37 research outputs found

    Smidig epistemologi

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    Praktiske fag kan somme tider framstå som ein pariakaste ved universiteta. Vitskapsideala som er utvikla over fleire hundre år inneber at det er like viktig å vita korleis me kan vita, som faktisk å vita. Kunnskap skal vera objektiv og etterprøvbar og helst kontekstfri. Praktiske fag vert dregne i eit dilemma mellom vitskaplege ideal og praktisk relevans. Mange profesjonsfag har etter kvart ein rik litteratur om dette problemet, der ein utviklar epistemologiar som er likeverdige med dei konvensjonelle vitskapane, men som tek omsyn til skilnaden mellom fag som skildrar verda og fag som endrar verda. Dette har i liten grad vore drøfta innanfor programutvikling, og her skal me sjå på korleis eksisterande metode og epistemologi frå design kan vera relevant for programutvikling generelt og smidige metodar spesielt. Vidare skal me drøfta korleis denne innsikta er relevant for undervising og vurdering

    A Collaborative, Interactive and Context-Aware Drawing Agent for Co-Creative Design

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    Recent advances in text-conditioned generative models have provided us with neural networks capable of creating images of astonishing quality, be they realistic, abstract, or even creative. These models have in common that (more or less explicitly) they all aim to produce a high-quality one-off output given certain conditions, and in that they are not well suited for a creative collaboration framework. Drawing on theories from cognitive science that model how professional designers and artists think, we argue how this setting differs from the former and introduce CICADA: a Collaborative, Interactive Context-Aware Drawing Agent. CICADA uses a vector-based synthesis-by-optimisation method to take a partial sketch (such as might be provided by a user) and develop it towards a goal by adding and/or sensibly modifying traces. Given that this topic has been scarcely explored, we also introduce a way to evaluate desired characteristics of a model in this context by means of proposing a diversity measure. CICADA is shown to produce sketches of quality comparable to a human user's, enhanced diversity and most importantly to be able to cope with change by continuing the sketch minding the user's contributions in a flexible manner

    The ideation compass: supporting interdisciplinary creative dialogues with real time visualization

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    This study presents the potential of live topic visualization in supporting creative dialogs during remote idea generation. We developed a novel Creativity Support Tool (CST) to explore the effects of the live topic visualization. The tool emphasizes the interdisciplinary knowledge background of participants. Using Natural Language Processing (NLP) and topic modeling, the tool provides users with a live visual mapping of the domains and topics being orally discussed. To understand the tool’s user perceived effects, we conducted evaluation sessions and interviews with participants (N = 10) from two different disciplinary backgrounds: design and bioscience. The findings show that live visualization of domains and topics supported self-reflection during individual and collaborative creativity and encouraged a balanced discussion, which can mitigate discipline-based fixation in ideation

    The art of craft in the interior

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    In relation to the most characteristic architectural styles and movements, this paper discusses the issues of creation and development of artistic crafts that influence the formation and decoration of interior space. The evolution of crafts from a purely utilitarian activity to a form of decorative and applied art used to transform the interior environment by holistic and functional means is being considered through the lens of subjectspatial and functional-artistic organization

    To develop a model for design protocol in the research-based design process in architecture education

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    Despite a great deal of effort has been made to present systematic models of design process, in practice, a lot of designs still proceed through unsystematic methods. It seems that the reason for this is too much emphasizing on describing the final design (product) and little attention to the design process; such that, there is no clear method so as to research-based design. This led to illustrate a distinct pattern from configuration of "design protocol" in terms of research-based design process. The aim of this study is to develop a model that can be used in the architecture educational system. So at first step, the readers of this research are architecture students, and designers can also benefit from it in the next steps. So that all the readers of this research using this model, in a logical process, can recognize the right information for design and ultimately achieve an optimal architectural design. In this research, our preferred context is architecture, and the focus is on research-oriented design; therefore, any given example would be in the field of architecture. In this paper, the proposed process is the result of experience gained from five years teaching architectural design (2) in master's degree that includes three milestones as follows: 1) Statement of problem 2) The scheme and 3) Design protocol. "Statement of design problem" is obtained from people's concerns about "design subject" integrated in its "bed". The scheme, itself, constitutes the expectations, goals and mission representing two sets of information (cognitive and distinction) about design that finally leads to establish a "spatial-body program" of the project. As proceeding from the onset of diagram into the end, we passed from "analyze" into "synthesize" phase. In fact, in «analyze» phase, designer decides to collect and analyze information; however, as the process goes forward, he/she combines the information from the previous phase in order to achieve novel findings. Finally, we hope that by taking advantage of the proposed process, designers can find the best way to accomplish their design projects within a defined framework

    Configurational meaning and conceptual shifts in design

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    Configuration is defined as the entailment of a set of co-present relationships embedded in a design, such that we can read a logic into the way in which the design is put together. We discuss conceptual shifts during design with particular emphasis on the designer's understanding of what kind of configuration the particular design is. The design for the Unitarian Church offers an historical example of such shifts, authorised by Kahn's own post-rationalisation of the design process. We subsequently construct a formal computational experiment where the generation, description and re-conceptualisation of designs is rendered entirely discursive. The experiment serves to clarify the nature of conceptual shifts in actual design, and the reasons why a reading of such shifts cannot be based on discursive evidence only but necessarily requires us to engage presentational forms of symbolisation as well. Our examples demonstrate how a conceptual shift within a particular design can lead to the discovery of a new potential design world. In the historical case, the conceptualisation of a new design world remains implicit and inadequately specified. But the theoretical experiment allows us to make explicit how geometrically similar configurations that arise from the application of one set of generative rules may possess systematic but entirely unanticipated perceptual properties, subsequently incorporated in new generative rules

    Design spaces and EEG frequency band power in constrained and open design

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    Design space is a common abstraction used in the investigation of design cognition. Characteristic properties of design spaces and how they change are underexplored. Design spaces can vary with the design task and its constraints, which are assumed to result in differences in neurocognitive processes. We review general cognition, creative cognition and design neurocognition EEG studies. We analyzed the brain activity of 32 professional mechanical engineers and industrial designers while performing constrained and open design tasks. The neurophysiological activations during reading the task, earliest reaction, and open externalization stages of constrained and open design are compared based on EEG frequency band power. Significant differences between constrained and open design for the beta bands were found in the earliest reaction stage. Significant differences between constrained and open design for alpha 2 and the beta bands were found in the open externalization stage. We discuss the results and relate the higher brain activity and significant differences in open design to cognitive functions of interest to design cognition. We show that EEG brain activation is sensitive to the level of constraints in designing, in particular alpha 2 and beta bands can act as proxies of the change and expansion of design spaces
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