1,486 research outputs found

    Triangular Gk-splines

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    In this paper a new approach is presented to construct piecewise polynomial G^k-surfaces of arbitrary topology and smoothness order k>= 1 of degree O(k). This approach generalizes some results presented in 1997 in CAGD and in 1999 at the St. Malo conference, respectively. In our construction only 4n polynomial patches are needed to fill an n-sided hole in a generalized C^k-(half)-boxspline surface. This is achieved by coalescing certain control points while at the same time maintaining a regular parametrization

    Recursive subdivision algorithms for curve and surface design

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    This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.In this thesis, the author studies recursIve subdivision algorithms for curves and surfaces. Several subdivision algorithms are constructed and investigated. Some graphic examples are also presented. Inspired by the Chaikin's algorithm and the Catmull-Clark's algorithm, some non-uniform schemes, the non-uniform corner cutting scheme and the recursive subdivision algorithm for non-uniform B-spline curves, are constructed and analysed. The adapted parametrization is introduced to analyse these non-uniform algorithms. In order to solve the surface interpolation problem, the Dyn-Gregory-Levin's 4-point interpolatory scheme is generalized to surfaces and the 10-point interpolatory subdivision scheme for surfaces is formulated. The so-called Butterfly Scheme, which was firstly introduced by Dyn, Gregory Levin in 1988, is just a special case of the scheme. By studying the Cross-Differences of Directional Divided Differences, a matrix approach for analysing uniform subdivision algorithms for surfaces is established and the convergence of the 10-point scheme over both uniform and non-uniform triangular networks is studied. Another algorithm, the subdivision algorithm for uniform bi-quartic B-spline surfaces over arbitrary topology is introduced and investigated. This algorithm is a generalization of Doo-Sabin's and Catmull-Clark's algorithms. It produces uniform Bi-quartic B-spline patches over uniform data. By studying the local subdivision matrix, which is a circulant, the tangent plane and curvature properties of the limit surfaces at the so-called Extraordinary Points are studied in detail.The Chinese Educational Commission and The British Council (SBFSS/1987

    High-order adaptive methods for computing invariant manifolds of maps

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    The author presents efficient and accurate numerical methods for computing invariant manifolds of maps which arise in the study of dynamical systems. In order to decrease the number of points needed to compute a given curve/surface, he proposes using higher-order interpolation/approximation techniques from geometric modeling. He uses B´ezier curves/triangles, fundamental objects in curve/surface design, to create adaptive methods. The methods are based on tolerance conditions derived from properties of B´ezier curves/triangles. The author develops and tests the methods for an ordinary parametric curve; then he adapts these methods to invariant manifolds of planar maps. Next, he develops and tests the method for parametric surfaces and then he adapts this method to invariant manifolds of three-dimensional maps

    Arbitrary topology meshes in geometric design and vector graphics

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    Meshes are a powerful means to represent objects and shapes both in 2D and 3D, but the techniques based on meshes can only be used in certain regular settings and restrict their usage. Meshes with an arbitrary topology have many interesting applications in geometric design and (vector) graphics, and can give designers more freedom in designing complex objects. In the first part of the thesis we look at how these meshes can be used in computer aided design to represent objects that consist of multiple regular meshes that are constructed together. Then we extend the B-spline surface technique from the regular setting to work on extraordinary regions in meshes so that multisided B-spline patches are created. In addition, we show how to render multisided objects efficiently, through using the GPU and tessellation. In the second part of the thesis we look at how the gradient mesh vector graphics primitives can be combined with procedural noise functions to create expressive but sparsely defined vector graphic images. We also look at how the gradient mesh can be extended to arbitrary topology variants. Here, we compare existing work with two new formulations of a polygonal gradient mesh. Finally we show how we can turn any image into a vector graphics image in an efficient manner. This vectorisation process automatically extracts important image features and constructs a mesh around it. This automatic pipeline is very efficient and even facilitates interactive image vectorisation

    Flexible G1 Interpolation of Quad Meshes

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    International audienceTransforming an arbitrary mesh into a smooth G1 surface has been the subject of intensive research works. To get a visual pleasing shape without any imperfection even in the presence of extraordinary mesh vertices is still a challenging problem in particular when interpolation of the mesh vertices is required. We present a new local method, which produces visually smooth shapes while solving the interpolation problem. It consists of combining low degree biquartic BĂ©zier patches with minimum number of pieces per mesh face, assembled together with G1-continuity. All surface control points are given explicitly. The construction is local and free of zero-twists. We further show that within this economical class of surfaces it is however possible to derive a sufficient number of meaningful degrees of freedom so that standard optimization techniques result in high quality surfaces

    Bivariate Hermite subdivision

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    A subdivision scheme for constructing smooth surfaces interpolating scattered data in R3\mathbb{R}^3 is proposed. It is also possible to impose derivative constraints in these points. In the case of functional data, i.e., data are given in a properly triangulated set of points {(xi,yi)}i=1N\{(x_i, y_i)\}_{i=1}^N from which none of the pairs (xi,yi)(x_i,y_i) and (xj,yj)(x_j,y_j) with i≠ji\neq j coincide, it is proved that the resulting surface (function) is C1C^1. The method is based on the construction of a sequence of continuous splines of degree 3. Another subdivision method, based on constructing a sequence of splines of degree 5 which are once differentiable, yields a function which is C2C^2 if the data are not 'too irregular'. Finally the approximation properties of the methods are investigated

    08221 Abstracts Collection -- Geometric Modeling

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    From May 26 to May 30 2008 the Dagstuhl Seminar 08221 ``Geometric Modeling\u27\u27 was held in the International Conference and Research Center (IBFI), Schloss Dagstuhl. During the seminar, several participants presented their current research, and ongoing work and open problems were discussed. Abstracts of the presentations given during the seminar as well as abstracts of seminar results and ideas are put together in this paper. The first section describes the seminar topics and goals in general. Links to extended abstracts or full papers are provided, if available

    Nonlinear Geometric Models

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