189 research outputs found

    A Service-Oriented Approach to Crowdsensing for Accessible Smart Mobility Scenarios

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    This work presents an architecture to help designing and deploying smart mobility applications. The proposed solution builds on the experience already matured by the authors in different fields: crowdsourcing and sensing done by users to gather data related to urban barriers and facilities, computation of personalized paths for users with special needs, and integration of open data provided by bus companies to identify the actual accessibility features and estimate the real arrival time of vehicles at stops. In terms of functionality, the first "monolithic" prototype fulfilled the goal of composing the aforementioned pieces of information to support citizens with reduced mobility (users with disabilities and/or elderly people) in their urban movements. In this paper, we describe a service-oriented architecture that exploits the microservices orchestration paradigm to enable the creation of new services and to make the management of the various data sources easier and more effective. The proposed platform exposes standardized interfaces to access data, implements common services to manage metadata associated with them, such as trustworthiness and provenance, and provides an orchestration language to create complex services, naturally mapping their internal workflow to code. The manuscript demonstrates the effectiveness of the approach by means of some case studies

    A Systematic Review of Urban Navigation Systems for Visually Impaired People

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    Blind and Visually impaired people (BVIP) face a range of practical difficulties when undertaking outdoor journeys as pedestrians. Over the past decade, a variety of assistive devices have been researched and developed to help BVIP navigate more safely and independently. In~addition, research in overlapping domains are addressing the problem of automatic environment interpretation using computer vision and machine learning, particularly deep learning, approaches. Our aim in this article is to present a comprehensive review of research directly in, or relevant to, assistive outdoor navigation for BVIP. We breakdown the navigation area into a series of navigation phases and tasks. We then use this structure for our systematic review of research, analysing articles, methods, datasets and current limitations by task. We also provide an overview of commercial and non-commercial navigation applications targeted at BVIP. Our review contributes to the body of knowledge by providing a comprehensive, structured analysis of work in the domain, including the state of the art, and guidance on future directions. It will support both researchers and other stakeholders in the domain to establish an informed view of research progress

    CampusPartner: An assistive technology for pedestrians with mobility impairments

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    Route-planning applications such as Google Maps and Apple Maps are used by millions of people each month. However, these mapping applications are optimized for vehicle navigation, and although they provide pedestrian routing, the route customization options aren’t sufficient for pedestrian users, especially those with mobility impairments. CampusPartner is an assistive mobile application that was designed with the purpose of supporting people with mobility impairments in planning and previewing their walking routes. By viewing routes in advance, users can see an overview and detailed information about them as well as turn-by-turn instructions. CampusPartner integrates existing services, GraphHopper, OpenStreetMap, and Mapbox, to provide navigation functionality. Users are able to create a profile upon opening the app, which will include information such as obstacles and road types to avoid, as well as their bookmarked or most commonly used routes. For example, if someone was looking for a route from one side of campus to the other and they couldn’t take stairs due to a mobility impairment, this app would assist them in determining the best route to take or notify them if they should look for an alternative form of transportation, such as a bus. Additionally, users are able to correct missing or inaccurate information, such as the absence of stairs on the map or temporary obstacles

    A Service-Oriented Approach to Crowdsensing for Accessible Smart Mobility Scenarios

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    Advanced Location-Based Technologies and Services

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    Since the publication of the first edition in 2004, advances in mobile devices, positioning sensors, WiFi fingerprinting, and wireless communications, among others, have paved the way for developing new and advanced location-based services (LBSs). This second edition provides up-to-date information on LBSs, including WiFi fingerprinting, mobile computing, geospatial clouds, geospatial data mining, location privacy, and location-based social networking. It also includes new chapters on application areas such as LBSs for public health, indoor navigation, and advertising. In addition, the chapter on remote sensing has been revised to address advancements

    Computational Challenges in Cooperative Intelligent Urban Transport

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    This report documents the talks and group work of Dagstuhl Seminar 16091 “Computational Challenges in Cooperative Intelligent Urban Transport”. This interdisciplinary seminar brought researchers together from many fields including computer science, transportation, operations research, mathematics, machine learning and artificial intelligence. The seminar included two formats of talks: several minute research statements and longer overview talks. The talks given are documented here with abstracts. Furthermore, this seminar consisted of significant amounts of group work that is also documented with short abstracts detailing group discussions and planned outcomes

    An overview of machine learning and 5G for people with disabilities

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    Currently, over a billion people, including children (or about 15% of the world’s population), are estimated to be living with disability, and this figure is going to increase to beyond two billion by 2050. People with disabilities generally experience poorer levels of health, fewer achievements in education, fewer economic opportunities, and higher rates of poverty. Artificial intelligence and 5G can make major contributions towards the assistance of people with disabilities, so they can achieve a good quality of life. In this paper, an overview of machine learning and 5G for people with disabilities is provided. For this purpose, the proposed 5G network slicing architecture for disabled people is introduced. Different application scenarios and their main benefits are considered to illustrate the interaction of machine learning and 5G. Critical challenges have been identified and addressed.This work has been supported by the Agencia Estatal de Investigación of Ministerio de Ciencia e Innovación of Spain under project PID2019-108713RB-C51 MCIN/ AEI /10.13039/501100011033.Postprint (published version

    Accessible POI Recommendation Using Adaptive Aggregation of Binary Ratings

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    Everyone needs one or more forms of accessibility at some point in life due to age, medical conditions, accidents, etc. People with accessibility needs have the right to accessible services, as well as the right to information about accessibility at various places or Points of Interest (POI). While most popular POI recommendation services do not take accessibility into account, some of them only consider a few specific needs, such as ramp for wheelchair users. However, different users have different accessibility needs regarding the structure of the building, special aid devices, and facilities to be able to independently visit a place. The proposed system focuses on finding the personalized accessibility score for a (user, POI) pair. It can be used with other factors such as historical behavior, social influence, geographical conditions, etc. to recommend accessible places. It uses time decaying aggregate on the crowd-sourced binary rating data to find accurate approximation of current accessibility status for each accessibility criteria. Also, we propose a tunnel-based algorithm to detect the trend of binary stream data to update the rate of decay. This ensures that the calculated aggregate adapts to change in the accessibility status of the place

    Participatory Sensing and Crowdsourcing in Urban Environment

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    With an increasing number of people who live in cities, urban mobility becomes one of the most important research fields in the so-called smart city environments. Urban mobility can be defined as the ability of people to move around the city, living and interacting with the space. For these reasons, urban accessibility represents a primary factor to keep into account for social inclusion and for the effective exercise of citizenship. In this thesis, we researched how to use crowdsourcing and participative sensing to effectively and efficiently collect data about aPOIs (accessible Point Of Interests) with the aim of obtaining an updated, trusted and completed accessible map of the urban environment. The data gathered in such a way, was integrated with data retrieved from external open dataset and used in computing personalized accessible urban paths. In order to deeply investigate the issues related to this research, we designed and prototyped mPASS, a context-aware and location-based accessible way-finding system

    Mobile phone technology as an aid to contemporary transport questions in walkability, in the context of developing countries

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    The emerging global middle class, which is expected to double by 2050 desires more walkable, liveable neighbourhoods, and as distances between work and other amenities increases, cities are becoming less monocentric and becoming more polycentric. African cities could be described as walking cities, based on the number of people that walk to their destinations as opposed to other means of mobility but are often not walkable. Walking is by far the most popular form of transportation in Africa’s rapidly urbanising cities, although it is not often by choice rather a necessity. Facilitating this primary mode, while curbing the growth of less sustainable mobility uses requires special attention for the safety and convenience of walking in view of a Global South context. In this regard, to further promote walking as a sustainable mobility option, there is a need to assess the current state of its supporting infrastructure and begin giving it higher priority, focus and emphasis. Mobile phones have emerged as a useful alternative tool to collect this data and audit the state of walkability in cities. They eliminate the inaccuracies and inefficiencies of human memories because smartphone sensors such as GPS provides information with accuracies within 5m, providing superior accuracy and precision compared to other traditional methods. The data is also spatial in nature, allowing for a range of possible applications and use cases. Traditional inventory approaches in walkability often only revealed the perceived walkability and accessibility for only a subset of journeys. Crowdsourcing the perceived walkability and accessibility of points of interest in African cities could address this, albeit aspects such as ease-of-use and road safety should also be considered. A tool that crowdsources individual pedestrian experiences; availability and state of pedestrian infrastructure and amenities, using state-of-the-art smartphone technology, would over time also result in complete surveys of the walking environment provided such a tool is popular and safe. This research will illustrate how mobile phone applications currently in the market can be improved to offer more functionality that factors in multiple sensory modalities for enhanced visual appeal, ease of use, and aesthetics. The overarching aim of this research is, therefore, to develop the framework for and test a pilot-version mobile phone-based data collection tool that incorporates emerging technologies in collecting data on walkability. This research project will assess the effectiveness of the mobile application and test the technical capabilities of the system to experience how it operates within an existing infrastructure. It will continue to investigate the use of mobile phone technology in the collection of user perceptions of walkability, and the limitations of current transportation-based mobile applications, with the aim of developing an application that is an improvement to current offerings in the market. The prototype application will be tested and later piloted in different locations around the globe. Past studies are primarily focused on the development of transport-based mobile phone applications with basic features and limited functionality. Although limited progress has been made in integrating emerging advanced technologies such as Augmented Reality (AR), Machine Learning (ML), Big Data analytics, amongst others into mobile phone applications; what is missing from these past examples is a comprehensive and structured application in the transportation sphere. In turn, the full research will offer a broader understanding of the iii information gathered from these smart devices, and how that large volume of varied data can be better and more quickly interpreted to discover trends, patterns, and aid in decision making and planning. This research project attempts to fill this gap and also bring new insights, thus promote the research field of transportation data collection audits, with particular emphasis on walkability audits. In this regard, this research seeks to provide insights into how such a tool could be applied in assessing and promoting walkability as a sustainable and equitable mobility option. In order to get policy-makers, analysts, and practitioners in urban transport planning and provision in cities to pay closer attention to making better, more walkable places, appealing to them from an efficiency and business perspective is vital. This crowdsourced data is of great interest to industry practitioners, local governments and research communities as Big Data, and to urban communities and civil society as an input in their advocacy activities. The general findings from the results of this research show clear evidence that transport-based mobile phone applications currently available in the market are increasingly getting outdated and are not keeping up with new and emerging technologies and innovations. It is also evident from the results that mobile smartphones have revolutionised the collection of transport-related information hence the need for new initiatives to help take advantage of this emerging opportunity. The implications of these findings are that more attention needs to be paid to this niche going forward. This research project recommends that more studies, particularly on what technologies and functionalities can realistically be incorporated into mobile phone applications in the near future be done as well as on improving the hardware specifications of mobile phone devices to facilitate and support these emerging technologies whilst keeping the cost of mobile devices as low as possible
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