23 research outputs found

    Into the future : inspiring and stimulating users\u27 creativity

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    This paper proposes a new approach to engaging and stimulating users in the requirements analysis process when developing a new information system &ndash; an ICT innovation for business. The approach is based on a synthesis of a constructivist learning theory and a creativity education theory. In contrast to previous approaches in which the systems analyst elicits requirements from the user, in the proposed approach, the user is engaged and stimulated to become a proactive and creative learner in the process of identifying and discovering their business problem as well as exploring opportunities to apply ICT innovations to solve the problem.Two experiential digital simulations are described as a proof of concept to demonstrate the proposed approach a learning environment. Learning from the case study suggests that both systems analyst and business users can be stimulated to be active learners in their discovery of problem, creative ideas and problem solutions in requirements elicitation and discovery.<br /

    DREAMER : a Design Rationale Environment for Argumentation, Modeling and Engineering Requirements

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    International audienceRequirements engineering for interactive systems remains a cumbersome task still under-supported by notations, development processes and tools. Indeed, in the field of HCI, the most common practice is to perform user testing to assess the compatibility between the designed system and its intended user. Other approaches such as scenario-based design promote a design process based on the analysis of the actual use of a technology in and activities. Some of them also support a critical element in the development of interactive systems: creativity]. However, these approaches do not provide any support for a) the definition of a set of requirements that have to be fulfilled by the system under design and b) as a consequence for assessing which of these requirements are actually embedded in the system and which ones have been discarded (traceability and coverage aspects). This paper proposes a tool-supported notation for addressing these problems of traceability and coverage of both requirements and design options during the development process of interactive systems. These elements are additionally integrated within a more global approach aiming at providing notations and tools for supporting a rationalized design of interactive systems following a model-based approach. Our approach combines and extends previous work on rational design and requirements engineering. The current contribution, DREAMER, makes possible to relate design options with both functional and non functional requirements. The approach is illustrated by real size case study from large civil aircraft cockpit applications

    Metodología para especificación de requisitos en proyectos de explotación de información

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    Este proyecto tiene como objetivo general definir una metodología de educción de requisitos para proyectos de explotación de información que permita ser integral al ciclo de vida de este tipo de proyectos. Se considera que el proyecto implica investigación básica en la definición del proceso de educción de requisitos de este tipo de proyectos.Eje: Ingeniería de Software y Base de DatosRed de Universidades con Carreras en Informática (RedUNCI

    Metodología para especificación de requisitos en proyectos de explotación de información

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    Este proyecto tiene como objetivo general definir una metodología de educción de requisitos para proyectos de explotación de información que permita ser integral al ciclo de vida de este tipo de proyectos. Se considera que el proyecto implica investigación básica en la definición del proceso de educción de requisitos de este tipo de proyectos.Eje: Ingeniería de Software y Base de DatosRed de Universidades con Carreras en Informática (RedUNCI

    Metodología para especificación de requisitos en proyectos de explotación de información

    Get PDF
    Este proyecto tiene como objetivo general definir una metodología de educción de requisitos para proyectos de explotación de información que permita ser integral al ciclo de vida de este tipo de proyectos. Se considera que el proyecto implica investigación básica en la definición del proceso de educción de requisitos de este tipo de proyectos.Eje: Ingeniería de Software y Base de Dato
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