7,765 research outputs found

    Personalised trails and learner profiling within e-learning environments

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    This deliverable focuses on personalisation and personalised trails. We begin by introducing and defining the concepts of personalisation and personalised trails. Personalisation requires that a user profile be stored, and so we assess currently available standard profile schemas and discuss the requirements for a profile to support personalised learning. We then review techniques for providing personalisation and some systems that implement these techniques, and discuss some of the issues around evaluating personalisation systems. We look especially at the use of learning and cognitive styles to support personalised learning, and also consider personalisation in the field of mobile learning, which has a slightly different take on the subject, and in commercially available systems, where personalisation support is found to currently be only at quite a low level. We conclude with a summary of the lessons to be learned from our review of personalisation and personalised trails

    Capturing the Visitor Profile for a Personalized Mobile Museum Experience: an Indirect Approach

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    An increasing number of museums and cultural institutions around the world use personalized, mostly mobile, museum guides to enhance visitor experiences. However since a typical museum visit may last a few minutes and visitors might only visit once, the personalization processes need to be quick and efficient, ensuring the engagement of the visitor. In this paper we investigate the use of indirect profiling methods through a visitor quiz, in order to provide the visitor with specific museum content. Building on our experience of a first study aimed at the design, implementation and user testing of a short quiz version at the Acropolis Museum, a second parallel study was devised. This paper introduces this research, which collected and analyzed data from two environments: the Acropolis Museum and social media (i.e. Facebook). Key profiling issues are identified, results are presented, and guidelines towards a generalized approach for the profiling needs of cultural institutions are discussed

    Collaborative trails in e-learning environments

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    This deliverable focuses on collaboration within groups of learners, and hence collaborative trails. We begin by reviewing the theoretical background to collaborative learning and looking at the kinds of support that computers can give to groups of learners working collaboratively, and then look more deeply at some of the issues in designing environments to support collaborative learning trails and at tools and techniques, including collaborative filtering, that can be used for analysing collaborative trails. We then review the state-of-the-art in supporting collaborative learning in three different areas – experimental academic systems, systems using mobile technology (which are also generally academic), and commercially available systems. The final part of the deliverable presents three scenarios that show where technology that supports groups working collaboratively and producing collaborative trails may be heading in the near future

    Adaptive intelligent personalised learning (AIPL) environment

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    As individuals the ideal learning scenario would be a learning environment tailored just for how we like to learn, personalised to our requirements. This has previously been almost inconceivable given the complexities of learning, the constraints within the environments in which we teach, and the need for global repositories of knowledge to facilitate this process. Whilst it is still not necessarily achievable in its full sense this research project represents a path towards this ideal.In this thesis, findings from research into the development of a model (the Adaptive Intelligent Personalised Learning (AIPL)), the creation of a prototype implementation of a system designed around this model (the AIPL environment) and the construction of a suite of intelligent algorithms (Personalised Adaptive Filtering System (PAFS)) for personalised learning are presented and evaluated. A mixed methods approach is used in the evaluation of the AIPL environment. The AIPL model is built on the premise of an ideal system being one which does not just consider the individual but also considers groupings of likeminded individuals and their power to influence learner choice. The results show that: (1) There is a positive correlation for using group-learning-paradigms. (2) Using personalisation as a learning aid can help to facilitate individual learning and encourage learning on-line. (3) Using learning styles as a way of identifying and categorising the individuals can improve their on-line learning experience. (4) Using Adaptive Information Retrieval techniques linked to group-learning-paradigms can reduce and improve the problem of mis-matching. A number of approaches for further work to extend and expand upon the work presented are highlighted at the end of the Thesis

    Alter ego, state of the art on user profiling: an overview of the most relevant organisational and behavioural aspects regarding User Profiling.

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    This report gives an overview of the most relevant organisational and\ud behavioural aspects regarding user profiling. It discusses not only the\ud most important aims of user profiling from both an organisation’s as\ud well as a user’s perspective, it will also discuss organisational motives\ud and barriers for user profiling and the most important conditions for\ud the success of user profiling. Finally recommendations are made and\ud suggestions for further research are given

    Personalised trails and learner profiling in an e-learning environment

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    This deliverable focuses on personalisation and personalised trails. We begin by introducing and defining the concepts of personalisation and personalised trails. Personalisation requires that a user profile be stored, and so we assess currently available standard profile schemas and discuss the requirements for a profile to support personalised learning. We then review techniques for providing personalisation and some systems that implement these techniques, and discuss some of the issues around evaluating personalisation systems. We look especially at the use of learning and cognitive styles to support personalised learning, and also consider personalisation in the field of mobile learning, which has a slightly different take on the subject, and in commercially available systems, where personalisation support is found to currently be only at quite a low level. We conclude with a summary of the lessons to be learned from our review of personalisation and personalised trails

    The state-of-the-art in personalized recommender systems for social networking

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    With the explosion of Web 2.0 application such as blogs, social and professional networks, and various other types of social media, the rich online information and various new sources of knowledge flood users and hence pose a great challenge in terms of information overload. It is critical to use intelligent agent software systems to assist users in finding the right information from an abundance of Web data. Recommender systems can help users deal with information overload problem efficiently by suggesting items (e.g., information and products) that match users’ personal interests. The recommender technology has been successfully employed in many applications such as recommending films, music, books, etc. The purpose of this report is to give an overview of existing technologies for building personalized recommender systems in social networking environment, to propose a research direction for addressing user profiling and cold start problems by exploiting user-generated content newly available in Web 2.0

    Flexible learning systems : an insight into personalised learning systems

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    Web services are defined as accessible software programs ex- posed through an Internet interface description which enhances client to server requests and are not only easily invoked and consumed but they provide interoperability for applications through Service-Oriented Architectures. The Semantic Web, Web services and Web technologies, have so far been mostly utilised in business models and processes throughout industry. This research paper proposes to show how these emergent technologies are also being exploited for E-learning environments. Such a service applies in fact not only to businesses and the work-place but also to academic settings. The ability to make a provision for flexible, personalised and adaptable services is heavily dependent on Web technologies which need to be moulded into rich, dynamic and active environments based on individual user needs and requirements. The paper aims to highlight ongoing projects in this area offering a brief description of their findings and achievements as well as identify future trends in the areas of flexible learning systems.peer-reviewe

    Big Data, Cognitive Computing and the future of learning managements Systems

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    Since the early years, when they started to enter the market, Learning Management Systems (LMSs) demonstrated their utility inside learning environments, contributing to the diffusion of e-learning especially in those Institutions with a low budget or no internal knowledge for developing e-learning initiatives. Today, they have reached a high maturity level, providing professional solutions to almost any educational need referring to distance learning. However, in our opinion, there are two important evolutions that should profoundly change the architecture of these pillar software tools. First, the acquisition of an enormous amount of data related to educational tasks will be very interesting for all the actors involved in educational processes (teachers, students, researchers, administrative personnel), and this will be particularly evident when standards like Experience-API (xAPI) will help to provide a more pervasive experience for learners. Second, we are observing the rise of new era for software platforms, characterized by machine learning, deep learning, cognitive computing and many other technologies that substantially give the computer a much more active role in the respective processes. We believe that this new paradigm will apply to education too. What this will entail is mainly related to exponential learning, a process of exponential growth of training demand because new knowledge and skills must be delivered at a speed never seen before, and where big data contexts are fundamental. In this paper, we present an analysis of how LMSs should evolve in the future, in our opinion and according to our experience, in terms of functionalities and services provided to users. We believe that current LMSs and their software architectures, mainly based on traditional multi-tier, relational database-oriented architectures will not be enough to stand the impact of these two new paradigms for modern learning environments. We are in the process of re-designing a virtual community platform that we have created and developed along the years, used in our universities and in several public and private organizations. The platform is oriented towards the support of collaborative processes, where of course e-learning is one of the most important, but not the only one, and where we are adding new services supporting collaboration in different ways. In this paper we will present the software architectural changes and evolution according to the advent of big data and cognitive computing

    Immersive Telepresence: A framework for training and rehearsal in a postdigital age

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