14,556 research outputs found

    A Parsing Scheme for Finding the Design Pattern and Reducing the Development Cost of Reusable Object Oriented Software

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    Because of the importance of object oriented methodologies, the research in developing new measure for object oriented system development is getting increased focus. The most of the metrics need to find the interactions between the objects and modules for developing necessary metric and an influential software measure that is attracting the software developers, designers and researchers. In this paper a new interactions are defined for object oriented system. Using these interactions, a parser is developed to analyze the existing architecture of the software. Within the design model, it is necessary for design classes to collaborate with one another. However, collaboration should be kept to an acceptable minimum i.e. better designing practice will introduce low coupling. If a design model is highly coupled, the system is difficult to implement, to test and to maintain overtime. In case of enhancing software, we need to introduce or remove module and in that case coupling is the most important factor to be considered because unnecessary coupling may make the system unstable and may cause reduction in the system's performance. So coupling is thought to be a desirable goal in software construction, leading to better values for external software qualities such as maintainability, reusability and so on. To test this hypothesis, a good measure of class coupling is needed. In this paper, based on the developed tool called Design Analyzer we propose a methodology to reuse an existing system with the objective of enhancing an existing Object oriented system keeping the coupling as low as possible.Comment: 15 page

    Assessing architectural evolution: A case study

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    This is the post-print version of the Article. The official published can be accessed from the link below - Copyright @ 2011 SpringerThis paper proposes to use a historical perspective on generic laws, principles, and guidelines, like Lehman’s software evolution laws and Martin’s design principles, in order to achieve a multi-faceted process and structural assessment of a system’s architectural evolution. We present a simple structural model with associated historical metrics and visualizations that could form part of an architect’s dashboard. We perform such an assessment for the Eclipse SDK, as a case study of a large, complex, and long-lived system for which sustained effective architectural evolution is paramount. The twofold aim of checking generic principles on a well-know system is, on the one hand, to see whether there are certain lessons that could be learned for best practice of architectural evolution, and on the other hand to get more insights about the applicability of such principles. We find that while the Eclipse SDK does follow several of the laws and principles, there are some deviations, and we discuss areas of architectural improvement and limitations of the assessment approach

    An Empirical Study of a Repeatable Method for Reengineering Procedural Software Systems to Object- Oriented Systems

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    This paper describes a repeatable method for reengineering a procedural system to an object-oriented system. The method uses coupling metrics to assist a domain expert in identifying candidate objects. An application of the method to a simple program is given, and the effectiveness of the various coupling metrics are discussed. We perform a detailed comparison of our repeatable method with an ad hoc, manual reengineering effort based on the same procedural program. The repeatable method was found to be effective for identifying objects. It produced code that was much smaller, more efficient, and passed more regression tests than the ad hoc method. Analysis of object-oriented metrics indicated both simpler code and less variability among classes for the repeatable method

    Analysis of source code metrics from ns-2 and ns-3 network simulators

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    Ns-2 and its successor ns-3 are discrete-event simulators which are closely related to each other as they share common background, concepts and similar aims. Ns-3 is still under development, but it offers some interesting characteristics for developers while ns-2 still has a large user base. While other studies have compared different network simulators, focusing on performance measurements, in this paper we adopted a different approach by focusing on technical characteristics and using software metrics to obtain useful conclusions. We chose ns-2 and ns-3 for our case study because of the popularity of the former in research and the increasing use of the latter. This reflects the current situation where ns-3 has emerged as a viable alternative to ns-2 due to its features and design. The paper assesses the current state of both projects and their respective evolution supported by the measurements obtained from a broad set of software metrics. By considering other qualitative characteristics we obtained a summary of technical features of both simulators including, architectural design, software dependencies or documentation policies.Ministerio de Ciencia e Innovación TEC2009-10639-C04-0

    Class movement and re-location: An empirical study of Java inheritance evolution

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    This is the post-print version of the final paper published in Journal of Systems and Software. The published article is available from the link below. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. Copyright @ 2009 Elsevier B.V.Inheritance is a fundamental feature of the Object-Oriented (OO) paradigm. It is used to promote extensibility and reuse in OO systems. Understanding how systems evolve, and specifically, trends in the movement and re-location of classes in OO hierarchies can help us understand and predict future maintenance effort. In this paper, we explore how and where new classes were added as well as where existing classes were deleted or moved across inheritance hierarchies from multiple versions of four Java systems. We observed first, that in one of the studied systems the same set of classes was continuously moved across the inheritance hierarchy. Second, in the same system, the most frequent changes were restricted to just one sub-part of the overall system. Third, that a maximum of three levels may be a threshold when using inheritance in a system; beyond this level very little activity was observed, supporting earlier theories that, beyond three levels, complexity becomes overwhelming. We also found evidence of ‘collapsing’ hierarchies to bring classes up to shallower levels. Finally, we found that larger classes and highly coupled classes were more frequently moved than smaller and less coupled classes. Statistical evidence supported the view that larger classes and highly coupled classes were less cohesive than smaller classes and lowly coupled classes and were thus more suitable candidates for being moved (within an hierarchy)
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