11,300 research outputs found

    Improvement of Image Alignment Using Camera Attitude Information

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    We discuss a proposed technique for incorporation of information from a variety of sensors in a video imagery processing pipeline. The auxiliary information allows one to simplify computations, effectively reducing the number of independent parameters in the transformation model. The mosaics produced by this technique are adequate for many applications, in particular habitat mapping. The algorithm, demonstrated through simulations and hardware configuration, is described in detai

    Challenges in video based object detection in maritime scenario using computer vision

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    This paper discusses the technical challenges in maritime image processing and machine vision problems for video streams generated by cameras. Even well documented problems of horizon detection and registration of frames in a video are very challenging in maritime scenarios. More advanced problems of background subtraction and object detection in video streams are very challenging. Challenges arising from the dynamic nature of the background, unavailability of static cues, presence of small objects at distant backgrounds, illumination effects, all contribute to the challenges as discussed here

    Sensor-Assisted Video Mosaicing for Seafloor Mapping

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    This paper discusses a proposed processing technique for combining video imagery with auxiliary sensor information. The latter greatly simplifies image processing by reducing complexity of the transformation model. The mosaics produced by this technique are adequate for many applications, in particular habitat mapping. The algorithm is demonstrated through simulations and hardware configuration is described

    Inertial-sensor bias estimation from brightness/depth images and based on SO(3)-invariant integro/partial-differential equations on the unit sphere

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    Constant biases associated to measured linear and angular velocities of a moving object can be estimated from measurements of a static scene by embedded brightness and depth sensors. We propose here a Lyapunov-based observer taking advantage of the SO(3)-invariance of the partial differential equations satisfied by the measured brightness and depth fields. The resulting asymptotic observer is governed by a non-linear integro/partial differential system where the two independent scalar variables indexing the pixels live on the unit sphere of the 3D Euclidian space. The observer design and analysis are strongly simplified by coordinate-free differential calculus on the unit sphere equipped with its natural Riemannian structure. The observer convergence is investigated under C^1 regularity assumptions on the object motion and its scene. It relies on Ascoli-Arzela theorem and pre-compactness of the observer trajectories. It is proved that the estimated biases converge towards the true ones, if and only if, the scene admits no cylindrical symmetry. The observer design can be adapted to realistic sensors where brightness and depth data are only available on a subset of the unit sphere. Preliminary simulations with synthetic brightness and depth images (corrupted by noise around 10%) indicate that such Lyapunov-based observers should be robust and convergent for much weaker regularity assumptions.Comment: 30 pages, 6 figures, submitte

    Virtual Exploration of Underwater Archaeological Sites : Visualization and Interaction in Mixed Reality Environments

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    This paper describes the ongoing developments in Photogrammetry and Mixed Reality for the Venus European project (Virtual ExploratioN of Underwater Sites, http://www.venus-project.eu). The main goal of the project is to provide archaeologists and the general public with virtual and augmented reality tools for exploring and studying deep underwater archaeological sites out of reach of divers. These sites have to be reconstructed in terms of environment (seabed) and content (artifacts) by performing bathymetric and photogrammetric surveys on the real site and matching points between geolocalized pictures. The base idea behind using Mixed Reality techniques is to offer archaeologists and general public new insights on the reconstructed archaeological sites allowing archaeologists to study directly from within the virtual site and allowing the general public to immersively explore a realistic reconstruction of the sites. Both activities are based on the same VR engine but drastically differ in the way they present information. General public activities emphasize the visually and auditory realistic aspect of the reconstruction while archaeologists activities emphasize functional aspects focused on the cargo study rather than realism which leads to the development of two parallel VR demonstrators. This paper will focus on several key points developed for the reconstruction process as well as both VR demonstrators (archaeological and general public) issues. The ?rst developed key point concerns the densi?cation of seabed points obtained through photogrammetry in order to obtain high quality terrain reproduction. The second point concerns the development of the Virtual and Augmented Reality (VR/AR) demonstrators for archaeologists designed to exploit the results of the photogrammetric reconstruction. And the third point concerns the development of the VR demonstrator for general public aimed at creating awareness of both the artifacts that were found and of the process with which they were discovered by recreating the dive process from ship to seabed

    A Variational Stereo Method for the Three-Dimensional Reconstruction of Ocean Waves

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    We develop a novel remote sensing technique for the observation of waves on the ocean surface. Our method infers the 3-D waveform and radiance of oceanic sea states via a variational stereo imagery formulation. In this setting, the shape and radiance of the wave surface are given by minimizers of a composite energy functional that combines a photometric matching term along with regularization terms involving the smoothness of the unknowns. The desired ocean surface shape and radiance are the solution of a system of coupled partial differential equations derived from the optimality conditions of the energy functional. The proposed method is naturally extended to study the spatiotemporal dynamics of ocean waves and applied to three sets of stereo video data. Statistical and spectral analysis are carried out. Our results provide evidence that the observed omnidirectional wavenumber spectrum S(k) decays as k-2.5 is in agreement with Zakharov's theory (1999). Furthermore, the 3-D spectrum of the reconstructed wave surface is exploited to estimate wave dispersion and currents
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