633,247 research outputs found
Document number: N4024 Date: 2014-05-22 Project:
Reply-to: Nat Goodspeed ( nat at lindenlab dot com) Oliver Kowalke (oliver dot kowalke at gmail dot com) Distinguishing coroutines and fiber
C++ Programming Language
C++ Programming Language: The C++ seminar covers the fundamentals of C++ programming language. The C++ fundamentals are grouped into three parts where each part includes both concept and programming examples aimed at for hands-on practice. The first part covers the functional aspect of C++ programming language with emphasis on function parameters and efficient memory utilization. The second part covers the essential framework of C++ programming language, the object-oriented aspects. Information necessary to evaluate various features of object-oriented programming; including encapsulation, polymorphism and inheritance will be discussed. The last part of the seminar covers template and generic programming. Examples include both user defined and standard templates
Programming language C++
C++ was written by Bjarne Stroustrup at Bell Labs during 1983-1985. C++ is an extension of C. Prior to 1983, Bjarne Stroustrup added functions to C and formed what he called "C with Classes". He had combined the Simula's use of classes and object-oriented functions with the power and efficiency of C. The term C++ was first used in 1983.
When you are citing the document, use the following link http://essuir.sumdu.edu.ua/handle/123456789/3114
The C++0x "Concepts" Effort
C++0x is the working title for the revision of the ISO standard of the C++
programming language that was originally planned for release in 2009 but that
was delayed to 2011. The largest language extension in C++0x was "concepts",
that is, a collection of features for constraining template parameters. In
September of 2008, the C++ standards committee voted the concepts extension
into C++0x, but then in July of 2009, the committee voted the concepts
extension back out of C++0x.
This article is my account of the technical challenges and debates within the
"concepts" effort in the years 2003 to 2009. To provide some background, the
article also describes the design space for constrained parametric
polymorphism, or what is colloquially know as constrained generics. While this
article is meant to be generally accessible, the writing is aimed toward
readers with background in functional programming and programming language
theory. This article grew out of a lecture at the Spring School on Generic and
Indexed Programming at the University of Oxford, March 2010
C++ programming language for an abstract massively parallel SIMD architecture
The aim of this work is to define and implement an extended C++ language to
support the SIMD programming paradigm. The C++ programming language has been
extended to express all the potentiality of an abstract SIMD machine consisting
of a central Control Processor and a N-dimensional toroidal array of Numeric
Processors. Very few extensions have been added to the standard C++ with the
goal of minimising the effort for the programmer in learning a new language and
to keep very high the performance of the compiled code. The proposed language
has been implemented as a porting of the GNU C++ Compiler on a SIMD
supercomputer.Comment: 10 page
C-Sheep: Controlling Entities in a 3D Virtual World as a Tool for Computer Science Education
One of the challenges in teaching computer science in general and computer programming in particular is to maintain the interest of students, who often perceive the subject as difficult and tedious. To this end, we introduce C-Sheep, a mini-language-like system for computer science education, using a state of the art rendering engine, usually found in entertainment systems. The intention is to motivate students to spend more time programming, which can be achieved by providing an enjoyable experience. Computer programming is an essential skill for software developers and as such is always an integral part of every computer science curriculum. However, even if students are pursuing a computer science related degree, it can be very difficult to interest them in the act of computer programming, the writing of software, itself. In the C-Sheep system this is addressed by using the visual gimmickry of modern computer games, which allows programs to provide instant visualisation of algorithms. This visual feedback is invaluable to the understanding of how the algorithm works, and - if there are unintended results - how errors in the program can be debugged.
The C-Sheep programming language is a (100% compatible) subset of the ANSI C programming language. Apart from just being a tool for learning the basics of the C programming language, C-Sheep implements the C control structures that are required for teaching the basic computer science principles encountered in structured programming. Unlike other teaching languages which have minimal syntax and which are variable free to provide an environment with minimal complexity, C-Sheep allows the declaration and use of variables. C-Sheep also supports the definition of sub-routines (functions) which can be called recursively.
"The Meadow" virtual environment is the virtual world in which entities (in our case sheep) controlled by C-Sheep programs exist. This micro world provides a graphical representation of the algorithms used in the programs controlling the virtual entities. Their position and orientation within the virtual world visualise the current state of the program. "The Meadow" is based on our proprietary "Crossbow" game engine which incorporates a virtual machine for executing CSheep programs.
The Crossbow Engine is a compact game engine which is flexible in design and offers a number of features common to more complex engines. The Crossbow Virtual Machine used with C-Sheep in "The Meadow" - an improvement on the ZBL/0 virtual machine - is a module of the Crossbow Engine.
The C-Sheep system also provides a counterpart library for C, mirroring the CSheep library functions of the virtual machine. This allows C-Sheep programs to be compiled into an executable using a normal off-the-shelf C/C++ compiler. This executable can then be run from within the native working environment of the operating system. The purpose of this library is to simplify the migration from the educational mini-language to real-world systems by allowing novice programmers to make an easy transition from using the C-Sheep system to using the C programming language
A Compilation Target for Probabilistic Programming Languages
Forward inference techniques such as sequential Monte Carlo and particle
Markov chain Monte Carlo for probabilistic programming can be implemented in
any programming language by creative use of standardized operating system
functionality including processes, forking, mutexes, and shared memory.
Exploiting this we have defined, developed, and tested a probabilistic
programming language intermediate representation language we call probabilistic
C, which itself can be compiled to machine code by standard compilers and
linked to operating system libraries yielding an efficient, scalable, portable
probabilistic programming compilation target. This opens up a new hardware and
systems research path for optimizing probabilistic programming systems.Comment: In Proceedings of the 31st International Conference on Machine
Learning (ICML), 201
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