87,444 research outputs found
Structural Agnostic Modeling: Adversarial Learning of Causal Graphs
A new causal discovery method, Structural Agnostic Modeling (SAM), is
presented in this paper. Leveraging both conditional independencies and
distributional asymmetries in the data, SAM aims at recovering full causal
models from continuous observational data along a multivariate non-parametric
setting. The approach is based on a game between players estimating each
variable distribution conditionally to the others as a neural net, and an
adversary aimed at discriminating the overall joint conditional distribution,
and that of the original data. An original learning criterion combining
distribution estimation, sparsity and acyclicity constraints is used to enforce
the end-to-end optimization of the graph structure and parameters through
stochastic gradient descent. Besides the theoretical analysis of the approach
in the large sample limit, SAM is extensively experimentally validated on
synthetic and real data
Releases as adverts : product discovery in video-games
Consumers do not have perfect information about products. Therefore, product discovery
plays a key role. I use the market for video-games to estimate the causal effect of the release
of a new game on the performance of an older game by the same company. I find that, in the
weeks before the release, the old game underperforms, which is consistent with a substitution
effect between the old and the new game. In the weeks after the release, the old game
increases performance significantly, which suggests that there is a backwards information
spillover. This average treatment effect can be as high as 20% in the number of owners.
Overall, I find that the release of a new game serves as a advert for the old game.Os consumidores nĂŁo tĂȘm informação perfeita sobre produtos, o que implica que a descoberta
de produtos Ă© essencial. Usando o mercado de video-jogos, eu estimo o efeito causal
do lançamento de um novo jogo no sucesso de um jogo pré-existente, produzido pela mesma
empresa. Nas semanas antes do lançamento, o jogo prĂ©-existente sofre em termos de nĂșmero
de utilizadores, o que é consistente com um efeito de substituição entre os dois jogos. Nas
semanas após o lançamento, o jogo pré-existente melhora substancialmente em termos de
nĂșmero de utilizadores, o que sugere que existe um efeito de transmissĂŁo de informação.
O efeito mĂ©dio de tratamento pode chegar a 20%. Em suma, eu encontro evidĂȘncia que o
lançamento de um novo jogo serve como publicidade para os jogos pré-existentes
Patterns, Information, and Causation
This paper articulates an account of causation as a collection of information-theoretic relationships between patterns instantiated in the causal nexus. I draw on Dennettâs account of real patterns to characterize potential causal relata as patterns with specific identification criteria and noise tolerance levels, and actual causal relata as those patterns instantiated at some spatiotemporal location in the rich causal nexus as originally developed by Salmon. I develop a representation framework using phase space to precisely characterize causal relata, including their degree of counterfactual robustness, causal profiles, causal connectivity, and privileged grain size. By doing so, I show how the philosophical notion of causation can be rendered in a format that is amenable for direct application of mathematical techniques from information theory such that the resulting informational measures are causal informational measures. This account provides a metaphysics of causation that supports interventionist semantics and causal modeling and discovery techniques
Building Machines That Learn and Think Like People
Recent progress in artificial intelligence (AI) has renewed interest in
building systems that learn and think like people. Many advances have come from
using deep neural networks trained end-to-end in tasks such as object
recognition, video games, and board games, achieving performance that equals or
even beats humans in some respects. Despite their biological inspiration and
performance achievements, these systems differ from human intelligence in
crucial ways. We review progress in cognitive science suggesting that truly
human-like learning and thinking machines will have to reach beyond current
engineering trends in both what they learn, and how they learn it.
Specifically, we argue that these machines should (a) build causal models of
the world that support explanation and understanding, rather than merely
solving pattern recognition problems; (b) ground learning in intuitive theories
of physics and psychology, to support and enrich the knowledge that is learned;
and (c) harness compositionality and learning-to-learn to rapidly acquire and
generalize knowledge to new tasks and situations. We suggest concrete
challenges and promising routes towards these goals that can combine the
strengths of recent neural network advances with more structured cognitive
models.Comment: In press at Behavioral and Brain Sciences. Open call for commentary
proposals (until Nov. 22, 2016).
https://www.cambridge.org/core/journals/behavioral-and-brain-sciences/information/calls-for-commentary/open-calls-for-commentar
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