400 research outputs found
High-resolution distributed sampling of bandlimited fields with low-precision sensors
The problem of sampling a discrete-time sequence of spatially bandlimited
fields with a bounded dynamic range, in a distributed,
communication-constrained, processing environment is addressed. A central unit,
having access to the data gathered by a dense network of fixed-precision
sensors, operating under stringent inter-node communication constraints, is
required to reconstruct the field snapshots to maximum accuracy. Both
deterministic and stochastic field models are considered. For stochastic
fields, results are established in the almost-sure sense. The feasibility of
having a flexible tradeoff between the oversampling rate (sensor density) and
the analog-to-digital converter (ADC) precision, while achieving an exponential
accuracy in the number of bits per Nyquist-interval per snapshot is
demonstrated. This exposes an underlying ``conservation of bits'' principle:
the bit-budget per Nyquist-interval per snapshot (the rate) can be distributed
along the amplitude axis (sensor-precision) and space (sensor density) in an
almost arbitrary discrete-valued manner, while retaining the same (exponential)
distortion-rate characteristics. Achievable information scaling laws for field
reconstruction over a bounded region are also derived: With N one-bit sensors
per Nyquist-interval, Nyquist-intervals, and total network
bitrate (per-sensor bitrate ), the maximum pointwise distortion goes to zero as
or . This is shown to be possible
with only nearest-neighbor communication, distributed coding, and appropriate
interpolation algorithms. For a fixed, nonzero target distortion, the number of
fixed-precision sensors and the network rate needed is always finite.Comment: 17 pages, 6 figures; paper withdrawn from IEEE Transactions on Signal
Processing and re-submitted to the IEEE Transactions on Information Theor
Combined Industry, Space and Earth Science Data Compression Workshop
The sixth annual Space and Earth Science Data Compression Workshop and the third annual Data Compression Industry Workshop were held as a single combined workshop. The workshop was held April 4, 1996 in Snowbird, Utah in conjunction with the 1996 IEEE Data Compression Conference, which was held at the same location March 31 - April 3, 1996. The Space and Earth Science Data Compression sessions seek to explore opportunities for data compression to enhance the collection, analysis, and retrieval of space and earth science data. Of particular interest is data compression research that is integrated into, or has the potential to be integrated into, a particular space or earth science data information system. Preference is given to data compression research that takes into account the scien- tist's data requirements, and the constraints imposed by the data collection, transmission, distribution and archival systems
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End-to-end 3D video communication over heterogeneous networks
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Three-dimensional technology, more commonly referred to as 3D technology, has revolutionised many fields including entertainment, medicine, and communications to name a few. In addition to 3D films, games, and sports channels, 3D perception has made tele-medicine a reality. By the year 2015, 30% of the all HD panels at home will be 3D enabled, predicted by consumer electronics manufacturers. Stereoscopic cameras, a comparatively mature technology compared to other 3D systems, are now being used by ordinary citizens to produce 3D content and share at a click of a button just like they do with the 2D counterparts via sites like YouTube. But technical challenges still exist, including with autostereoscopic multiview displays. 3D content requires many complex considerations--including how to represent it, and deciphering what is the best compression format--when considering transmission or storage, because of its increased amount of data. Any decision must be taken in the light of the available bandwidth or storage capacity, quality and user expectations. Free viewpoint navigation also remains partly unsolved. The most pressing issue getting in the way of widespread uptake of consumer 3D systems is the ability to deliver 3D content to heterogeneous consumer displays over the heterogeneous networks. Optimising 3D video communication solutions must consider the entire pipeline, starting with optimisation at the video source to the end display and transmission optimisation. Multi-view offers the most compelling solution for 3D videos with motion parallax and freedom from wearing headgear for 3D video perception. Optimising multi-view video for delivery and display could increase the demand for true 3D in the consumer market. This thesis focuses on an end-to-end quality optimisation in 3D video communication/transmission, offering solutions for optimisation at the compression, transmission, and decoder levels.Brunel University - Isambard Research Scholarshi
Video Quality Prediction for Video over Wireless Access Networks (UMTS and WLAN)
Transmission of video content over wireless access networks (in particular, Wireless Local
Area Networks (WLAN) and Third Generation Universal Mobile Telecommunication System (3G UMTS)) is growing exponentially and gaining popularity, and is predicted to expose new revenue streams for mobile network operators. However, the success of these video applications over wireless access networks very much depend on meeting the user’s Quality of Service (QoS) requirements. Thus, it is highly desirable to be able to predict and, if appropriate, to control video quality to meet user’s QoS requirements. Video quality is
affected by distortions caused by the encoder and the wireless access network. The impact of these distortions is content dependent, but this feature has not been widely used in existing
video quality prediction models.
The main aim of the project is the development of novel and efficient models for video
quality prediction in a non-intrusive way for low bitrate and resolution videos and to
demonstrate their application in QoS-driven adaptation schemes for mobile video streaming
applications. This led to five main contributions of the thesis as follows:(1) A thorough understanding of the relationships between video quality, wireless access network (UMTS and WLAN) parameters (e.g. packet/block loss, mean burst length
and link bandwidth), encoder parameters (e.g. sender bitrate, frame rate) and content type is provided. An understanding of the relationships and interactions between them
and their impact on video quality is important as it provides a basis for the development of non-intrusive video quality prediction models.(2) A new content classification method was proposed based on statistical tools as content
type was found to be the most important parameter.
(3) Efficient regression-based and artificial neural network-based learning models were
developed for video quality prediction over WLAN and UMTS access networks. The
models are light weight (can be implemented in real time monitoring), provide a measure for user perceived quality, without time consuming subjective tests. The models have potential applications in several other areas, including QoS control and
optimization in network planning and content provisioning for network/service
providers.(4) The applications of the proposed regression-based models were investigated in (i)
optimization of content provisioning and network resource utilization and (ii) A new
fuzzy sender bitrate adaptation scheme was presented at the sender side over WLAN and UMTS access networks.
(5) Finally, Internet-based subjective tests that captured distortions caused by the encoder
and the wireless access network for different types of contents were designed. The
database of subjective results has been made available to research community as there is a lack of subjective video quality assessment databases.Partially sponsored by EU FP7 ADAMANTIUM Project (EU Contract 214751
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