204 research outputs found

    Brain Computer Interface for Controlling RC-Car Using Emotiv Epoc+

    Get PDF
    The research presents a control of a mobile robot/RC (Remote Control) car using EEG brain signals. Hardware composed of Emotiv Epoc+ EEG headset, computer, Wi-Fi router, and ESP8266 Wemos D1 microcontroller. The project is used for remote commands to navigate mobile robots into the specified position. In this research, the Steady State Visual Evoked Potential (SSVEP) with stimuli frequencies of 12, 15, and 20 Hz is used to control the direction of the RC-car (i.e. forward, right, and left). Two volunteers have participated in the experiment. They sit in a chair looking at the monitor screen with 3 flashing picture boxes with frequency of 12 Hz (goforward), 15 Hz (turn right), and 20 Hz (turn left). This project uses SVM pattern recognition methods to differentiate brain pattern. Recognition rate accuracy achieved 88% for turn-left command, 91% for turn-right command, and 90% for goforward command

    Brain Computer Interface for Controlling RC-Car Using Emotiv Epoc+

    Get PDF
    The research presents a control of a mobile robot/RC (Remote Control) car using EEG brain signals. Hardware composed of Emotiv Epoc+ EEG headset, computer, Wi-Fi router, and ESP8266 Wemos D1 microcontroller. The project is used for remote commands to navigate mobile robots into the specified position. In this research, the Steady State Visual Evoked Potential (SSVEP) with stimuli frequencies of 12, 15, and 20 Hz is used to control the direction of the RC-car (i.e. forward, right, and left). Two volunteers have participated in the experiment. They sit in a chair looking at the monitor screen with 3 flashing picture boxes with frequency of 12 Hz (goforward), 15 Hz (turn right), and 20 Hz (turn left). This project uses SVM pattern recognition methods to differentiate brain pattern. Recognition rate accuracy achieved 88% for turn-left command, 91% for turn-right command, and 90% for goforward command

    Brain-Computer Interfaces, Virtual Reality, and Videogames

    Get PDF
    Major challenges must be tackled for brain-computer interfaces to mature into an established communications medium for VR applications, which will range from basic neuroscience studies to developing optimal peripherals and mental gamepads and more efficient brain-signal processing techniques

    A Brief Exposition on Brain-Computer Interface

    Get PDF
    Brain-Computer Interface is a technology that records brain signals and translates them into useful commands to operate a drone or a wheelchair. Drones are used in various applications such as aerial operations, where pilot’s presence is impossible. The BCI can also be used for patients suffering from brain diseases who lose their body control and are unable to move to satisfy their basic needs. By taking advantage of BCI and drone technology, algorithms for Mind-Controlled Unmanned Aerial System can be developed. This paper deals with the classification of BCI & UAV, methodologies of BCI, the framework of BCI, neuro-imaging methods, BCI headset options, BCI platforms, electrode types & their placement, and the result of feature extraction technique (FFT) with 72.5% accuracy

    SSVEP-based brain-computer interface for computer control application using SVM classifier

    Get PDF
    n this research, a Brain Computer Interface (BCI) based on Steady State Visually Evoked Potential (SSVEP) for computer control appli-cations using Support Vector Machine (SVM) is presented. For many years, people have speculated that electroencephalographic activi-ties or other electrophysiological measures of brain function might provide a new non-muscular channel that can be used for sending messages or commands to the external world. BCI is a fast-growing emergent technology in which researchers aim to build a direct channel between the human brain and the computer. BCI systems provide a new communication channel for disabled people. Among many different types of the BCI systems, the SSVEP based has attracted more attention due to its ease of use and signal processing. SSVEPs are usually detected from the occipital lobe of the brain when the subject is looking at a twinkling light source. In this paper, SVM is used to classify SSVEP based on electroencephalogram data with proper features. Based on the experiment utilizing a 14-channel Electroencephalography (EEG) device, 80 percent of accuracy can be reached by our SSVEP-based BCI system using Linear SVM Kernel as classification engine

    SSVEP-Based BCIs

    Get PDF
    This chapter describes the method of flickering targets, eliciting fundamental frequency changes in the EEG signal of the subject, used to drive machine commands after interpretation of user’s intentions. The steady-state response of the changes in the EEG caused by events such as visual stimulus applied to the subject via a computer screen is called steady-state visually evoked potential (SSVEP). This feature of the EEG signal can be used to form a basis of input to assistive devices for locked in patients to improve their quality of life, as well as for performance enhancing devices for healthy subjects. The contents of this chapter describe the SSVEP stimuli; feature extraction techniques, feature classification techniques and a few applications based on SSVEP based BCI

    Quadcopter Flight Control Using a Non-invasive Multi-Modal Brain Computer Interface

    Get PDF
    Brain-Computer Interfaces (BCIs) translate neuronal information into commands to control external software or hardware, which can improve the quality of life for both healthy and disabled individuals. Here, a multi-modal BCI which combines motor imagery (MI) and steady-state visual evoked potential (SSVEP) is proposed to achieve stable control of a quadcopter in three-dimensional physical space. The complete information common spatial pattern (CICSP) method is used to extract two MI features to control the quadcopter to fly left-forward and right-forward, and canonical correlation analysis (CCA) is employed to perform the SSVEP classification for rise and fall. Eye blinking is designed to switch these two modes while hovering. Real-time feedback is provided to subjects by a global camera. Two flight tasks were conducted in physical space in order to certify the reliability of the BCI system. Subjects were asked to control the quadcopter to fly forward along the zig-zag pattern to pass through a gate in the relatively simple task. For the other complex task, the quadcopter was controlled to pass through two gates successively according to an S-shaped route. The performance of the BCI system is quantified using suitable metrics and subjects are able to acquire 86.5% accuracy for the complicated flight task. It is demonstrated that the multi-modal BCI has the ability to increase the accuracy rate, reduce the task burden, and improve the performance of the BCI system in the real world

    On Tackling Fundamental Constraints in Brain-Computer Interface Decoding via Deep Neural Networks

    Get PDF
    A Brain-Computer Interface (BCI) is a system that provides a communication and control medium between human cortical signals and external devices, with the primary aim to assist or to be used by patients who suffer from a neuromuscular disease. Despite significant recent progress in the area of BCI, there are numerous shortcomings associated with decoding Electroencephalography-based BCI signals in real-world environments. These include, but are not limited to, the cumbersome nature of the equipment, complications in collecting large quantities of real-world data, the rigid experimentation protocol and the challenges of accurate signal decoding, especially in making a system work in real-time. Hence, the core purpose of this work is to investigate improving the applicability and usability of BCI systems, whilst preserving signal decoding accuracy. Recent advances in Deep Neural Networks (DNN) provide the possibility for signal processing to automatically learn the best representation of a signal, contributing to improved performance even with a noisy input signal. Subsequently, this thesis focuses on the use of novel DNN-based approaches for tackling some of the key underlying constraints within the area of BCI. For example, recent technological improvements in acquisition hardware have made it possible to eliminate the pre-existing rigid experimentation procedure, albeit resulting in noisier signal capture. However, through the use of a DNN-based model, it is possible to preserve the accuracy of the predictions from the decoded signals. Moreover, this research demonstrates that by leveraging DNN-based image and signal understanding, it is feasible to facilitate real-time BCI applications in a natural environment. Additionally, the capability of DNN to generate realistic synthetic data is shown to be a potential solution in reducing the requirement for costly data collection. Work is also performed in addressing the well-known issues regarding subject bias in BCI models by generating data with reduced subject-specific features. The overall contribution of this thesis is to address the key fundamental limitations of BCI systems. This includes the unyielding traditional experimentation procedure, the mandatory extended calibration stage and sustaining accurate signal decoding in real-time. These limitations lead to a fragile BCI system that is demanding to use and only suited for deployment in a controlled laboratory. Overall contributions of this research aim to improve the robustness of BCI systems and enable new applications for use in the real-world
    corecore