8 research outputs found

    Sampling and quantization for optimal reconstruction

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2011.Cataloged from PDF version of thesis.Includes bibliographical references (p. 161-167).This thesis develops several approaches for signal sampling and reconstruction given different assumptions about the signal, the type of errors that occur, and the information available about the signal. The thesis first considers the effects of quantization in the environment of interleaved, oversampled multi-channel measurements with the potential of different quantization step size in each channel and varied timing offsets between channels. Considering sampling together with quantization in the digital representation of the continuous-time signal is shown to be advantageous. With uniform quantization and equal quantizer step size in each channel, the effective overall signal-to-noise ratio in the reconstructed output is shown to be maximized when the timing offsets between channels are identical, resulting in uniform sampling when the channels are interleaved. However, with different levels of accuracy in each channel, the choice of identical timing offsets between channels is in general not optimal, with better results often achievable with varied timing offsets corresponding to recurrent nonuniform sampling when the channels are interleaved. Similarly, it is shown that with varied timing offsets, equal quantization step size in each channel is in general not optimal, and a higher signal-to-quantization-noise ratio is often achievable with different levels of accuracy in the quantizers in different channels. Another aspect of this thesis considers nonuniform sampling in which the sampling grid is modeled as a perturbation of a uniform grid. Perfect reconstruction from these nonuniform samples is in general computationally difficult; as an alternative, this work presents a class of approximate reconstruction methods based on the use of time-invariant lowpass filtering, i.e., sinc interpolation. When the average sampling rate is less than the Nyquist rate, i.e., in sub-Nyquist sampling, the artifacts produced when these reconstruction methods are applied to the nonuniform samples can be preferable in certain applications to the aliasing artifacts, which occur in uniform sampling. The thesis also explores various approaches to avoiding aliasing in sampling. These approaches exploit additional information about the signal apart from its bandwidth and suggest using alternative pre-processing instead of the traditional linear time-invariant anti-aliasing filtering prior to sampling.by Shay Maymon.Ph.D

    Strategies for non-uniform rate sampling in digital control theory

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    This thesis is about digital control theory and presents an account of methods for enabling and analysing intentional non-uniform sampling in discrete compensators. Most conventional control algorithms cause numerical problems where data is collected at sampling rates that are substantially higher than the dynamics of the equivalent continuous-time operation that is being implemented. This is of relevant interest in applications of digital control, in which high sample rates are routinely dictated by the system stability requirements rather than the signal processing needs. Considerable recent progress in reducing the sample frequency requirements has been made through the use of non-uniform sampling schemes, so called alias-free signal processing. The approach prompts the simplification of complex systems and consequently enhances the numerical conditioning of the implementation algorithms that otherwise, would require very high uniform sample rates. Such means of signal representation and analysis presents a variety of options and thus is being researched and practiced in a number of areas in communications. However, the control communities have not yet investigated the use of intentional non-uniform sampling, and hence the ethos of this research project is to investigate the effectiveness of such sampling regimes, in the context of exploiting the benefits. Digital control systems exhibit bandwidth limitations enforced by their closed-loop frequency requirements, the calculation delays in the control algorithm and the interfacing conversion times. These limitations pave the way for additional phase lags within the control loop that demand very high sample rates. Since non-uniform sampling is propitious in reducing the sample frequency requirements of digital processing, it proffers the prospects of being utilised in achieving a higher control bandwidth without opting for very high uniform sample rates. The concept, to the author s knowledge, has not formally been studied and very few definite answers exist in control literature regarding the associated analysis techniques. The key contributions adduced in this thesis include the development and analysis of the control algorithm designed to accommodate intentional non-uniform sample frequencies. In addition, the implementation aspects are presented on an 8-bit microcontroller and an FPGA board. This work begins by establishing a brief historical perspective on the use of non-uniform sampling and its role for digital processing. The study is then applied to the problem of digital control design, and applications are further discoursed. This is followed by consideration of its implementation aspects on standard hardware.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    High-accuracy switched-capacitor techniques applied to filter and ADC design

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    Enhancing Visual and Gestural Fidelity for Effective Virtual Environments

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    A challenge for the virtual reality (VR) industry is facing is that VR is not immersive enough to make people feel a genuine sense of presence: the low frame rate leads to dizziness and the lack of human body visualization limits the human-computer interaction. In this dissertation, I present our research on enhancing visual and gestural fidelity in the virtual environment. First, I present a new foveated rendering technique: Kernel Foveated Rendering (KFR), which parameterizes foveated rendering by embedding polynomial kernel functions in log-polar space. This GPU-driven technique uses parameterized foveation that mimics the distribution of photoreceptors in the human retina. I present a two-pass kernel foveated rendering pipeline that maps well onto modern GPUs. I have carried out user studies to empirically identify the KFR parameters and have observed a 2.8x-3.2x speedup in rendering on 4K displays. Second, I explore the rendering acceleration through foveation for 4D light fields, which captures both the spatial and angular rays, thus enabling free-viewpoint rendering and custom selection of the focal plane. I optimize the KFR algorithm by adjusting the weight of each slice in the light field, so that it automatically selects the optimal foveation parameters for different images according to the gaze position. I have validated our approach on the rendering of light fields by carrying out both quantitative experiments and user studies. Our method achieves speedups of 3.47x-7.28x for different levels of foveation and different rendering resolutions. Thirdly, I present a simple yet effective technique for further reducing the cost of foveated rendering by leveraging ocular dominance - the tendency of the human visual system to prefer scene perception from one eye over the other. Our new approach, eye-dominance-guided foveated rendering (EFR), renders the scene at a lower foveation level (with higher detail) for the dominant eye than the non-dominant eye. Compared with traditional foveated rendering, EFR can be expected to provide superior rendering performance while preserving the same level of perceived visual quality. Finally, I present an approach to use an end-to-end convolutional neural network, which consists of a concatenation of an encoder and a decoder, to reconstruct a 3D model of a human hand from a single RGB image. Previous research work on hand mesh reconstruction suffers from the lack of training data. To train networks with full supervision, we fit a parametric hand model to 3D annotations, and we train the networks with the RGB image with the fitted parametric model as the supervision. Our approach leads to significantly improved quality compared to state-of-the-art hand mesh reconstruction techniques

    The vertebrate retina: a functional review

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    In this report, we summarize the major properties of retinal filtering and organization, as understood by numerous experiments and models over the last decades. For this review, we take a functional approach, trying to answer this apparently simple question: What are the main characteristics of the retinal output in terms of signal processing, which should be retained in a functional model

    Content-prioritised video coding for British Sign Language communication.

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    Video communication of British Sign Language (BSL) is important for remote interpersonal communication and for the equal provision of services for deaf people. However, the use of video telephony and video conferencing applications for BSL communication is limited by inadequate video quality. BSL is a highly structured, linguistically complete, natural language system that expresses vocabulary and grammar visually and spatially using a complex combination of facial expressions (such as eyebrow movements, eye blinks and mouth/lip shapes), hand gestures, body movements and finger-spelling that change in space and time. Accurate natural BSL communication places specific demands on visual media applications which must compress video image data for efficient transmission. Current video compression schemes apply methods to reduce statistical redundancy and perceptual irrelevance in video image data based on a general model of Human Visual System (HVS) sensitivities. This thesis presents novel video image coding methods developed to achieve the conflicting requirements for high image quality and efficient coding. Novel methods of prioritising visually important video image content for optimised video coding are developed to exploit the HVS spatial and temporal response mechanisms of BSL users (determined by Eye Movement Tracking) and the characteristics of BSL video image content. The methods implement an accurate model of HVS foveation, applied in the spatial and temporal domains, at the pre-processing stage of a current standard-based system (H.264). Comparison of the performance of the developed and standard coding systems, using methods of video quality evaluation developed for this thesis, demonstrates improved perceived quality at low bit rates. BSL users, broadcasters and service providers benefit from the perception of high quality video over a range of available transmission bandwidths. The research community benefits from a new approach to video coding optimisation and better understanding of the communication needs of deaf people
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