1,116 research outputs found

    Rendering PostScript<sup>TM</sup> fonts on FPGAs

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    This paper describes how custom computing machines can be used to implement a simple outline font processor. An FPGA based co-processor is used to accelerate the compute intensive portions of font rendering. The font processor builds on several PostScript components previously presented by the authors to produce a system that can rapidly render fonts. A prototype implementation is described followed by an explanation of how this could be extended to build a complete system

    Dense Continuous-Time Optical Flow from Event Cameras

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    We present a method for estimating dense continuous-time optical flow from event data. Traditional dense optical flow methods compute the pixel displacement between two images. Due to missing information, these approaches cannot recover the pixel trajectories in the blind time between two images. In this work, we show that it is possible to compute per-pixel, continuous-time optical flow using events from an event camera. Events provide temporally fine-grained information about movement in pixel space due to their asynchronous nature and microsecond response time. We leverage these benefits to predict pixel trajectories densely in continuous time via parameterized BĂ©zier curves. To achieve this, we build a neural network with strong inductive biases for this task: First, we build multiple sequential correlation volumes in time using event data. Second, we use BĂ©zier curves to index these correlation volumes at multiple timestamps along the trajectory. Third, we use the retrieved correlation to update the BĂ©zier curve representations iteratively. Our method can optionally include image pairs to boost performance further. To the best of our knowledge, our model is the first method that can regress dense pixel trajectories from event data. To train and evaluate our model, we introduce a synthetic dataset (MultiFlow) that features moving objects and ground truth trajectories for every pixel. Our quantitative experiments not only suggest that our method successfully predicts pixel trajectories in continuous time but also that it is competitive in the traditional two-view pixel displacement metric on MultiFlow and DSEC-Flow. Open source code and datasets are released to the public

    Reconstructing vectorised photographic images

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    We address the problem of representing captured images in the continuous mathematical space more usually associated with certain forms of drawn ('vector') images. Such an image is resolution-independent so can be used as a master for varying resolution-specific formats. We briefly describe the main features of a vectorising codec for photographic images, whose significance is that drawing programs can access images and image components as first-class vector objects. This paper focuses on the problem of rendering from the isochromic contour form of a vectorised image and demonstrates a new fill algorithm which could also be used in drawing generally. The fill method is described in terms of level set diffusion equations for clarity. Finally we show that image warping is both simplified and enhanced in this form and that we can demonstrate real histogram equalisation with genuinely rectangular histograms

    BĂ©zier Method For Image Processing

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    This project concerns about BĂ©zier method in Computer Aided GeometricDesign (CAGD) involving BĂ©zier Curve and BĂ©zier Surface which widely related to the other theorem and method. The aim of this project is to introduce the basic of BĂ©zier method and then generate the BĂ©zier curves, BĂ©zier surfaces, theory and properties and develop BĂ©zier method in image processing application specifically image compression by using MATLAB

    Vision based leader-follower formation control for mobile robots

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    Creating systems with multiple autonomous vehicles places severe demands on the design of control schemes. Robot formation control plays a vital role in coordinating robots. As the number of members in a system rise, the complexity of each member increases. There is a proportional increase in the quantity and complexity of onboard sensing, control and computation. This thesis investigates the control of a group of mobile robots consisting of a leader and several followers to maintain a desired geometric formation --Abstract, page iii

    Extensions to OpenGL for CAGD.

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    Many computer graphic API’s, including OpenGL, emphasize modeling with rectangular patches, which are especially useful in Computer Aided Geomeric Design (CAGD). However, not all shapes are rectangular; some are triangular or more complex. This paper extends the OpenGL library to support the modeling of triangular patches, Coons patches, and Box-splines patches. Compared with the triangular patch created from degenerate rectangular Bezier patch with the existing functions provided by OpenGL, the triangular Bezier patches can be used in certain design situations and allow designers to achieve high-quality results that are less CPU intense and require less storage space. The addition of Coons patches and Box splines to the OpenGL library also give it more functionality. Both patch types give CAGD users more flexibility in designing surfaces. A library for all three patch types was developed as an addition to OpenGL

    Conversion of trimmed NURBS surfaces to Catmull-Clark subdivision surfaces

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    This paper introduces a novel method to convert trimmed NURBS surfaces to untrimmed subdivision surfaces with Bézier edge conditions. We take a NURBS surface and its trimming curves as input, from this we automatically compute a base mesh, the limit surface of which fits the trimmed NURBS surface to a specified tolerance. We first construct the topology of the base mesh by performing a cross-field based decomposition in parameter space. The number and positions of extraordinary vertices required to represent the trimmed shape can be automatically identified by smoothing a cross field bounded by the parametric trimming curves. After the topology construction, the control point positions in the base mesh are calculated based on the limit stencils of the subdivision scheme and constraints to achieve tangential continuity across the boundary. Our method provides the user with either an editable base mesh or a fine mesh whose limit surface approximates the input within a certain tolerance. By integrating the trimming curve as part of the desired limit surface boundary, our conversion can produce gap-free models. Moreover, since we use tangential continuity across the boundary between adjacent surfaces as constraints, the converted surfaces join with G1 continuity. © 2014 The Authors.EPSRC, Chinese Government (PhD studentship) and Cambridge Trust
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