70 research outputs found

    A novel educational model based on "knowing how to do" paradigm implemented in an academic makerspace

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    The design discipline is faced with radical changes related to new technologies and to an increasingly globalized world with more and more competitive markets. These factors are profoundly influencing methods and processes of design, and the knowledge and skills related to the designer's role. Consequently, the design educational models are radically changing. Today, one of the most impacting evolutions is related to rapid prototyping techniques, which are bringing design practice closer to the auto-production. This emerging trend cannot be anymore supported with traditional didactic approaches, but it is necessary to create spaces for allowing students to learn, design and experiment in a shared way. This paper presents the Polifactory Lab at Politecnico di Milano, an innovative makerspace established with the aim of creating a new research and teaching space. In this paper, the authors present the Polifactory Lab, its theoretical purposes, and some examples of didactic activities carried out in the lab

    Design and implementation of a cost-aware and smart oyster mushroom cultivation system

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    Mushrooms are a nutritious food source, which can play a crucial role in providing affordable sources of proteins, vitamins and minerals for people worldwide, but their cultivation requires extensive training and considerable relevant expertise in order to fine-tune multiple environmental parameters. Internally displaced people in the Northern regions of Syria rely on very small-scale traditional oyster mushroom production, which cannot meet their local demand. Many international and local non-governmental organizations (NGOs) working for Syrian refugees, work on mushroom cultivation projects. They have reported significant difficulties and challenges in mushroom cultivation amongst the targeted beneficiaries. Therefore, the two main questions driving this research are: (1) How can organic mushroom cultivation be promoted using a robust and affordable intelligent mushroom farming system? (2) How can organic mushroom farming practices be simplified to support internally displaced and refugee Syrians? This research evaluates the process of automating mushroom cultivation by designing and implementing a smart oyster (Pleurotus ostreatus) mushroom farming system to remotely monitor and manage environmental parameters, such as temperature, humidity, air quality and illumination, inside the farm. Furthermore, ready and dedicated user-friendly web interfaces were also implemented to enable farmers to remotely monitor and manage their farms through the Internet. As a result, a dependable and cost-effective intelligent oyster mushroom cultivation system was designed and implemented in this work. The system includes remote monitoring and management via user-friendly interfaces. This simplifies mushroom cultivation for not only refugees and displaced communities, but also for mushroom farmers in low-income countries. This work can contribute to the eradication of poverty and hunger, in line with the United Nations Sustainable Development Goals one and two

    "Arte Factus" : estudo e co-design socialmente consciente de artefatos digitais socioenativos

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    Orientador: Maria Cecília Calani BaranauskasTese (doutorado) - Universidade Estadual de Campinas, Instituto de ComputaçãoResumo: Atualmente, a tecnologia computacional tornou-se cada vez mais pervasiva por meio de computadores de diferentes tamanhos, formas e capacidades. Mas avanços tecnológicos, embora necessários, não são suficientes para tornar a interação com tecnologia computacional mais transparente, como preconizado pela computação ubíqua. Sistemas computacionais atuais ainda exigem um vocabulário técnico de entradas e saídas para serem utilizados. No campo da Interação Humano-Computador (IHC), a adoção da teoria da cognição enativa pode lançar luz sobre um novo paradigma de interação que preenche a lacuna entre ação e percepção. Sistemas computacionais enativos são um promissor tema de pesquisa, mas seu design e avaliação ainda são pouco explorados. Além disso, sistemas enativos, como já proposto na literatura, carecem de consideração do contexto social. O objetivo desta tese de doutorado é contribuir para o design de tecnologia computacional dentro de uma abordagem da cognição enativa, além de também sensível à aspectos sociais. Portanto, esta tese investiga os conceitos de sistemas enativos e socioenativos por meio do co-design de arte interativa e instalações. Para atingir esse objetivo, é proposto um arcabouço teórico-metodológico chamado "Arte Factus" para apoiar o estudo e o co-design socialmente consciente de artefatos digitais. O arcabouço "Arte Factus" foi utilizado em três estudos de design relatados nesta tese: InterArt, InstInt e InsTime. Esses estudos envolveram a participação de 105 estudantes de graduação e pós-graduação em Ciência da Computação e Engenharia de Computação no co-design de 19 instalações. O processo envolveu o uso de tecnologia pervasiva do tipo Faça-Você-Mesmo ("Do-It-Yourself, DIY"), e algumas dessas instalações foram estudadas em oficinas de prática situada que ocorreram em cenários educacionais (escola e museu exploratório de ciências). O arcabouço "Arte Factus", como a principal contribuição desta tese de doutorado, mostrou-se eficaz no apoio ao co-design socialmente consciente de instalações interativas que materializam o conceito de artefatos digitais socioenativos. Além disso, através do estudo dos artefatos criados no contexto desta investigação, esta tese também contribui para a construção teórica do conceito de sistemas socioenativosAbstract: Currently, computational technology has become more and more pervasive with computers of different sizes, shapes, and capacities. But technological advancements, although necessary, are not enough to make the interaction with computational technology more transparent, as preconized by the ubiquitous computing. Current computational systems still require a technical vocabulary of inputs and outputs to be interacted with. Within the field of Human-Computer Interaction (HCI), the adoption of the enactive cognition theory can shed light on a new interaction paradigm that bridges the gap between action and perception. Enactive computational systems are a promising subject of research, but their design and evaluation are still hardly explored. Furthermore, enactive systems as already proposed in the literature lack a social context consideration. The objective of this doctoral thesis is to contribute towards the design of computational technology within an enactive approach to cognition, while also being sensitive to social aspects. Therefore, this thesis investigates the concepts of enactive and socioenactive systems by enabling the co-design of interactive art installations. To achieve this objective, a theoretical-methodological framework named "Arte Factus" is proposed to support the study and socially aware co-design of digital artifacts. The "Arte Factus" framework was used in three design studies reported in this thesis: InterArt, InstInt, and InsTime. These studies involved the participation of 105 Computer Science and Computer Engineering undergraduate and graduate students in the co-design of 19 installations. The process involved the use of pervasive "Do-It-Yourself" (DIY) technology, and some of these installations were further studied in workshops of situated practice that took place in educational scenarios (school and exploratory science museum). The "Arte Factus" framework, as the main contribution of this doctoral thesis, has shown effective in supporting the socially aware co-design of interactive installations that materialize the concept of socioenactive digital artifacts. Moreover, through the study of the artifacts created in the context of this investigation, this thesis also contributes towards the theoretical construction of the concept of socioenactive systemsDoutoradoCiência da ComputaçãoDoutor em Ciência da Computação2017/06762-0FAPESPCAPE

    First exposure to Arduino through peer-coaching: Impact on students' attitudes towards programming

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    In this paper we report the work that jeKnowledge (Júnior Empresa da Faculdade de Ciências e Tecnologias da Universidade de Coimbra), a student-led initiative, has done in the ‘jeKnowledge academy’ courses to actively engage Portuguese high-school students in STEM education through hands-on projects based on the low-cost Arduino platform. F2F activities, based on a peer-assisted learning strategy, were complemented with tutorials and more advanced project suggestions in a blog. Pre and post surveys on students'' attitudes towards programming and peer-coaching were administered to pre-university and first year college participants, finding an overall increase in the Likert scale for all the programming-related constructs under study (confidence, interest, gender, usefulness and professional) after the introductory course. As regards the peer-based learning approach, younger students seemed to be more eager to be taught in a less formal way than their older counterparts. The course resulted in high degrees of satisfaction for both the student tutors and their tutees

    Trusted autonomous vehicles: an interactive exhibit

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    Recent surveys about autonomous vehicles show that the public is concerned about the safety consequences of system or equipment failures and the vehicles' reactions to unexpected situations. We believe that informing about the technology and quality, e.g., safety and reliability, of autonomous vehicles is paramount to improving public expectations, perception and acceptance. In this paper, we report on the design of an interactive exhibit to illustrate (1) basic technologies employed in autonomous vehicles, i.e., sensors and object classification; and (2) basic principles for ensuring their quality, i.e., employing software testing and simulations. We subsequently report on a public engagement event involving this exhibit at the Royal Society Summer Science Exhibition 2019 in the exhibit titled "Trusted Autonomous Vehicles". We describe the process of designing and developing the artefacts used in our exhibit, the theoretical background associated to them, the design of our stand, and the lessons learned. The activities and findings of this study can be used by other educators and researchers interested in promoting trust in autonomous vehicles among the general public

    Thinking- Skins

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    Under the guiding concept of a thinking skin, the research project examines the transferability of cyber-physical systems to the application field of façades. It thereby opens up potential increases in the performance of automated and adaptive façade systems and provides a conceptual framework for further research and development of intelligent building envelopes in the current age of digital transformation. The project is characterized by the influence of digital architectural design methods and the associated computational processing of information in the design process. The possible establishment of relationships and dependencies in an architecture understood as a system, in particular, are the starting point for the conducted investigation. With the available automation technologies, the possibility of movable building constructions, and existing computer-based control systems, the technical preconditions for the realisation of complex and active buildings exist today. Against this background, dynamic and responsive constructions that allow adaptations in the operation of the building are a current topic in architecture. In the application field of the building envelope, the need for such designs is evident, particularly with regards to the concrete field of adaptive façades. In its mediating role, the façade is confronted with the dynamic influences of the external microclimate of a building and the changing comfort demands of the indoor climate. The objective in the application of adaptive façades is to increase building efficiency by balancing dynamic influencing factors and requirements. Façade features are diverse and with the increasing integration of building services, both the scope of fulfilled façade functions and the complexity of today’s façades increase. One challenge is the coordination of adaptive functions to ensure effective reactions of the façade as a complete system. The ThinkingSkins research project identifies cyber-physical systems as a possible solution to this challenge. This involves the close integration of physical systems with their digital control. Important features are the decentralized organization of individual system constituents and their cooperation via an exchange of information. Developments in recent decades, such as the miniaturisation of computer technology and the availability of the Internet, have established the technical basis required for these developments. Cyber-physical systems are already employed in many fields of application. Examples are decentralized energy supply, or transportation systems with autonomous vehicles. The influence is particularly evident in the transformation of the industrial sector to Industry 4.0, where formerly mechatronic production plants are networked into intelligent technical systems with the aim of achieving higher and more flexible productivity. In the ThinkingSkins research project it is assumed that the implementation of cyber-physical systems based on the role model of cooperating production plants in IIndustry 4.0 can contribute to an increase in the performance of façades. Accordingly, the research work investigates a possible transfer of cyber-physical systems to the application field of building envelopes along the research question: How can cyber-physical systems be applied to façades, in order to enable coordinated adaptations of networked individual façade functions? To answer this question, four partial studies are carried out, which build upon each other. The first study is based on a literature review, in which the understanding and the state-of-the-art development of intelligent façade systems is examined in comparison to the exemplary field of application of cyber-physical systems in the manufacturing industry. In the following partial study, a second literature search identifies façade functions that can be considered as components of a cyber-physical façade due to their adaptive feasibility and their effect on the façade performance. For the evaluation of the adaptive capabilities, characteristics of their automated and adaptive implementation are assigned to the identified façade functions. The resulting superposition matrix serves as an organizational tool for the third investigation of the actual conditions in construction practice. In a multiple case study, realized façade projects in Germany are examined with regard to their degree of automation and adaptivity. The investigation includes interviews with experts involved in the projects as well as field studies on site. Finally, an experimental examination of the technical feasibility of cyber-physical façade systems is carried out through the development of a prototype. In the sense of an internet of façade functions, the automated adaptive façade functions ventilation, sun protection as well as heating and cooling are implemented in decentrally organized modules. They are connected to a digital twin and can exchange data with each other via a communication protocol. The research project shows that the application field of façades has not yet been exploited for the implementation of cyber-physical systems. With the automation technologies used in building practice, however, many technical preconditions for the development of cyber-physical façade systems already exist. Many features of such a system are successfully implemented within the study by the development of a prototype. The research project therefore comes to the conclusion that the application of cyber-physical systems to the façade is possible and offers a promising potential for the effective use of automation technologies. Due to the lack of artificial intelligence and machine learning strategies, the project does not achieve the goal of developing a façade in the sense of a true ThinkingSkin as the title indicates. A milestone is achieved by the close integration of the physical façade system with a decentralized and integrated control system. In this sense, the researched cyber-physical implementation of façades represents a conceptual framework for the realisation of corresponding systems in building practice, and a pioneer for further research of ThinkingSkins

    ThinkingSkins:

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    New technologies and automation concepts emerge in the digitalization of our environment. This is, for example, reflected by intelligent production systems in Industry 4.0. A core aspect of such systems is their cyber-physical implementation, which aims to increase productivity and flexibility through embedded computing capacities and the cooperation of decentrally networked production plants. This development stage of automation has not yet been achieved in the current state-of-the-art of façades. Being responsible for the execution of adaptive measures, façade automation is part of hierarchically and centrally organised Building Automation Systems (BAS). The research project ThinkingSkins is guided by the hypothesis that, aiming at an enhanced overall building performance, façades can be implemented as cyber-physical systems. Accordingly, it addresses the research question: How can cyber-physical systems be applied to façades, in order to enable coordinated adaptations of networked individual façade functions? The question is approached in four partial investigations. First, a comprehensive understanding of intelligent systems in both application fields, façades and Industry 4.0, is elaborated by a literature review. Subsequently, relevant façade functions are identified by a second literature review in a superposition matrix, which also incorporates characteristics for a detailed assessment of each function’s adaptive capacities. The third investigation focuses on existing conditions in building practice by means of a multiple case study analysis. Finally, the technical feasibility of façades implemented as cyber-physical systems is investigated by developing a prototype. The research project identifies the possibility and promising potential of cyberphysical façades. As result, the doctoral dissertation provides a conceptual framework for the implementation of such systems in building practice and for further research

    μGIM - Microgrid intelligent management system based on a multi-agent approach and the active participation of end-users

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    [ES] Los sistemas de potencia y energía están cambiando su paradigma tradicional, de sistemas centralizados a sistemas descentralizados. La aparición de redes inteligentes permite la integración de recursos energéticos descentralizados y promueve la gestión inclusiva que involucra a los usuarios finales, impulsada por la gestión del lado de la demanda, la energía transactiva y la respuesta a la demanda. Garantizar la escalabilidad y la estabilidad del servicio proporcionado por la red, en este nuevo paradigma de redes inteligentes, es más difícil porque no hay una única sala de operaciones centralizada donde se tomen todas las decisiones. Para implementar con éxito redes inteligentes, es necesario combinar esfuerzos entre la ingeniería eléctrica y la ingeniería informática. La ingeniería eléctrica debe garantizar el correcto funcionamiento físico de las redes inteligentes y de sus componentes, estableciendo las bases para un adecuado monitoreo, control, gestión, y métodos de operación. La ingeniería informática desempeña un papel importante al proporcionar los modelos y herramientas computacionales adecuados para administrar y operar la red inteligente y sus partes constituyentes, representando adecuadamente a todos los diferentes actores involucrados. Estos modelos deben considerar los objetivos individuales y comunes de los actores que proporcionan las bases para garantizar interacciones competitivas y cooperativas capaces de satisfacer a los actores individuales, así como cumplir con los requisitos comunes con respecto a la sostenibilidad técnica, ambiental y económica del Sistema. La naturaleza distribuida de las redes inteligentes permite, incentiva y beneficia enormemente la participación activa de los usuarios finales, desde actores grandes hasta actores más pequeños, como los consumidores residenciales. Uno de los principales problemas en la planificación y operación de redes eléctricas es la variación de la demanda de energía, que a menudo se duplica más que durante las horas pico en comparación con la demanda fuera de pico. Tradicionalmente, esta variación dio como resultado la construcción de plantas de generación de energía y grandes inversiones en líneas de red y subestaciones. El uso masivo de fuentes de energía renovables implica mayor volatilidad en lo relativo a la generación, lo que hace que sea más difícil equilibrar el consumo y la generación. La participación de los actores de la red inteligente, habilitada por la energía transactiva y la respuesta a la demanda, puede proporcionar flexibilidad en desde el punto de vista de la demanda, facilitando la operación del sistema y haciendo frente a la creciente participación de las energías renovables. En el ámbito de las redes inteligentes, es posible construir y operar redes más pequeñas, llamadas microrredes. Esas son redes geográficamente limitadas con gestión y operación local. Pueden verse como áreas geográficas restringidas para las cuales la red eléctrica generalmente opera físicamente conectada a la red principal, pero también puede operar en modo isla, lo que proporciona independencia de la red principal. Esta investigación de doctorado, realizada bajo el Programa de Doctorado en Ingeniería Informática de la Universidad de Salamanca, aborda el estudio y el análisis de la gestión de microrredes, considerando la participación activa de los usuarios finales y la gestión energética de lascarga eléctrica y los recursos energéticos de los usuarios finales. En este trabajo de investigación se ha analizado el uso de conceptos de ingeniería informática, particularmente del campo de la inteligencia artificial, para apoyar la gestión de las microrredes, proponiendo un sistema de gestión inteligente de microrredes (μGIM) basado en un enfoque de múltiples agentes y en la participación activa de usuarios. Esta solución se compone de tres sistemas que combinan hardware y software: el emulador de virtual a realidad (V2R), el enchufe inteligente de conciencia ambiental de Internet de las cosas (EnAPlug), y la computadora de placa única para energía basada en el agente (S4E) para permitir la gestión del lado de la demanda y la energía transactiva. Estos sistemas fueron concebidos, desarrollados y probados para permitir la validación de metodologías de gestión de microrredes, es decir, para la participación de los usuarios finales y para la optimización inteligente de los recursos. Este documento presenta todos los principales modelos y resultados obtenidos durante esta investigación de doctorado, con respecto a análisis de vanguardia, concepción de sistemas, desarrollo de sistemas, resultados de experimentación y descubrimientos principales. Los sistemas se han evaluado en escenarios reales, desde laboratorios hasta sitios piloto. En total, se han publicado veinte artículos científicos, de los cuales nueve se han hecho en revistas especializadas. Esta investigación de doctorado realizó contribuciones a dos proyectos H2020 (DOMINOES y DREAM-GO), dos proyectos ITEA (M2MGrids y SPEAR), tres proyectos portugueses (SIMOCE, NetEffiCity y AVIGAE) y un proyecto con financiación en cascada H2020 (Eco-Rural -IoT)

    Design and implementation of a cost-aware and smart oyster mushroom cultivation system

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    Mushrooms are a nutritious food source, which can play a crucial role in providing affordable sources of proteins, vitamins and minerals for people worldwide, but their cultivation requires extensive training and considerable relevant expertise in order to fine-tune multiple environmental parameters. Internally displaced people in the Northern regions of Syria rely on very small-scale traditional oyster mushroom production, which cannot meet their local demand. Many international and local non-governmental organizations (NGOs) working for Syrian refugees, work on mushroom cultivation projects. They have reported significant difficulties and challenges in mushroom cultivation amongst the targeted beneficiaries. Therefore, the two main questions driving this research are: (1) How can organic mushroom cultivation be promoted using a robust and affordable intelligent mushroom farming system? (2) How can organic mushroom farming practices be simplified to support internally displaced and refugee Syrians? This research evaluates the process of automating mushroom cultivation by designing and implementing a smart oyster (Pleurotus ostreatus) mushroom farming system to remotely monitor and manage environmental parameters, such as temperature, humidity, air quality and illumination, inside the farm. Furthermore, ready and dedicated user-friendly web interfaces were also implemented to enable farmers to remotely monitor and manage their farms through the Internet. As a result, a dependable and cost-effective intelligent oyster mushroom cultivation system was designed and implemented in this work. The system includes remote monitoring and management via user-friendly interfaces. This simplifies mushroom cultivation for not only refugees and displaced communities, but also for mushroom farmers in low-income countries. This work can contribute to the eradication of poverty and hunger, in line with the United Nations Sustainable Development Goals one and two

    Temperature and Humidity Control System with Air Conditioner Based on Fuzzy Logic and Internet of Things

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    Work is an activity that takes most of the day to earn a living and improve the standard of living. During work, many people have to work indoors, which can be a less comfortable and unhealthy place if the temperature and humidity are not well controlled. Unsuitable temperature and humidity conditions can negatively affect the health and comfort of workers, as well as interfere with productivity and work quality. However, the problem that often arises is the difficulty of controlling room temperature and humidity effectively, especially in rooms that are closed and do not get air circulation from outside. Therefore, an effective solution is needed to control the temperature and humidity of the room automatically and remotely via the internet. The contribution of this research is to develop an effective and efficient AC control system in controlling room temperature and humidity using Tsukamoto's Fuzzy Inference System (FIS) method and the Internet of Things (IoT). Tsukamoto's FIS is used to produce AC temperature values in room temperature and humidity control as measured by the DHT22 sensor directly integrated with the ESP32 microcontroller. This control system is monitored remotely using IoT concepts through a mobile application interface. The results of this study show that room temperature can be controlled under normal conditions, with an average change of -1.67°C and an overall average temperature of 25.95°C. While the average humidity is at a value of 80.16% which is included in the Wet set. This suggests that humidity cannot be controlled under normal conditions, so it still requires further development. In addition, it is also necessary to further investigate the effectiveness of the tool in various sizes and more complex layouts of rooms
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