309 research outputs found

    Learning Image-Conditioned Dynamics Models for Control of Under-actuated Legged Millirobots

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    Millirobots are a promising robotic platform for many applications due to their small size and low manufacturing costs. Legged millirobots, in particular, can provide increased mobility in complex environments and improved scaling of obstacles. However, controlling these small, highly dynamic, and underactuated legged systems is difficult. Hand-engineered controllers can sometimes control these legged millirobots, but they have difficulties with dynamic maneuvers and complex terrains. We present an approach for controlling a real-world legged millirobot that is based on learned neural network models. Using less than 17 minutes of data, our method can learn a predictive model of the robot's dynamics that can enable effective gaits to be synthesized on the fly for following user-specified waypoints on a given terrain. Furthermore, by leveraging expressive, high-capacity neural network models, our approach allows for these predictions to be directly conditioned on camera images, endowing the robot with the ability to predict how different terrains might affect its dynamics. This enables sample-efficient and effective learning for locomotion of a dynamic legged millirobot on various terrains, including gravel, turf, carpet, and styrofoam. Experiment videos can be found at https://sites.google.com/view/imageconddy

    Learning directed locomotion in modular robots with evolvable morphologies

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    The vision behind this paper looks ahead to evolutionary robot systems where morphologies and controllers are evolved together and ‘newborn’ robots undergo a learning process to optimize their inherited brain for the inherited body. The specific problem we address is learning controllers for the task of directed locomotion in evolvable modular robots. To this end, we present a test suite of robots with different shapes and sizes and compare two learning algorithms, Bayesian optimization and HyperNEAT. The experiments in simulation show that both methods obtain good controllers, but Bayesian optimization is more effective and sample efficient. We validate the best learned controllers by constructing three robots from the test suite in the real world and observe their fitness and actual trajectories. The obtained results indicate a reality gap, but overall the trajectories are adequate and follow the target directions successfully

    Sample Efficient Optimization for Learning Controllers for Bipedal Locomotion

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    Learning policies for bipedal locomotion can be difficult, as experiments are expensive and simulation does not usually transfer well to hardware. To counter this, we need al- gorithms that are sample efficient and inherently safe. Bayesian Optimization is a powerful sample-efficient tool for optimizing non-convex black-box functions. However, its performance can degrade in higher dimensions. We develop a distance metric for bipedal locomotion that enhances the sample-efficiency of Bayesian Optimization and use it to train a 16 dimensional neuromuscular model for planar walking. This distance metric reflects some basic gait features of healthy walking and helps us quickly eliminate a majority of unstable controllers. With our approach we can learn policies for walking in less than 100 trials for a range of challenging settings. In simulation, we show results on two different costs and on various terrains including rough ground and ramps, sloping upwards and downwards. We also perturb our models with unknown inertial disturbances analogous with differences between simulation and hardware. These results are promising, as they indicate that this method can potentially be used to learn control policies on hardware.Comment: To appear in International Conference on Humanoid Robots (Humanoids '2016), IEEE-RAS. (Rika Antonova and Akshara Rai contributed equally

    Robot Learning with Crash Constraints

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    In the past decade, numerous machine learning algorithms have been shown to successfully learn optimal policies to control real robotic systems. However, it is common to encounter failing behaviors as the learning loop progresses. Specifically, in robot applications where failing is undesired but not catastrophic, many algorithms struggle with leveraging data obtained from failures. This is usually caused by (i) the failed experiment ending prematurely, or (ii) the acquired data being scarce or corrupted. Both complicate the design of proper reward functions to penalize failures. In this paper, we propose a framework that addresses those issues. We consider failing behaviors as those that violate a constraint and address the problem of learning with crash constraints, where no data is obtained upon constraint violation. The no-data case is addressed by a novel GP model (GPCR) for the constraint that combines discrete events (failure/success) with continuous observations (only obtained upon success). We demonstrate the effectiveness of our framework on simulated benchmarks and on a real jumping quadruped, where the constraint threshold is unknown a priori. Experimental data is collected, by means of constrained Bayesian optimization, directly on the real robot. Our results outperform manual tuning and GPCR proves useful on estimating the constraint threshold.Comment: 8 pages, 4 figures, 1 table, 1 algorithm. Accepted for publication in IEEE Robotics and Automation Letters (RA-L). Video demonstration of the experiments available at https://youtu.be/RAiIo0l6_rE . Algorithm implementation available at https://github.com/alonrot/classified_regression.gi

    High-Dimensional Controller Tuning through Latent Representations

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    In this paper, we propose a method to automatically and efficiently tune high-dimensional vectors of controller parameters. The proposed method first learns a mapping from the high-dimensional controller parameter space to a lower dimensional space using a machine learning-based algorithm. This mapping is then utilized in an actor-critic framework using Bayesian optimization (BO). The proposed approach is applicable to complex systems (such as quadruped robots). In addition, the proposed approach also enables efficient generalization to different control tasks while also reducing the number of evaluations required while tuning the controller parameters. We evaluate our method on a legged locomotion application. We show the efficacy of the algorithm in tuning the high-dimensional controller parameters and also reducing the number of evaluations required for the tuning. Moreover, it is shown that the method is successful in generalizing to new tasks and is also transferable to other robot dynamics
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