6 research outputs found

    Communication-constrained multi-AUV cooperative SLAM

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    Multi-robot deployments have the potential for completing tasks more efficiently. For example, in simultaneous localization and mapping (SLAM), robots can better localize themselves and the map if they can share measurements of each other (direct encounters) and of commonly observed parts of the map (indirect encounters). However, performance is contingent on the quality of the communications channel. In the underwater scenario, communicating over any appreciable distance is achieved using acoustics which is low-bandwidth, slow, and unreliable, making cooperative operations very challenging. In this paper, we present a framework for cooperative SLAM (C-SLAM) for multiple autonomous underwater vehicles (AUVs) communicating only through acoustics. We develop a novel graph-based C-SLAM algorithm that is able to (optimally) generate communication packets whose size scales linearly with the number of observed features since the last successful transmission, constantly with the number of vehicles in the collective, and does not grow with time even the case of dropped packets, which are common. As a result, AUVs can bound their localization error without the need for pre-installed beacons or surfacing for GPS fixes during navigation, leading to significant reduction in time required to complete missions. The proposed algorithm is validated through realistic marine vehicle and acoustic communication simulations.United States. Office of Naval Research (Grant N00014-13-1-0588)National Science Foundation (U.S.) (Award IIS-1318392)United States. Office of Naval Research Globa

    Modeling and interpolation of the ambient magnetic field by Gaussian processes

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    Anomalies in the ambient magnetic field can be used as features in indoor positioning and navigation. By using Maxwell's equations, we derive and present a Bayesian non-parametric probabilistic modeling approach for interpolation and extrapolation of the magnetic field. We model the magnetic field components jointly by imposing a Gaussian process (GP) prior on the latent scalar potential of the magnetic field. By rewriting the GP model in terms of a Hilbert space representation, we circumvent the computational pitfalls associated with GP modeling and provide a computationally efficient and physically justified modeling tool for the ambient magnetic field. The model allows for sequential updating of the estimate and time-dependent changes in the magnetic field. The model is shown to work well in practice in different applications: we demonstrate mapping of the magnetic field both with an inexpensive Raspberry Pi powered robot and on foot using a standard smartphone.Comment: 17 pages, 12 figures, to appear in IEEE Transactions on Robotic

    Efficient and Featureless Approaches to Bathymetric Simultaneous Localisation and Mapping

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    This thesis investigates efficient forms of Simultaneous Localization and Mapping (SLAM) that do not require explicit identification, tracking or association of map features. The specific application considered here is subsea robotic bathymetric mapping. In this context, SLAM allows a GPS-denied robot operating near the sea floor to create a self-consistent bathymetric map. This is accomplished using a Rao-Blackwellized Particle Filter (RBPF) whereby each particle maintains a hypothesis of the current vehicle state and map that is efficiently maintained using Distributed Particle Mapping. Through particle weighting and resampling, successive observations of the seafloor structure are used to improve the estimated trajectory and resulting map by enforcing map self consistency. The main contributions of this thesis are two novel map representations, either of which can be paired with the RBPF to perform SLAM. The first is a grid-based 2D depth map that is efficiently stored by exploiting redundancies between different maps. The second is a trajectory map representation that, instead of directly storing estimates of seabed depth, records the trajectory of each particle and synchronises it to a common log of bathymetric observations. Upon detecting a loop closure each particle is weighted by matching new observations to the current predictions. For the grid map approach this is done by extracting the predictions stored in the observed cells. For the trajectory map approach predictions are instead generated from a local reconstruction of their map using Gaussian Process Regression. While the former allows for faster map access the latter requires less memory and fully exploits the spatial correlation in the environment, allowing predictions of seabed depth to be generated in areas that were not directly observed previously. In this case particle resampling therefore not only enforces self-consistency in overlapping sections of the map but additionally enforces self-consistency between neighboring map borders. Both approaches are validated using multibeam sonar data collected from several missions of varying scale by a variety of different Unmanned Underwater Vehicles. These trials demonstrate how the corrections provided by both approaches improve the trajectory and map when compared to dead reckoning fused with Ultra Short Baseline or Long Baseline observations. Furthermore, results are compared with a pre-existing state of the art bathymetric SLAM technique, confirming that similar results can be achieved at a fraction of the computation cost. Lastly the added capabilities of the trajectory map are validated using two different bathymetric datasets. These demonstrate how navigation and mapping corrections can still be achieved when only sparse bathymetry is available (e.g. from a four beam Doppler Velocity Log sensor) or in missions where map overlap is minimal or even non-existent

    A Surface Reconstruction Method for In-Detail Underwater 3D Optical Mapping

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    International audienceUnderwater range scanning techniques are starting to gain interest in underwater exploration, providing new tools to represent the seafloor. These scans (often) acquired by underwater robots usually result in an unstructured point cloud, but given the common downward-looking or forward-looking configuration of these sensors with respect to the scene, the problem of recovering a piecewise linear approximation representing the scene is normally solved by approximating these 3D points using a heightmap (2.5D). Nevertheless, this representation is not able to correctly represent complex structures, especially those presenting arbitrary concavities normally exhibited in underwater objects. We present a method devoted to full 3D surface reconstruction that does not assume any specific sensor configuration. The method presented is robust to common defects in raw scanned data such as outliers and noise often present in extreme environments such as underwater, both for sonar and optical surveys. Moreover, the proposed method does not need a manual preprocessing step. It is also generic as it does not need any information other than the points themselves to work. This property leads to its wide application to any kind of range scanning technologies and we demonstrate its versatility by using it on synthetic data, controlled laser-scans, and multibeam sonar surveys. Finally, and given the unbeatable level of detail that optical methods can provide, we analyze the application of this method on optical datasets related to biology, geology and archeology
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