efficiently. We consider the adversarial MAB setting, whereby an adversary is free to choose which user and which loss to present to the learner during the learning process. Users are in a social network and the learner is aided by a-priori knowledge of the strengths of the social links between all pairs of users. It is assumed that if the social link between two users is strong then they tend to share the same action. The regret is measured relative to an arbitrary function which maps users to actions. The smoothness of the function is captured by a resistance-based dispersion measure Ψ. We present two learning algorithms, GABA-I and GABA-II which exploit the network structure to bias towards functions of low Ψ values. We show that GABA-I has an expected regret bound of O(pln(N K/Ψ)ΨKT) and per-trial time complexity of O(K ln(N)), whilst GABA-II has a weaker O(pln(N/Ψ) ln(N K/Ψ)ΨKT) regret, but a better O(ln(K) ln(N)) per-trial time complexity. We highlight improvements of both algorithms over running independent standard MABs across users
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