236 research outputs found

    Service Provisioning in Edge-Cloud Continuum Emerging Applications for Mobile Devices

    Get PDF
    Disruptive applications for mobile devices can be enhanced by Edge computing facilities. In this context, Edge Computing (EC) is a proposed architecture to meet the mobility requirements imposed by these applications in a wide range of domains, such as the Internet of Things, Immersive Media, and Connected and Autonomous Vehicles. EC architecture aims to introduce computing capabilities in the path between the user and the Cloud to execute tasks closer to where they are consumed, thus mitigating issues related to latency, context awareness, and mobility support. In this survey, we describe which are the leading technologies to support the deployment of EC infrastructure. Thereafter, we discuss the applications that can take advantage of EC and how they were proposed in the literature. Finally, after examining enabling technologies and related applications, we identify some open challenges to fully achieve the potential of EC, and also research opportunities on upcoming paradigms for service provisioning. This survey is a guide to comprehend the recent advances on the provisioning of mobile applications, as well as foresee the expected next stages of evolution for these applications

    Geographic information extraction from texts

    Get PDF
    A large volume of unstructured texts, containing valuable geographic information, is available online. This information – provided implicitly or explicitly – is useful not only for scientific studies (e.g., spatial humanities) but also for many practical applications (e.g., geographic information retrieval). Although large progress has been achieved in geographic information extraction from texts, there are still unsolved challenges and issues, ranging from methods, systems, and data, to applications and privacy. Therefore, this workshop will provide a timely opportunity to discuss the recent advances, new ideas, and concepts but also identify research gaps in geographic information extraction

    Fundamentals

    Get PDF
    Volume 1 establishes the foundations of this new field. It goes through all the steps from data collection, their summary and clustering, to different aspects of resource-aware learning, i.e., hardware, memory, energy, and communication awareness. Machine learning methods are inspected with respect to resource requirements and how to enhance scalability on diverse computing architectures ranging from embedded systems to large computing clusters

    Recent Advances in Embedded Computing, Intelligence and Applications

    Get PDF
    The latest proliferation of Internet of Things deployments and edge computing combined with artificial intelligence has led to new exciting application scenarios, where embedded digital devices are essential enablers. Moreover, new powerful and efficient devices are appearing to cope with workloads formerly reserved for the cloud, such as deep learning. These devices allow processing close to where data are generated, avoiding bottlenecks due to communication limitations. The efficient integration of hardware, software and artificial intelligence capabilities deployed in real sensing contexts empowers the edge intelligence paradigm, which will ultimately contribute to the fostering of the offloading processing functionalities to the edge. In this Special Issue, researchers have contributed nine peer-reviewed papers covering a wide range of topics in the area of edge intelligence. Among them are hardware-accelerated implementations of deep neural networks, IoT platforms for extreme edge computing, neuro-evolvable and neuromorphic machine learning, and embedded recommender systems

    Sonic Interactions in Virtual Environments

    Get PDF

    Sonic Interactions in Virtual Environments

    Get PDF
    This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments

    Sonic interactions in virtual environments

    Get PDF
    This book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments

    Machine Learning for Multimedia Communications

    Get PDF
    Machine learning is revolutionizing the way multimedia information is processed and transmitted to users. After intensive and powerful training, some impressive efficiency/accuracy improvements have been made all over the transmission pipeline. For example, the high model capacity of the learning-based architectures enables us to accurately model the image and video behavior such that tremendous compression gains can be achieved. Similarly, error concealment, streaming strategy or even user perception modeling have widely benefited from the recent learningoriented developments. However, learning-based algorithms often imply drastic changes to the way data are represented or consumed, meaning that the overall pipeline can be affected even though a subpart of it is optimized. In this paper, we review the recent major advances that have been proposed all across the transmission chain, and we discuss their potential impact and the research challenges that they raise

    Machine Learning for Multimedia Communications

    Get PDF
    Machine learning is revolutionizing the way multimedia information is processed and transmitted to users. After intensive and powerful training, some impressive efficiency/accuracy improvements have been made all over the transmission pipeline. For example, the high model capacity of the learning-based architectures enables us to accurately model the image and video behavior such that tremendous compression gains can be achieved. Similarly, error concealment, streaming strategy or even user perception modeling have widely benefited from the recent learning-oriented developments. However, learning-based algorithms often imply drastic changes to the way data are represented or consumed, meaning that the overall pipeline can be affected even though a subpart of it is optimized. In this paper, we review the recent major advances that have been proposed all across the transmission chain, and we discuss their potential impact and the research challenges that they raise

    Exploring Multi-Level Parallelism For Graph-Based Applications Via Algorithm And System Co-Design

    Get PDF
    Graph processing is at the heart of many modern applications where graphs are used as the basic data structure to represent the entities of interest and the relationships between them. Improving the performance of graph-based applications, especially using parallelism techniques, has drawn significant interest both in academia and industry. On the one hand, modern CPU architectures are able to provide massive computational power by using sophisticated memory hierarchy and multi-level parallelism, including thread-level parallelism, data-level parallelism, etc. On the other hand, graph processing workloads are notoriously challenging for achieving high performance due to their irregular computation pattern and unpredictable control flow. Therefore, how to accelerate the performance of graph-based applications using parallelism is still an open question. This dissertation focuses on providing high performance for graph-based applications. To take full advantage of multi-level parallelism resources provided by CPUs, this dissertation studies the characteristics of graph-based applications and matches their parallel solutions with the underlying hardware via algorithm and system co-design. This dissertation divides graph-based applications into three categories: typical graph algorithms, sequential graph-based applications, and applications with graph-based solutions. The first category comprises typical graph algorithms with available parallel solutions. This dissertation proposes GraphPhi as a new approach to graph processing on emerging Intel Xeon Phi-like architectures. The second category includes specialized graph applications without nontrivial parallel solutions. This dissertation studies a state-of-the-art 2-hop labeling approach named Pruned Landmark Labeling (PLL). This dissertation proposes Batched Vertex-Centric PLL (BVC-PLL), which breaks PLL\u27s inherent dependencies and parallelizes it in a scalable way. The third category includes applications that rely on graph-based solutions. This dissertation studies the sequential search algorithm for the graph-based indexing methods used for the Approximate Nearest Neighbor Search (ANNS) problem. This dissertation proposes Speed-ANN, a parallel similarity search algorithm that reveals hidden intra-query parallelism to accelerate the search speed while fulfilling the high accuracy requirement. Moreover, this dissertation further explores the optimization opportunities for computational graph-based deep neural network inference running on tiny devices, specifically microcontrollers (MCUs). Altogether, this dissertation studies graph-based applications and improves their performance by providing solutions of multi-level parallelism via algorithm and system co-design to match them with the underlying multi-core CPU architectures
    • …
    corecore