1,173 research outputs found

    Kehollistuneet vuorovaikutuskoreografiat. Kinesteettinen lÀhestymistapa ÀlykkÀiden ympÀristöjen suunnitteluun

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    Research investigates interaction design through application of the concept of choreography. Special attention is paid to assess what kind of influences technological designs have on the user’s body and movements. Choreographic approach to interaction design emphasizes the felt experience of movement as content to interaction design and offers methods for conducting multi-level choreographic analysis. The concept of kinesthesia, which refers to the felt sensation of movement, is regarded as the foundational concept for both understanding and realizing the choreographic analysis. Choreographic method is applied in studying a future vision of intelligent information and communication environments. Intelligent environment refers to development where objects in everyday environments become connected and form a communicating-actuating network that possess abilities to collect information on the environment and of its users, and enables processing of this information for serving the user’s needs. The research data consists of two visions on intelligent environments in video format, introduced by Microsoft. Visions are analyzed through choreographic analysis with intention to investigate interactions between the user, the intelligent environment and the computer system. Micro level choreography analysis focuses on how the user experiences choreographies as movement continuums. Also local level choreographies that address the broader interaction context will be analyzed. Task based analysis focuses on two functions, first, sending and fetching digital information and, second, real time re-modelling of data and visualizations. Phenomenological methodology that enabled embodiment of the choreographies through dancing was applied in the analysis. Dancing aimed at internalizing the choreographies and enabled the analysis of felt sensation of movement. Key finding of the study is that choreographic analysis and hermeneutics of the body work well to be utilized in tandem in conducting a case study research on intelligent ICT environments. Dancing is considered as choreographic practice that provides understanding on the unfolding of interactions in space, time and movement. Furthermore, dancing integrates the designer’s explicit technological information to the design context and highlights the kinesthetic dimension of interaction. Presented methods provide relevant support for defining technological systems in intelligent ICT environments that are grounded in the embodied experience of interaction. I suggest that ‘dancing as choreographic practice’ is to be applied in user-centered design of intelligent information and communication environments.Tutkimus tarkastelee vuorovaikutussuunnittelua koreografian kĂ€sitteen kautta. Koreografinen lĂ€hestymistapa tarkastelee teknologian kokonaisvaltaista ohjausvaikutusta kĂ€yttĂ€jĂ€n liikkeeseen teknologian kĂ€yttötilanteessa. Koreografinen suunnitteluote korostaa liikkeen kokemuksen huomioimisen tĂ€rkeyttĂ€ vuorovaikutussuunnittelussa ja tarjoaa menetelmiĂ€ monitasoisen vuorovaikutusanalyysin toteuttamiseen. Kinestesian kĂ€site, jolla tarkoitetaan liikkeen kokemista kehossa, nousee yhdeksi koreografisen lĂ€hestymistavan keskeisistĂ€ kĂ€sitteistĂ€. Sovellan koreografista menetelmÀÀ tulevaisuuden Ă€lykĂ€stĂ€ informaatio- ja kommunikaatioympĂ€ristöÀ kuvaavan vision tutkimiseen. ÄlykkÀÀllĂ€ ympĂ€ristöllĂ€ viittaan kehityskulkuun, jossa jokapĂ€ivĂ€isissĂ€ ympĂ€ristöissĂ€mme lĂ€snĂ€ oleva teknologia verkottuu, kykenee kerÀÀmÀÀn ja jakamaan tietoa ympĂ€ristöstĂ€ ja kĂ€yttĂ€jistĂ€ sekĂ€ mahdollistaa tiedon jalostuksen kĂ€yttĂ€jĂ€n tarpeita palvelevalla tavalla. Aineistona on kĂ€ytetty Microsoftin teknologiavisioita, joissa esitetyt kuvaukset Ă€lykkĂ€istĂ€ ympĂ€ristöistĂ€ sekĂ€ esimerkit kĂ€yttĂ€jĂ€n ja teknologian vĂ€lisistĂ€ liikkeellisistĂ€ vuorovaikutuksista nousevat analyysin kohteeksi. Analyysissa keskitytÀÀn ensinnĂ€kin kĂ€yttĂ€jĂ€n toteuttamien mikroliikkeiden jatkumon kokemuksen analyysiin. Toiseksi analysoidaan yksilön kokemusta paikallisen tason koreografioissa. TĂ€llĂ€ analyysitasolla huomiota kiinnitetÀÀn teknologista vuorovaikutusta laajemman vuorovaikutustapahtuman kontekstiin jolloin mm. sosiaaliset tapahtumat ja tilan vaikutus vuorovaikutukseen tulevat huomioiduksi. Analyysi toteutetaan tehtĂ€vĂ€perusteisena ja analyysi kĂ€sittÀÀ kaksi toimintoa: tiedostojen jakaminen ja vastaanottaminen sekĂ€ datan ja visualisointien muokkaus. Toteutin tutkimuksen nojaten fenomenologiseen metodologiaan, joka mahdollisti koreografioiden henkilökohtaisen omaksumisen tanssin eli tutkimuksen kohteena olevien vuorovaikutustapojen kehollisen harjoittamisen kautta. Teknologiavisioissa esitetyn liikemateriaalin perusteella jĂ€sentyi koreografia, jonka tanssiminen mahdollisti liiketiedon sisĂ€istĂ€misen ja vuorovaikutusten kehollisesti koettujen ulottuvuuksien arvioinnin. Tutkimus osoitti koreografisen analyysin ja osittain tanssimalla toteutetun ruumiin hermeneuttisen lĂ€hestymistavan soveltuvan hyvin sovellettavaksi yhdessĂ€ Ă€lykĂ€stĂ€ ympĂ€ristöÀ kĂ€sittelevĂ€ssĂ€ tapaustutkimuksessa. Tutkimuksen johtopÀÀtöksenĂ€ koreografisen menetelmĂ€n ja vuorovaikutusten kehollisen harjoittamisen todetaan auttavan suunnittelijaa tilassa, ajassa ja liikkeessĂ€ tapahtuvien vuorovaikutusten jĂ€sentĂ€misessĂ€, ja arvioimaan miten teknologisen jĂ€rjestelmĂ€n suunnitteluratkaisut vaikuttavat kĂ€yttĂ€jĂ€n kehoon ja liikkeeseen vuorovaikutustapahtumassa. EsitĂ€n ’tanssimista koreografisena kĂ€ytĂ€ntönÀ’ sovellettavaksi Ă€lykkĂ€iden ympĂ€ristöjen kĂ€yttĂ€jĂ€keskeisen suunnittelun menetelmĂ€nĂ€

    The Body-as-Data: Reimagining a Reality for Migrating Bodies Beyond the Limits of Europe’s Digital Borders Through Performance

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    This thesis sits within a triangulation of the themes of bodies, borders, and data. It is written during, and born of, a time where bodies and digital technology have become closely intertwined. I draw from three distinct areas of discourse: considering the body-as-data phenomenon, technology and its effects on border control, and digital technology’s relationship to dance and performance, in order to explore the various relationships between these three themes. The key concept that informs this research, the body-as-data, originates from Aneta Stojnić’s writing on the burgeoning of cyborgs in the 21st Century (2017) and their relation to the human subject. Her research into the political implications of technologically centred bodies paves the way for my own interpretation of the body-as-data, which acts as a dominant critical theoretical framework across this research. The overall aim of this thesis is therefore to ask how dance and movement practice might create an intervention whereby bodies as moving data are removed from their problematic fixed identities to create new narratives. This question has been investigated using a practice as research model, in which I collaborated with artist and refugee Tom Tegento. This thesis therefore explores both the creation and an in-depth reflection of two works which resulted from this collaboration: Uninvited (2021) and Contagion (2021).What follows in the written thesis is an analysis of these works through a specific lens which unpacks the digital and geographic recalibrations of the body in space which enable these works to become acts of choreographing evidence. The term ‘choreographing evidence’ advances the idea that performing bodies can produce evidence of perceived and alternative histories to consider how choreography which utilises new technologies can enable othered bodies to re-draw, re-claim and re- situate the self in culturally marked spaces through performative methods. Significantly, this concept emphasises an ability for bodies-as-data to shift across multiple sites and access multiple narratives. This thesis therefore offers an approach for performance which mobilises bodies-as-data in a way that reduces the violations enacted upon othered bodies by systems of control

    IoT Security Vulnerabilities and Predictive Signal Jamming Attack Analysis in LoRaWAN

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    Internet of Things (IoT) gains popularity in recent times due to its flexibility, usability, diverse applicability and ease of deployment. However, the issues related to security is less explored. The IoT devices are light weight in nature and have low computation power, low battery life and low memory. As incorporating security features are resource expensive, IoT devices are often found to be less protected and in recent times, more IoT devices have been routinely attacked due to high profile security flaws. This paper aims to explore the security vulnerabilities of IoT devices particularly that use Low Power Wide Area Networks (LPWANs). In this work, LoRaWAN based IoT security vulnerabilities are scrutinised and loopholes are identified. An attack was designed and simulated with the use of a predictive model of the device data generation. The paper demonstrated that by predicting the data generation model, jamming attack can be carried out to block devices from sending data successfully. This research will aid in the continual development of any necessary countermeasures and mitigations for LoRaWAN and LPWAN functionality of IoT networks in general

    Complex City Systems

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    Information and communications technology (ICT) is being exploited within cities to enable them to better compete in a global knowledge-based service-led economy. In the nineteenth and twentieth centuries, cities exploited large technical systems (LTSs) such as the telegraph, telephony, electrical networks, and other technologies to enhance their social and economic position. This paper examines how the LTS model applies to ICT deployments, including broadband network, municipal wireless, and related services, and how cities and city planners in the twenty-first century are using or planning to use these technologies. This paper also examines their motivations and expectations, the contribution to date, and the factors affecting outcomes. The findings extend the LTS model by proposing an increased role for organizations with respect to an individual agency. The findings show how organizations form themselves into networks that interact and influence the outcome of the system at the level of the city. The extension to LTS, in the context of city infrastructure, is referred to as the complex city system framework. This proposed framework integrates the role of these stakeholder networks, as well as that of the socioeconomic, technical, and spatial factors within a city, and shows how together they shape the technical system and its socioeconomic contribution. The CCS framework has been presented at Digital Cities Conferences in Eindhoven, Barcelona, Taiwan, London and at IBM’s Global Smart Cities Conference in Shanghai between 2010 and 2012. Its finding are timely in the context of major policy decisions on investments at regional, national and international level on ICT infrastructure and related service transformation, as well as the governance of such projects, their planning and their deployment

    Context-aware management of multi-device services in the home

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    MPhilMore and more functionally complex digital consumer devices are becoming embedded or scattered throughout the home, networked in a piecemeal fashion and supporting more ubiquitous device services. For example, activities such as watching a home video may require video to be streamed throughout the home and for multiple devices to be orchestrated and coordinated, involving multiple user interactions via multiple remote controls. The main aim of this project is to research and develop a service-oriented multidevice framework to support user activities in the home, easing the operation and management of multi-device services though reducing explicit user interaction. To do this, user contexts i.e., when and where a user activity takes place, and device orchestration using pre-defined rules, are being utilised. A service-oriented device framework has been designed in four phases. First, a simple framework is designed to utilise OSGi and UPnP functionality in order to orchestrate simple device operation involving device discovery and device interoperability. Second, the framework is enhanced by adding a dynamic user interface portal to access virtual orchestrated services generated through combining multiple devices. Third the framework supports context-based device interaction and context-based task initiation. Context-aware functionality combines information received from several sources such as from sensors that can sense the physical and user environment, from user-device interaction and from user contexts derived from calendars. Finally, the framework supports a smart home SOA lifecycle using pre-defined rules, a rule engine and workflows

    Cosmetic wear and affective responses in digital products: towards an understanding of what types of cosmetic wear cause what types of attitudinal responses from smartphone users

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    The manufacture of electronic consumer goods involves the consumption of a variety of materials. The outer skins of electronic goods are commonly manufactured using materials such as metal, plastic and glass. These types of materials, however, are being disposed of in landfill and are not being recycled, despite the introduction of the WEEE directive in 2012 (Waste Electrical and Electronic Equipment (DIRECTIVE 2012/19/EU, 2012)). Calculations by the Industry Council for Electronic Equipment Recycling (ICER), estimate that the amount of electronic products that are making their way into landfill is around 1 million tonnes a year in England alone (ICER, 2005). These skin materials and the attitudinal responses that users have when they reflect on cosmetic change, is the focus for the study that is detailed within this paper. The study is part of wider doctoral research where the aim is to identify if cosmetic changes in digital products alter replacement behaviours and product attachment. This is the first study to look at the affective material changes that occur on electronic devices and it is the first to elucidate a taxonomy of damage (TOD) which describes the variety of damage that occurs during the use phase of an electronic device. The second part of the study is an analysis of how these material changes affect the attitudinal responses of users and as such is retrospective

    Cloud Services and Application Opportunities

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    This paper presents a latest vision of cloud computing and identities various commercially available cloud services promising to deliver the infrastructure on demand; detines Cloud computing and provides the architectural detail and different types of clouds such as Blue Cloud built on IBM's massive scale computing initiatives, Google Cloud claimed that business can get started using Google Apps online pretty much instantly, salesforce.com cloud architecture consists of development as services, a set of development tools and APIs that enablesenterprisedeveloperstoeasilyharnessthepromise of the cloud computing. Cloud computing is changing the way we provision hardware and software for on-demand capacity fultillment and changing the way we develop web applications and make businessdecisions

    From openness to permeability: reframing open education in terms of positive liberty in the enactment of academic practices

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    This paper explores the idea of open education, focusing specifically on the concept of openness. Previous discussions of open education are reviewed, using Knox's discussion of ‘unfreedoms' as a critical lens. Contrasts are then drawn with the concept of ‘flexibility’, to illustrate ways in which openness could be developed. This leads to consideration of ideas from sociomaterial theory, focusing on networks and boundaries. A case study is then used to illustrate how these new developments play out empirically. The discussion then elaborates this in terms of ideas about mobility and fluidity. The paper concludes by arguing that the simplistic binary implied by ‘openness’ is largely irrelevant to the academic practices of teachers and learners. It is proposed that, instead, it should be replaced by a version that recognises the way individuals use infrastructures in pursuit of positive liberty. Such an alternative would help account for the various ways in which Universities are permeated by the personal, and vice versa

    The Sharing Economy: Friend or Foe?

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    The sharing economy is spreading rapidly worldwide in a number of industries and markets. The disruptive nature of this phenomenon has drawn mixed responses ranging from active conflict to adoption and assimilation. Yet, in spite of the growing attention to the sharing economy, we still do not know much about it. With the abundant enthusiasm about the benefits that the sharing economy can unleash and the weekly reminders about its dark side, further examination is required to determine the potential of the sharing economy while mitigating its undesirable side effects. The panel will join the ongoing debate about the sharing economy and contribute to the discourse with insights about how digital technologies are critical in shaping this turbulent ecosystem. Furthermore, we will define an agenda for future research on the sharing economy as it becomes part of the mainstream society as well as part of the IS research repertoire

    Plant-wide interoperability and decoupled, data-driven process control with message bus communication

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    Conventional industrial communication systems suffer from rigidness, inflexibility and lack of scalability. The environment is heterogeneous as the systems exchange data with a variety communication protocols, some of which are proprietary. This makes it laborious and expensive to reconfigure or upgrade the systems. As the solution, this article proposes a message-bus-based communication architecture to enable information exchange between systems regardless of their geographical location and position within the functional hierarchy of the plant. The architecture not only enables communication to cross the conventional physical borders but also provides scalability to growing data volumes and network sizes. As proofs of concept, the article presents a prototype in three environments: a copper smelter, a steel plant and a distillation column. The results suggest that the message-bus-based approach has potential to renew industrial communications, a core part of the fourth industrial revolution.H2020, 723661, COCO
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