3,639 research outputs found

    Soft bilateral filtering shadows using multiple image-based algorithms

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    This study introduces Soft Bilateral Filtering Shadows method of dynamic scenes, which uses multi-matrices of the light sample points due to lack realism in soft shadows generation in real time. While geometry-based shadow algorithm requires one pass per polygon for rendering shadow that requires time-consuming, the adopted shadow map algorithm needs a single rendering pass for each sample point of the light source to generate shadow at low cost. This method renders a complex scenes and accurately eliminating the inherent deficiencies in shadow maps. In order to compute shadow maps, view matrices were used for each sample point of the extended light source. Then penumbra region was used for interpolation based on bilateral filtering to create the soft shadows. They depend on multiple shadow maps which provide antialiasing shadow maps. The method uses fragment shader for rendering multiple shadow maps with penumbra and umbra regions. The main contribution of this article is introducing interpolation bilaterally of image-based shadows. This method makes the most effect of the computation significantly appear at the edges of the penumbra region. Furthermore, the filtering allows to obtain on the soft shadow marvelously at the lowest number possible of the light sample points. The generated soft shadows have good performance and high quality therefore, they are suitable for interactive applications. © 2016 Springer Science+Business Media New Yor

    Enhancment of dense urban digital surface models from VHR optical satellite stereo data by pre-segmentation and object detection

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    The generation of digital surface models (DSM) of urban areas from very high resolution (VHR) stereo satellite imagery requires advanced methods. In the classical approach of DSM generation from stereo satellite imagery, interest points are extracted and correlated between the stereo mates using an area based matching followed by a least-squares sub-pixel refinement step. After a region growing the 3D point list is triangulated to the resulting DSM. In urban areas this approach fails due to the size of the correlation window, which smoothes out the usual steep edges of buildings. Also missing correlations as for partly – in one or both of the images – occluded areas will simply be interpolated in the triangulation step. So an urban DSM generated with the classical approach results in a very smooth DSM with missing steep walls, narrow streets and courtyards. To overcome these problems algorithms from computer vision are introduced and adopted to satellite imagery. These algorithms do not work using local optimisation like the area-based matching but try to optimize a (semi-)global cost function. Analysis shows that dynamic programming approaches based on epipolar images like dynamic line warping or semiglobal matching yield the best results according to accuracy and processing time. These algorithms can also detect occlusions – areas not visible in one or both of the stereo images. Beside these also the time and memory consuming step of handling and triangulating large point lists can be omitted due to the direct operation on epipolar images and direct generation of a so called disparity image fitting exactly on the first of the stereo images. This disparity image – representing already a sort of a dense DSM – contains the distances measured in pixels in the epipolar direction (or a no-data value for a detected occlusion) for each pixel in the image. Despite the global optimization of the cost function many outliers, mismatches and erroneously detected occlusions remain, especially if only one stereo pair is available. To enhance these dense DSM – the disparity image – a pre-segmentation approach is presented in this paper. Since the disparity image is fitting exactly on the first of the two stereo partners (beforehand transformed to epipolar geometry) a direct correlation between image pixels and derived heights (the disparities) exist. This feature of the disparity image is exploited to integrate additional knowledge from the image into the DSM. This is done by segmenting the stereo image, transferring the segmentation information to the DSM and performing a statistical analysis on each of the created DSM segments. Based on this analysis and spectral information a coarse object detection and classification can be performed and in turn the DSM can be enhanced. After the description of the proposed method some results are shown and discussed

    Land Cover Mapping by an Optimized Object-Oriented Approach. Case of Study Mediterranean Landscapes

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    Remote sensing information from spaceborne and airborne platforms continues to provide valuable data for different environmental monitoring applications. In this sense, high spatial resolution im-agery is an important source of information for land cover mapping. For the processing of high spa-tial resolution images, the object-based methodology is one of the most commonly used strategies. However, conventional pixel-based methods, which only use spectral information for land cover classification, are inadequate for classifying this type of images. This research presents a method-ology to characterise Mediterranean land covers in high resolution aerial images by means of an object-oriented approach. It uses a self-calibrating multi-band region growing approach optimised by pre-processing the image with a bilateral filtering. The obtained results show promise in terms of both segmentation quality and computational efficiency

    The Hyper-log-chromaticity space for illuminant invariance

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    Variation in illumination conditions through a scene is a common issue for classification, segmentation and recognition applications. Traffic monitoring and driver assistance systems have difficulty with the changing illumination conditions at night, throughout the day, with multiple sources (especially at night) and in the presence of shadows. The majority of existing algorithms for color constancy or shadow detection rely on multiple frames for comparison or to build a background model. The proposed approach uses a novel color space inspired by the Log-Chromaticity space and modifies the bilateral filter to equalize illumination across objects using a single frame. Neighboring pixels of the same color, but of different brightness, are assumed to be of the same object/material. The utility of the algorithm is studied over day and night simulated scenes of varying complexity. The objective is not to provide a product for visual inspection but rather an alternate image with fewer illumination related issues for other algorithms to process. The usefulness of the filter is demonstrated by applying two simple classifiers and comparing the class statistics. The hyper-log-chromaticity image and the filtered image both improve the quality of the classification relative to the un-processed image

    Depth Estimation via Affinity Learned with Convolutional Spatial Propagation Network

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    Depth estimation from a single image is a fundamental problem in computer vision. In this paper, we propose a simple yet effective convolutional spatial propagation network (CSPN) to learn the affinity matrix for depth prediction. Specifically, we adopt an efficient linear propagation model, where the propagation is performed with a manner of recurrent convolutional operation, and the affinity among neighboring pixels is learned through a deep convolutional neural network (CNN). We apply the designed CSPN to two depth estimation tasks given a single image: (1) To refine the depth output from state-of-the-art (SOTA) existing methods; and (2) to convert sparse depth samples to a dense depth map by embedding the depth samples within the propagation procedure. The second task is inspired by the availability of LIDARs that provides sparse but accurate depth measurements. We experimented the proposed CSPN over two popular benchmarks for depth estimation, i.e. NYU v2 and KITTI, where we show that our proposed approach improves in not only quality (e.g., 30% more reduction in depth error), but also speed (e.g., 2 to 5 times faster) than prior SOTA methods.Comment: 14 pages, 8 figures, ECCV 201

    Efficient From-Point Visibility for Global Illumination in Virtual Scenes with Participating Media

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    Sichtbarkeitsbestimmung ist einer der fundamentalen Bausteine fotorealistischer Bildsynthese. Da die Berechnung der Sichtbarkeit allerdings Ă€ußerst kostspielig zu berechnen ist, wird nahezu die gesamte Berechnungszeit darauf verwendet. In dieser Arbeit stellen wir neue Methoden zur Speicherung, Berechnung und Approximation von Sichtbarkeit in Szenen mit streuenden Medien vor, die die Berechnung erheblich beschleunigen, dabei trotzdem qualitativ hochwertige und artefaktfreie Ergebnisse liefern
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