434 research outputs found

    Inter-Destination Multimedia Synchronization; Schemes, Use Cases and Standardization

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    Traditionally, the media consumption model has been a passive and isolated activity. However, the advent of media streaming technologies, interactive social applications, and synchronous communications, as well as the convergence between these three developments, point to an evolution towards dynamic shared media experiences. In this new model, geographically distributed groups of consumers, independently of their location and the nature of their end-devices, can be immersed in a common virtual networked environment in which they can share multimedia services, interact and collaborate in real-time within the context of simultaneous media content consumption. In most of these multimedia services and applications, apart from the well-known intra and inter-stream synchronization techniques that are important inside the consumers playout devices, also the synchronization of the playout processes between several distributed receivers, known as multipoint, group or Inter-destination multimedia synchronization (IDMS), becomes essential. Due to the increasing popularity of social networking, this type of multimedia synchronization has gained in popularity in recent years. Although Social TV is perhaps the most prominent use case in which IDMS is useful, in this paper we present up to 19 use cases for IDMS, each one having its own synchronization requirements. Different approaches used in the (recent) past by researchers to achieve IDMS are described and compared. As further proof of the significance of IDMS nowadays, relevant organizations (such as ETSI TISPAN and IETF AVTCORE Group) efforts on IDMS standardization (in which authors have been and are participating actively), defining architectures and protocols, are summarized.This work has been financed, partially, by Universitat Politecnica de Valencia (UPV), under its R&D Support Program in PAID-05-11-002-331 Project and in PAID-01-10, and by TNO, under its Future Internet Use Research & Innovation Program. The authors also want to thank Kevin Gross for providing some of the use cases included in Sect. 1.2.Montagud, M.; Boronat Segui, F.; Stokking, H.; Van Brandenburg, R. (2012). Inter-Destination Multimedia Synchronization; Schemes, Use Cases and Standardization. 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    Joint in-network video rate adaptation and measurement-based admission control: algorithm design and evaluation

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    The important new revenue opportunities that multimedia services offer to network and service providers come with important management challenges. For providers, it is important to control the video quality that is offered and perceived by the user, typically known as the quality of experience (QoE). Both admission control and scalable video coding techniques can control the QoE by blocking connections or adapting the video rate but influence each other's performance. In this article, we propose an in-network video rate adaptation mechanism that enables a provider to define a policy on how the video rate adaptation should be performed to maximize the provider's objective (e.g., a maximization of revenue or QoE). We discuss the need for a close interaction of the video rate adaptation algorithm with a measurement based admission control system, allowing to effectively orchestrate both algorithms and timely switch from video rate adaptation to the blocking of connections. We propose two different rate adaptation decision algorithms that calculate which videos need to be adapted: an optimal one in terms of the provider's policy and a heuristic based on the utility of each connection. Through an extensive performance evaluation, we show the impact of both algorithms on the rate adaptation, network utilisation and the stability of the video rate adaptation. We show that both algorithms outperform other configurations with at least 10 %. Moreover, we show that the proposed heuristic is about 500 times faster than the optimal algorithm and experiences only a performance drop of approximately 2 %, given the investigated video delivery scenario

    Survey on QoE/QoS Correlation Models for Video Streaming over Vehicular Ad-hoc Networks

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    Vehicular Ad-hoc Networks (VANETs) are a new emerging technology which has attracted enormous interest over the last few years. It enables vehicles to communicate with each other and with roadside infrastructures for many applications. One of the promising applications is multimedia services for traffic safety or infotainment. The video service requires a good quality to satisfy the end-user known as the Quality of Experience (QoE). Several models have been suggested in the literature to measure or predict this metric. In this paper, we present an overview of interesting researches, which propose QoE models for video streaming over VANETs. The limits and deficiencies of these models are identified, which shed light on the challenges and real problems to overcome in the future

    Implementation and Performance Evaluation of an NGN prototype using WiMax as an Access Technology

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    Telecommunications networks have evolved to IP-based networks, commonly known as Next Generation Networks (NGN). The biggest challenge in providing high quality realtime multimedia applications is achieving a Quality of Service (QoS) consistent with user expectations. One of the key additional factors affecting QoS is the existence of different QoS mechanisms on the heterogeneous technologies used on NGN platforms. This research investigates the techniques used to achieve consistent QoS on network technologies that use different QoS techniques. Numerous proposals for solving the end-to-end QoS problem in IP networks have adopted policy-based management, use of signalling protocols for communicating applications QoS requirements across different Network Elements and QoS provisioning in Network Elements. Such solutions are dependent on the use of traffic classification and knowledge of the QoS requirements of applications and services on the networks. This research identifies the practical difficulties involved in meeting the QoS requirements of network traffic between WiMax and an IP core network. In the work, a solution based on the concept of class-of-service mapping is proposed. In the proposed solution, QoS is implemented on the two networks and the concept of class-of-service mapping is used to integrate the two QoS systems. This essentially provides consistent QoS to applications as they traverse the two network domains and hence meet end-user QoS expectations. The work is evaluated through a NGN prototype to determine the capabilities of the networks to deliver real-time media that meets user expectations

    Development and standardization of an embedded Linux based triple-play IP settop box

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    Thesis (Master)--Izmir Institute of Technology, Electronics and Communication Engineering, Izmir, 2007Includes bibliographical references (leaves: 46-48)Text in English; Abstract: Turkish and Englishix, 57 leavesWith the recent enhancements to the delivery of IP services and of the video codecs such as h.264, transmission of television through IP-based communication systems has been a viable option. An IP settop box (IPSTB) constructs a bridge between a television set and a broadband IP network such as DSL, cable modem, powerline or wireless broadband. IPSTB brings new challenges for the system designers, especially in the areas of inherently organized home networking systems, protocols, and architectures. Future IPSTB products are candidate to converge the information and entertainment technologies. This thesis suggests newly developed device and service discovery methods for the design of an IPSTB software structure that is compatible with the Universal Plug and Play (UPnP) audio video (AV) device descriptions. At the design process, it suggests optimized communication schemes between the servers that are in the control of service providers, and the consumer IPSTBs. As a newly developed technology, since there is not any standardization for most parts of the overall IPTV system, this thesis takes proven mechanisms as basis and adapts them to the overall design that consists of the hardware drivers, middleware, and the additional programs which helps the middleware to handle the external components of the system connected via USB or serial interfaces. Being an innovative idea, we have used a control system called Virtual Bus Manager so as to communicate between the aforementioned system components. Some system components such as web browser is based on the X Windows architecture, so cross compiling the X system for the embedded platform has also been a challenge for the feasibility of the final design. Being the second part of the Triple-Play system, Voice over IP application has also been included and based on the compilation of open source software for the corresponding embedded system. Finally, the web browser itself has been based on the popular Gecko web-core that is derived from Firefox

    Smart PIN: performance and cost-oriented context-aware personal information network

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    The next generation of networks will involve interconnection of heterogeneous individual networks such as WPAN, WLAN, WMAN and Cellular network, adopting the IP as common infrastructural protocol and providing virtually always-connected network. Furthermore, there are many devices which enable easy acquisition and storage of information as pictures, movies, emails, etc. Therefore, the information overload and divergent content’s characteristics make it difficult for users to handle their data in manual way. Consequently, there is a need for personalised automatic services which would enable data exchange across heterogeneous network and devices. To support these personalised services, user centric approaches for data delivery across the heterogeneous network are also required. In this context, this thesis proposes Smart PIN - a novel performance and cost-oriented context-aware Personal Information Network. Smart PIN's architecture is detailed including its network, service and management components. Within the service component, two novel schemes for efficient delivery of context and content data are proposed: Multimedia Data Replication Scheme (MDRS) and Quality-oriented Algorithm for Multiple-source Multimedia Delivery (QAMMD). MDRS supports efficient data accessibility among distributed devices using data replication which is based on a utility function and a minimum data set. QAMMD employs a buffer underflow avoidance scheme for streaming, which achieves high multimedia quality without content adaptation to network conditions. Simulation models for MDRS and QAMMD were built which are based on various heterogeneous network scenarios. Additionally a multiple-source streaming based on QAMMS was implemented as a prototype and tested in an emulated network environment. Comparative tests show that MDRS and QAMMD perform significantly better than other approaches
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