330 research outputs found

    [Subject benchmark statement]: computing

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    Immersive Journalism as Storytelling

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    "This book sets out cutting-edge new research and examines future prospects on 360-degree video, virtual reality (VR), and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives. Featuring contributions from a diverse range of scholars, Immersive Journalism as Storytelling highlights both the opportunities and the challenges presented by this form of storytelling. The book discusses how immersive journalism has the potential to reach new audiences, change the way stories are told, and provide more interactivity within the news industry. Aside from generating deeper emotional reactions and global perspectives, the book demonstrates how it can also diversify and upskill the news industry. Further contributions address the challenges, examining how immersive storytelling calls for reassessing issues of journalism ethics and truthfulness, transparency, privacy, manipulation, and surveillance, and questioning what it means to cover reality when a story is told in virtual reality. Chapters are grounded in empirical data such as content analyses and expert interviews, alongside insightful case studies that discuss Euronews, Nonny de la Peña’s Project Syria, and The New York Times’ NYTVR application. This book is written for journalism teachers, educators, and students, as well as scholars, politicians, lawmakers, and citizens with an interest in emerging technologies for media practice.

    The Game Situation:An object-based game analysis framework

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    Twenty Questions About Design Behavior for Sustainability

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    Elsewhere: impressions of sense & nonsense

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    I’m not going to give it all away up front, but here are a few things you’ll find inside: a flower that tastes like peppermint, a book that smells like sunscreen, a silver orb that purrs, a woman becoming a tree, a shy rainbow, and a hat that is also a disguise. There are lists, letters, dreams, and notes. I hope there aren’t typos, but I’m only human, after all. There is sense, and there is also nonsense. If you decide to join me here, we will wander elsewhere — across different kinds of terrain, into sensory experiences, between mediums, and towards collective imagination. I will point out the ways we interact with these spaces & places: how we use our bodies to access them, our senses to interpret them, and our stories to give them meaning. I’ll talk about how much I like videogames, colors, forests, and friends. Occasionally, I’ll use big words, like “phenomenological,” to impress you. But you are smart, and I might not teach you anything new! I would like for you to think about this as the start of a journey. Did you bring everything you need? You have my permission to meander — drift in any order, direction, or logic that suits you — but I hope you won’t leave without considering the urgent work of thinking about and caring for our deep entanglement with a damaged world

    Immersive Journalism as Storytelling

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    "This book sets out cutting-edge new research and examines future prospects on 360-degree video, virtual reality (VR), and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives. Featuring contributions from a diverse range of scholars, Immersive Journalism as Storytelling highlights both the opportunities and the challenges presented by this form of storytelling. The book discusses how immersive journalism has the potential to reach new audiences, change the way stories are told, and provide more interactivity within the news industry. Aside from generating deeper emotional reactions and global perspectives, the book demonstrates how it can also diversify and upskill the news industry. Further contributions address the challenges, examining how immersive storytelling calls for reassessing issues of journalism ethics and truthfulness, transparency, privacy, manipulation, and surveillance, and questioning what it means to cover reality when a story is told in virtual reality. Chapters are grounded in empirical data such as content analyses and expert interviews, alongside insightful case studies that discuss Euronews, Nonny de la Peña’s Project Syria, and The New York Times’ NYTVR application. This book is written for journalism teachers, educators, and students, as well as scholars, politicians, lawmakers, and citizens with an interest in emerging technologies for media practice.

    Synergy in the systemic approach to architectural performance: the integral multi- and cross-layered agencies in eco-systemic generative design processes of the post-anthropocene

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    This article integrates a series of diverse projects that together exemplify and interpret the Systemic Approach to Architectural Performance (SAAP) that has been developed by the author. SAAP is a fusion of several process-based fields and their media, involving namely: a) ‘Systems Oriented Design’; b) ‘Performance Oriented Architecture’; 3) ‘Prototypical Urban Interventions’; d) ‘Time-Based Design’; e) ‘Service Design’; f) ‘Co-Design, Co-Creation and DIY’. The article presents SAAP’s relations to these fields and concludes with their integration and synergy in a ‘Real Life Co-Design Laboratory’ where collaborative and collective processes are seen as the resulting design objects

    Immersive Journalism as Storytelling

    Get PDF
    This book sets out cutting-edge new research and examines future prospects on 360-degree video, virtual reality (VR), and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives. Featuring contributions from a diverse range of scholars, Immersive Journalism as Storytelling highlights both the opportunities and the challenges presented by this form of storytelling. The book discusses how immersive journalism has the potential to reach new audiences, change the way stories are told, and provide more interactivity within the news industry. Aside from generating deeper emotional reactions and global perspectives, the book demonstrates how it can also diversify and upskill the news industry. Further contributions address the challenges, examining how immersive storytelling calls for reassessing issues of journalism ethics and truthfulness, transparency, privacy, manipulation, and surveillance, and questioning what it means to cover reality when a story is told in virtual reality. Chapters are grounded in empirical data such as content analyses and expert interviews alongside insightful case studies that discuss Euronews, Nonny de la Peña’s Project Syria, and The New York Times’ VR application NYTVR. This book is written for journalism teachers, educators, and students as well as scholars, politicians, lawmakers, and citizens with an interest in emerging technologies for media practice

    Social Media & Place Making

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    My research addresses the intersection of two concepts: urban transformation and place making. Firstly, concerning Urban transformation, there is the crisis of the city that has created vacant and underused spaces. These areas invite interventions from the local communities and bottom-up solutions to real, local and social problems. Secondly, regarding the relation between people and surroundings, I consider place making that is a process intrinsically connected with socio-spatial relations of a community. In my thesis digital transformation is the interpretation key of the two concepts, technologies, new media and the increased interaction between local actors. The aim of this project is to verify the role of internet technology and social media in the process of place making. As part of the study there will be an interrogation about the social media: how digital networks changed the relations of space with the general public
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