743 research outputs found

    A hierarchical anti-Hebbian network model for the formation of spatial cells in three-dimensional space.

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    Three-dimensional (3D) spatial cells in the mammalian hippocampal formation are believed to support the existence of 3D cognitive maps. Modeling studies are crucial to comprehend the neural principles governing the formation of these maps, yet to date very few have addressed this topic in 3D space. Here we present a hierarchical network model for the formation of 3D spatial cells using anti-Hebbian network. Built on empirical data, the model accounts for the natural emergence of 3D place, border, and grid cells, as well as a new type of previously undescribed spatial cell type which we call plane cells. It further explains the plausible reason behind the place and grid-cell anisotropic coding that has been observed in rodents and the potential discrepancy with the predicted periodic coding during 3D volumetric navigation. Lastly, it provides evidence for the importance of unsupervised learning rules in guiding the formation of higher-dimensional cognitive maps

    Neurophysiology

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    Contains research objectives and summary of research on seventeen research projects and reports on four research projects.National Institutes of Health (Grant 5 TOl EY00090-02)Bell Telephone Laboratories, Inc. (Grant)National Institutes of Health (Grant 5 ROI EY01149-03)National Institutes of Health (Grant NS 12307-01)National Institutes of Health (Grant 1 K04 NS00010

    Derivation and modelling hue uniformity and development of the IPT color space

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    Metric color spaces have been determined to be significantly non-uniform in the hue attribute of color appearance. Several independent sources have confirmed the non-uniformity. A data set was obtained during the course of this thesis work that contains the largest sampling of color space to date which can be used to compare models of color appearance. The data set obtained was compared to existing data sets and found to correspond closely. Lookup table methods were employed to test significant differences between data sets. A simple modeling approach was taken based on commonly understood color space models and knowledge of the visual system. Several color spaces can be derived using the simple model, and one was chosen that models hue uniformity very well and has other desirable attributes. This new color space is named IPT. Many visual data sets were plotted in the IPT color space and all show improved performance over industry standard color spaces. The IPT color space has applications in color data representation, gamut mapping, and color appearance modeling

    Crowd-sourced data and its applications for new algorithms in photographic imaging

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    This thesis comprises two main themes. The first of these is concerned primarily with the validity and utility of data acquired from web-based psychophysical experiments. In recent years web-based experiments, and the crowd-sourced data they can deliver, have been rising in popularity among the research community for several key reasons – primarily ease of administration and easy access to a large population of diverse participants. However, the level of control with which traditional experiments are performed, and the severe lack of control we have over web-based alternatives may lead us to believe that these benefits come at the cost of reliable data. Indeed, the results reported early in this thesis support this assumption. However, we proceed to show that it is entirely possible to crowd-source data that is comparable with lab-based results. The second theme of the thesis explores the possibilities presented by the use of crowd-sourced data, taking a popular colour naming experiment as an example. After using the crowd-sourced data to construct a model for computational colour naming, we consider the value of colour names as image descriptors, with particular relevance to illuminant estimation and object indexing. We discover that colour names represent a particularly useful quantisation of colour space, allowing us to construct compact image descriptors for object indexing. We show that these descriptors are somewhat tolerant to errors in illuminant estimation and that their perceptual relevance offers even further utility. We go on to develop a novel algorithm which delivers perceptually-relevant, illumination-invariant image descriptors based on colour names

    High Efficiency and Wide Color Gamut Liquid Crystal Displays

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    Liquid crystal display (LCD) has become ubiquitous and indispensable in our daily life. Recently, it faces strong competition from organic light emitting diode (OLED). In order to maintain a strong leader position, LCD camp has an urgent need to enrich the color performance and reduce the power consumption. This dissertation focuses on solving these two emerging and important challenges. In the first part of the dissertation we investigate the quantum dot (QD) technology to improve the both the color gamut and the light efficiency of LCD. QD emits saturated color and grants LCD the capability to reproduce color vivid images. Moreover, the QD emission spectrum can be custom designed to match to transmission band of color filters. To fully take advantage of QD\u27s unique features, we propose a systematic modelling of the LCD backlight and optimize the QD spectrum to simultaneously maximize the color gamut and light efficiency. Moreover, QD enhanced LCD demonstrates several advantages: excellent ambient contrast, negligible color shift and controllable white point. Besides three primary LCD, We also present a spatiotemporal four-primary QD enhanced LCD. The LCD\u27s color is generated partially from time domain and partially from spatial domain. As a result, this LCD mode offers 1.5× increment in spatial resolution, 2× brightness enhancement, slightly larger color gamut and mitigated LC response requirement (~4ms). It can be employed in the commercial TV to meet the challenging Energy star 6 regulation. Besides conventional LCD, we also extend the QD applications to liquid displays and smart lighting devices. The second part of this dissertation focuses on improving the LCD light efficiency. Conventional LCD system has fairly low light efficiency (4%~7%) since polarizers and color filters absorb 50% and 67% of the incoming light respectively. We propose two approaches to reduce the light loss within polarizers and color filters. The first method is a polarization preserving backlight system. It can be combined with linearly polarized light source to boost the LCD efficiency. Moreover, this polarization preserving backlight offers high polarization efficiency (~77.8%), 2.4× on-axis luminance enhancement, and no need for extra optics films. The second approach is a LCD backlight system with simultaneous color/polarization recycling. We design a novel polarizing color filter with high transmittance ( \u3e 90%), low absorption loss (~3.3%), high extinction ratio (\u3e10,000:1) and large angular tolerance (up to ±50˚). This polarizing color filter can be used in LCD system to introduce the color/polarization recycling and accordingly boost LCD efficiency by ~3 times. These two approaches open new gateway for ultra-low power LCDs. In the final session of this dissertation, we demonstrate a low power and color vivid reflective liquid crystal on silicon (LCOS) display with low viscosity liquid crystal mixture. Compared with commercial LC material, the new LC mixture offers ~4X faster response at 20oC and ~8X faster response at -20°C. This fast response LC material enables the field-sequential-color (FSC) driving for power saving. It also leads to several attractive advantages: submillisecond response time at room temperature, vivid color even at -20oC, high brightness, excellent ambient contrast ratio, and suppressed color breakup. With this material improvement, LCOS display can be promising for the emerging wearable display market

    Human-centered display design : balancing technology & perception

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    Scientific visualization using Pixar\u27s RenderMan

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    This thesis will attempt to visualize astrophysical data that is proprocessed and formatted by the Spiegel software using Pixar\u27s RenderMan. The output will consist of a large set of points and data associated with each point. The goal is to create images that are both informative and aesthetically pleasing to the viewer. This has been done many times before with software rendering and APIs such as OpenGL or JOGL. This thesis will use Pixar\u27s Photorealistic RenderMan, or PRMan for short, as a renderer. PRMan is an industry proven standard renderer that is based on the RenderMan Interface Specification which has been in development since 1989. The original version was released in September of 1989 and the latest specification, version 3.2 was published in 2005. Since aesthetics is a subjective quality based on the viewers\u27 preference, the only way to determine if an image is aesthetically pleasing is to survey a general population. The thesis includes an experiment to assess the quality of the new renders

    High Dynamic Range (HDR) Display Perception

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    Displays have undergone a huge development in the last several decades. From cathode-ray tube (CRT), liquid crystal display (LCD), to organic light-emitting diode (OLED), even Q-OLED, the new configurations of the display bring more and more functions into industry and daily life. In the recent several years, high dynamic range (HDR) displays become popular. HDR displays usually refer to that the black level of the display is darker and the peak being brighter compared with the standard dynamic range (SDR) display. Traditionally, the peak luminance level can be used as the white in characterization and calibration. However, for HDR displays, the peak luminance is higher than the traditional diffuse white level. Exploration of the perceptual diffuse white in HDR image when presented in displays is proposed, which can be beneficial to the characterizing and the optimizing the usage of the HDR display. Moreover, in addition to the ``diffuse white , 3D color gamut volume can be calculated in some specific color appearance models. Calculation and modeling of the 3D color gamut volume can be very useful for display design and better characterizing display color reproduction capability. Furthermore, the perceptional color gamut volume can be measured through psychophysical experiments. Comparison between the perceptional color gamut volume and the theoretical 3D gamut volume calculations will reveal some insights for optimizing the usage of HDR displays. Another advantage of the HDR display is its darker black compared with the SDR display. Compared with the real black object, what level of black is `perfect\u27 enough in displays? Experiments were proposed and conducted to evaluate that if the HDR display is capable of showing ``perfect black for different types of background images/patterns. A glare-based model was proposed to predict the visual ``perfect black. Additionally, the dynamic range of human vision system is very large. However, the simultaneous dynamic range of human vision system is much smaller and is important for the fine tuning usage of HDR displays. The simultaneous dynamic range was measured directly for different stimulus sizes. Also, it was found that the simultaneous dynamic range was peak luminance level dependent. A mathematical model was proposed based on the experimental data to predict the simultaneous dynamic range. Also the spatial frequency effect of the target pattern on the simultaneous dynamic range was measured and modeled. The four different assessments about HDR displays perception would provide experimental data and models for a better understanding of HDR perception and tuning of the HDR display

    Computer mediated colour fidelity and communication

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    Developments in technology have meant that computercontrolled imaging devices are becoming more powerful and more affordable. Despite their increasing prevalence, computer-aided design and desktop publishing software has failed to keep pace, leading to disappointing colour reproduction across different devices. Although there has been a recent drive to incorporate colour management functionality into modern computer systems, in general this is limited in scope and fails to properly consider the way in which colours are perceived. Furthermore, differences in viewing conditions or representation severely impede the communication of colour between groups of users. The approach proposed here is to provide WYSIWYG colour across a range of imaging devices through a combination of existing device characterisation and colour appearance modeling techniques. In addition, to further facilitate colour communication, various common colour notation systems are defined by a series of mathematical mappings. This enables both the implementation of computer-based colour atlases (which have a number of practical advantages over physical specifiers) and also the interrelation of colour represented in hitherto incompatible notations. Together with the proposed solution, details are given of a computer system which has been implemented. The system was used by textile designers for a real task. Prior to undertaking this work, designers were interviewed in order to ascertain where colour played an important role in their work and where it was found to be a problem. A summary of the findings of these interviews together with a survey of existing approaches to the problems of colour fidelity and communication in colour computer systems are also given. As background to this work, the topics of colour science and colour imaging are introduced
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