3,359 research outputs found

    PRIMING OF OBJECT CATEGORIZATION WITHIN AND ACROSS LEVELS OF SPECIFICITY

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    Identification of objects can occur at different levels of specificity. Dependingon task and context, an object can be classified at the superordinate level (as ananimal), at the basic level (a bird) or at the subordinate level (a sparrow). Whatare the interactions between these representational levels and do they rely onthe same sequential processes that lead to successful object identification? Inthis electroencephalogram study, a task-switching paradigm (covert naming orliving/non-living judgment) was used. Images of objects were repeated eitherwithin the same task, or with a switch from a covert naming task to a livingor non-living judgment and vice versa. While covert naming accesses entrylevel(basic or subordinate), living/non-living judgments rely on superordinateclassification. Our beha-vioural results demonstrated clear priming effectswithin both tasks. However, asymmetries were found when task-switching hadoccurred, with facilitation for covert naming but not for categorization. Wealso found lower accuracy and early-starting and persistent enhancements ofevent-related potentials (ERPs) for covert naming, indicating that this task wasmore difficult and involved more intense perceptual and semantic processing.Perceptual priming was marked by consistent reductions of the ERP componentL1 for repeated presentations, both with and without task switching. Additionalrepetition effects were found in early event-related activity between 150-190 ms(N1) when a repeated image had been named at initial presentation. We conclude that differences in N1 indicate task-related changes in the identification processitself. Such enhancements for covert naming again emerge in a later timewindow associated with depth of semantic processing. Meanwhile, L1 reflectsmodulations due to implicit memory of objects. In conclusion, evidence wasfound for representational overlap; changes in ERP markers started early andrevealed cross-task priming at the level of object structure analysis and moreintense perceptual and semantic processing for covert naming

    Understanding everyday experiences of reminiscence for people living with blindness: Practices, tensions and probing new design possibilities

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    There is growing attention in the HCI community on how technology could be designed to support experiences of reminiscence on past life experiences. Yet, this research has largely overlooked people living with blindness. I present a study that aims to understand everyday experiences of reminiscence for people living with blindness. I conducted a qualitative study with 9 participants living with blindness to understand their personal routines, wishes and desires, and challenges and tensions regarding the experience of reminiscence. Findings are interpreted to discuss new possibilities that offer starting points for future design initiatives and openings for collaboration aimed at creating technology to better support the practices of capturing, sharing, and reflecting on significant memories of the past

    A humanness dimension to visual object coding in the brain

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    Neuroimaging studies investigating human object recognition have primarily focused on a relatively small number of object categories, in particular, faces, bodies, scenes, and vehicles. More recent studies have taken a broader focus, investigating hypothesized dichotomies, for example, animate versus inanimate, and continuous feature dimensions, such as biologically similarity. These studies typically have used stimuli that are identified as animate or inanimate, neglecting objects that may not fit into this dichotomy. We generated a novel stimulus set including standard objects and objects that blur the animate-inanimate dichotomy, for example, robots and toy animals. We used MEG time-series decoding to study the brain's emerging representation of these objects. Our analysis examined contemporary models of object coding such as dichotomous animacy, as well as several new higher order models that take into account an object's capacity for agency (i.e. its ability to move voluntarily) and capacity to experience the world. We show that early (0–200 ​ms) responses are predicted by the stimulus shape, assessed using a retinotopic model and shape similarity computed from human judgments. Thereafter, higher order models of agency/experience provided a better explanation of the brain's representation of the stimuli. Strikingly, a model of human similarity provided the best account for the brain's representation after an initial perceptual processing phase. Our findings provide evidence for a new dimension of object coding in the human brain – one that has a “human-centric” focus

    Combining brain-computer interfaces and assistive technologies: state-of-the-art and challenges

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    In recent years, new research has brought the field of EEG-based Brain-Computer Interfacing (BCI) out of its infancy and into a phase of relative maturity through many demonstrated prototypes such as brain-controlled wheelchairs, keyboards, and computer games. With this proof-of-concept phase in the past, the time is now ripe to focus on the development of practical BCI technologies that can be brought out of the lab and into real-world applications. In particular, we focus on the prospect of improving the lives of countless disabled individuals through a combination of BCI technology with existing assistive technologies (AT). In pursuit of more practical BCIs for use outside of the lab, in this paper, we identify four application areas where disabled individuals could greatly benefit from advancements in BCI technology, namely,“Communication and Control”, “Motor Substitution”, “Entertainment”, and “Motor Recovery”. We review the current state of the art and possible future developments, while discussing the main research issues in these four areas. In particular, we expect the most progress in the development of technologies such as hybrid BCI architectures, user-machine adaptation algorithms, the exploitation of users’ mental states for BCI reliability and confidence measures, the incorporation of principles in human-computer interaction (HCI) to improve BCI usability, and the development of novel BCI technology including better EEG devices

    Issues and recommendations from the OHBM COBIDAS MEEG committee for reproducible EEG and MEG research

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    The Organization for Human Brain Mapping (OHBM) has been active in advocating for the instantiation of best practices in neuroimaging data acquisition, analysis, reporting and sharing of both data and analysis code to deal with issues in science related to reproducibility and replicability. Here we summarize recommendations for such practices in magnetoencephalographic (MEG) and electroencephalographic (EEG) research, recently developed by the OHBM neuroimaging community known by the abbreviated name of COBIDAS MEEG. We discuss the rationale for the guidelines and their general content, which encompass many topics under active discussion in the field. We highlight future opportunities and challenges to maximizing the sharing and exploitation of MEG and EEG data, and we also discuss how this ‘living’ set of guidelines will evolve to continually address new developments in neurophysiological assessment methods and multimodal integration of neurophysiological data with other data types.Peer reviewe
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