9 research outputs found

    Website Technology Trends for Augmented Reality Development

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    Augmented reality (AR) is a technology that is gaining increasing attention from academics and industry. AR is relied upon to be an innovative technology to enrich ways of interacting with the physical and cyberspace around users that can enhance user experience in various fields. Platforms for AR applications are usually hardware based and mobile based, for mobile applications AR is usually based. AR-based hardware requires quite expensive support, this is seen from the rendering space requirements and this makes it inflexible while AR-based applications on mobile smartphones require large storage space and do not make it convenient for cross-platform use. Currently many researchers are trying to create and develop website-based AR, as a solution to the spread of AR to be flexible and save storage space, website technology development trends are used as a method for improving the performance of website-based AR. Other support comes from open-source software and more developer platforms and program courses for Web AR that are made public. This paper reviews the state-of-the-art, various methods, technologies and challenges of existing AR, this can be a trigger for more research interest and efforts to provide AR experienc

    An Efficient Feature Extraction Scheme for Mobile Anti-Shake in Augmented Reality

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    In recent years, augmented reality on mobile devices has become popular. Mobile shakes are the most typical type of interference in mobile augmented reality. To negate such interference, anti-shake is an urgent requirement. To enhance anti-shake efficiency, we propose an efficient feature extraction scheme for mobile anti-shake in augmented reality. The scheme directly detects corners to avoid the non-extreme constraint such that the efficiency of feature extraction is improved. Meanwhile, the scheme only updates the added corners during mobile shakes, which improves the accuracy of feature extraction. In the experiments, the memory consumption of existing methods is almost double compared to that in our scheme. Further, the runtime of our scheme is only half of the runtime of the existing methods. The experimental results demonstrate that our scheme performs better than the existing classic methods on mobile anti-shake in terms of memory consumption, efficiency, and accuracy

    Website Technology Trends for Augmented Reality Development

    Get PDF
    Augmented reality (AR) is a technology that is gaining increasing attention from academics and industry. AR is relied upon to be an innovative technology to enrich ways of interacting with the physical and cyberspace around users that can enhance user experience in various fields. Platforms for AR applications are usually hardware based and mobile based, for mobile applications AR is usually based. AR-based hardware requires quite expensive support, this is seen from the rendering space requirements and this makes it inflexible while AR-based applications on mobile smartphones require large storage space and do not make it convenient for cross-platform use. Currently many researchers are trying to create and develop website-based AR, as a solution to the spread of AR to be flexible and save storage space, website technology development trends are used as a method for improving the performance of website-based AR. Other support comes from open-source software and more developer platforms and program courses for Web AR that are made public. This paper reviews the state-of-the-art, various methods, technologies and challenges of existing AR, this can be a trigger for more research interest and efforts to provide AR experienc

    Simulador de Realidade Virtual Aplicado à Educação Patrimonial para Experiências Imersivas Gamificadas

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    O objetivo deste trabalho é apresentar o desenvolvimento de um simulador de realidade virtual para experiências imersivas gamificadas aplicado à educação patrimonial, que adotou como objeto de interesse o complexo conhecido como ‘Fábrica de Sal’ em Ribeirão Pires (SP). O desenvolvimento do simulador contemplou quatro etapas: pesquisa documental, levantamento fotográfico, reconstrução digital dos espaços e programação do simulador. A solução desenvolvida foi validada por profissionais de Educação e do Patrimônio, tendo sido testada por crianças em idade escolar do Ensino Fundamental. Foi possível perceber o potencial da solução desenvolvida para a criação de experiências imersivas aplicadas à educação patrimonial. O resultado contribui para a combinação da Realidade Virtual e gamificação como ferramenta educacional

    Sl-EDGE: Network Slicing at the Edge

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    Network slicing of multi-access edge computing (MEC) resources is expected to be a pivotal technology to the success of 5G networks and beyond. The key challenge that sets MEC slicing apart from traditional resource allocation problems is that edge nodes depend on tightly-intertwined and strictly-constrained networking, computation and storage resources. Therefore, instantiating MEC slices without incurring in resource over-provisioning is hardly addressable with existing slicing algorithms. The main innovation of this paper is Sl-EDGE, a unified MEC slicing framework that allows network operators to instantiate heterogeneous slice services (e.g., video streaming, caching, 5G network access) on edge devices. We first describe the architecture and operations of Sl-EDGE, and then show that the problem of optimally instantiating joint network-MEC slices is NP-hard. Thus, we propose near-optimal algorithms that leverage key similarities among edge nodes and resource virtualization to instantiate heterogeneous slices 7.5x faster and within 0.25 of the optimum. We first assess the performance of our algorithms through extensive numerical analysis, and show that Sl-EDGE instantiates slices 6x more efficiently then state-of-the-art MEC slicing algorithms. Furthermore, experimental results on a 24-radio testbed with 9 smartphones demonstrate that Sl-EDGE provides at once highly-efficient slicing of joint LTE connectivity, video streaming over WiFi, and ffmpeg video transcoding
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