198 research outputs found

    Complexity of Timeline-Based Planning over Dense Temporal Domains: Exploring the Middle Ground

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    In this paper, we address complexity issues for timeline-based planning over dense temporal domains. The planning problem is modeled by means of a set of independent, but interacting, components, each one represented by a number of state variables, whose behavior over time (timelines) is governed by a set of temporal constraints (synchronization rules). While the temporal domain is usually assumed to be discrete, here we consider the dense case. Dense timeline-based planning has been recently shown to be undecidable in the general case; decidability (NP-completeness) can be recovered by restricting to purely existential synchronization rules (trigger-less rules). In this paper, we investigate the unexplored area of intermediate cases in between these two extremes. We first show that decidability and non-primitive recursive-hardness can be proved by admitting synchronization rules with a trigger, but forcing them to suitably check constraints only in the future with respect to the trigger (future simple rules). More "tractable" results can be obtained by additionally constraining the form of intervals in future simple rules: EXPSPACE-completeness is guaranteed by avoiding singular intervals, PSPACE-completeness by admitting only intervals of the forms [0,a] and [b,∞\infty[.Comment: In Proceedings GandALF 2018, arXiv:1809.0241

    Qualitative past Timeline-Based Games

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    This extended abstract discusses timeline-based planning, a modeling approach that offers a unique way to model complex systems. Recently, the timeline-based planning framework has been extended to handle general nondeterminism in a game-theoretic setting, resulting in timeline-based games. In this context, the problem of establishing whether a timeline-based game admits a winning strategy and synthesizing such a strategy have been addressed. We propose exploring simpler yet expressive fragments of timeline-based games by leveraging results about the role of past operators in synthesis from temporal logic specifications. The qualitative fragment of timeline-based planning is a good starting point for this exploration. We suggest introducing syntactic restrictions on synchronization rules so that they only constrain the behavior of the system before the current time point, which is expected to lower the complexity of synthesizing timeline-based games to EXPTIME. 2012 ACM Subject Classification Computing methodologies → Planning for deterministic action

    Complexity of Timeline-Based Planning over Dense Temporal Domains: Exploring the Middle Ground

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    In this paper, we address complexity issues for timeline-based planning over dense temporal domains. The planning problem is modeled by means of a set of independent, but interacting, components, each one represented by a number of state variables, whose behavior over time (timelines) is governed by a set of temporal constraints (synchronization rules). While the temporal domain is usually assumed to be discrete, here we consider the dense case. Dense timeline-based planning has been recently shown to be undecidable in the general case; decidability (NP-completeness) can be recovered by restricting to purely existential synchronization rules (trigger-less rules). In this paper, we investigate the unexplored area of intermediate cases in between these two extremes. We first show that decidability and non-primitive recursive-hardness can be proved by admitting synchronization rules with a trigger, but forcing them to suitably check constraints only in the future with respect to the trigger (future simple rules). More "tractable" results can be obtained by additionally constraining the form of intervals in future simple rules: EXPSPACE-completeness is guaranteed by avoiding singular intervals, PSPACE-completeness by admitting only intervals of the forms [0,a] and [b,∞\infty[.Comment: In Proceedings GandALF 2018, arXiv:1809.0241

    A SAT-Based Encoding of the One-Pass and Tree-Shaped Tableau System for LTL

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    A new one-pass and tree-shaped tableau system for LTL sat- isfiability checking has been recently proposed, where each branch can be explored independently from others and, furthermore, directly cor- responds to a potential model of the formula. Despite its simplicity, it proved itself to be effective in practice. In this paper, we provide a SAT-based encoding of such a tableau system, based on the technique of bounded satisfiability checking. Starting with a single-node tableau, i.e., depth k of the tree-shaped tableau equal to zero, we proceed in an incremental fashion. At each iteration, the tableau rules are encoded in a Boolean formula, representing all branches of the tableau up to the current depth k. A typical downside of such bounded techniques is the effort needed to understand when to stop incrementing the bound, to guarantee the completeness of the procedure. In contrast, termination and completeness of the proposed algorithm is guaranteed without com- puting any upper bound to the length of candidate models, thanks to the Boolean encoding of the PRUNE rule of the original tableau system. We conclude the paper by describing a tool that implements our procedure, and comparing its performance with other state-of-the-art LTL solvers

    28th International Symposium on Temporal Representation and Reasoning (TIME 2021)

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    The 28th International Symposium on Temporal Representation and Reasoning (TIME 2021) was planned to take place in Klagenfurt, Austria, but had to move to an online conference due to the insecurities and restrictions caused by the pandemic. Since its frst edition in 1994, TIME Symposium is quite unique in the panorama of the scientifc conferences as its main goal is to bring together researchers from distinct research areas involving the management and representation of temporal data as well as the reasoning about temporal aspects of information. Moreover, TIME Symposium aims to bridge theoretical and applied research, as well as to serve as an interdisciplinary forum for exchange among researchers from the areas of artifcial intelligence, database management, logic and verifcation, and beyond

    Provably-Correct Task Planning for Autonomous Outdoor Robots

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    Autonomous outdoor robots should be able to accomplish complex tasks safely and reliably while considering constraints that arise from both the environment and the physical platform. Such tasks extend basic navigation capabilities to specify a sequence of events over time. For example, an autonomous aerial vehicle can be given a surveillance task with contingency plans while complying with rules in regulated airspace, or an autonomous ground robot may need to guarantee a given probability of success while searching for the quickest way to complete the mission. A promising approach for the automatic synthesis of trusted controllers for complex tasks is to employ techniques from formal methods. In formal methods, tasks are formally specified symbolically with temporal logic. The robot then synthesises a controller automatically to execute trusted behaviour that guarantees the satisfaction of specified tasks and regulations. However, a difficulty arises from the lack of expressivity, which means the constraints affecting outdoor robots cannot be specified naturally with temporal logic. The goal of this thesis is to extend the capabilities of formal methods to express the constraints that arise from outdoor applications and synthesise provably-correct controllers with trusted behaviours over time. This thesis focuses on two important types of constraints, resource and safety constraints, and presents three novel algorithms that express tasks with these constraints and synthesise controllers that satisfy the specification. Firstly, this thesis proposes an extension to probabilistic computation tree logic (PCTL) called resource threshold PCTL (RT-PCTL) that naturally defines the mission specification with continuous resource threshold constraints; furthermore, it synthesises an optimal control policy with respect to the probability of success. With RT-PCTL, a state with accumulated resource out of the specified bound is considered to be failed or saturated depending on the specification. The requirements on resource bounds are naturally encoded in the symbolic specification, followed by the automatic synthesis of an optimal controller with respect to the probability of success. Secondly, the thesis proposes an online algorithm called greedy Buchi algorithm (GBA) that reduces the synthesis problem size to avoid the scalability problem. A framework is then presented with realistic control dynamics and physical assumptions in the environment such as wind estimation and fuel constraints. The time and space complexity for the framework is polynomial in the size of the system state, which is efficient for online synthesis. Lastly, the thesis proposes a synthesis algorithm for an optimal controller with respect to completion time given the minimum safety constraints. The algorithm naturally balances between completion time and safety. This work proves an analytical relationship between the probability of success and the conditional completion time given the mission specification. The theoretical contributions in this thesis are validated through realistic simulation examples. This thesis identifies and solves two core problems that contribute to the overall vision of developing a theoretical basis for trusted behaviour in outdoor robots. These contributions serve as a foundation for further research in multi-constrained task planning where a number of different constraints are considered simultaneously within a single framework

    Bounded Timed Propositional Temporal Logic with past captures timeline-based planning with bounded constraints

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    Within the timeline-based framework, planning problems are modeled as sets of independent, but interacting, components whose behavior over time is described by a set of temporal constraints. Timeline-based planning is being used successfully in a number of complex tasks, but its theoretical properties are not so well studied. In particular, while it is known that Linear Temporal Logic (LTL) can capture classical action-based planning, a similar logical characterization was not available for timeline-based planning formalisms. This paper shows that timeline-based planning with bounded temporal constraints can be captured by a bounded version of emph{Timed Propositional Temporal Logic}, augmented with past operators, which is an extension of LTL originally designed for the verification of real-time systems. As a byproduct, we get that the proposed logic is expressive enough to capture temporal action-based planning problems

    Computer Aided Verification

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    This open access two-volume set LNCS 10980 and 10981 constitutes the refereed proceedings of the 30th International Conference on Computer Aided Verification, CAV 2018, held in Oxford, UK, in July 2018. The 52 full and 13 tool papers presented together with 3 invited papers and 2 tutorials were carefully reviewed and selected from 215 submissions. The papers cover a wide range of topics and techniques, from algorithmic and logical foundations of verification to practical applications in distributed, networked, cyber-physical, and autonomous systems. They are organized in topical sections on model checking, program analysis using polyhedra, synthesis, learning, runtime verification, hybrid and timed systems, tools, probabilistic systems, static analysis, theory and security, SAT, SMT and decisions procedures, concurrency, and CPS, hardware, industrial applications
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