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    Agent Bodies: An Interface Between Agent and Environment

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    The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-23850-0_2Interfacing the agents with their environment is a classical problem when designing multiagent systems. However, the models pertaining to this interface generally choose to either embed it in the agents, or in the environment. In this position paper, we propose to highlight the role of agent bodies as primary components of the multiagent system design. We propose a tentative definition of an agent body, and discuss its responsibilities in terms of MAS components. The agent body takes from both agent and environment: low-level agent mechanisms such as perception and influences are treated locally in the agent bodies. These mechanism participate in the cognitive process, but are not driven by symbol manipulation. Furthermore, it allows to define several bodies for one mind, either to simulate different capabilities, or to interact in the different environments - physical, social- the agent is immersed in. We also draw the main challenges to apply this concept effectively.Saunier, J.; Carrascosa Casamayor, C.; Galland, S.; Kanmeugne, PS. (2015). Agent Bodies: An Interface Between Agent and Environment. En Agent Environments for Multi-Agent Systems IV. 4th International Workshop, E4MAS 2014 - 10 Years Later, Paris, France, May 6, 2014. 25-40. doi:10.1007/978-3-319-23850-0_2S2540Barella, A., Ricci, A., Boissier, O., Carrascosa, C.: MAM5: Multi-agent model for intelligent virtual environments. In: 10th European Workshop on Multi-Agent Systems (EUMAS 2012), pp. 16–30 (2012)Behe, F., Galland, S., Gaud, N., Nicolle, C., Koukam, A.: An ontology-based metamodel for multiagent-based simulations. Int. J. Simul. Model. Pract. Theor. 40, 64–85 (2014). http://authors.elsevier.com/sd/article/S1569190X13001342Brooks, R.A.: Intelligence without representation. Artif. Intell. 47(1), 139–159 (1991)Campos, J., López-Sánchez, M., Rodríguez-Aguilar, J.A., Esteva, M.: Formalising situatedness and adaptation in electronic institutions. In: Hübner, J.F., Matson, E., Boissier, O., Dignum, V. (eds.) COIN 2008. LNCS, vol. 5428, pp. 126–139. Springer, Heidelberg (2009)Galland, S., Balbo, F., Gaud, N., Rodriguez, S., Picard, G., Boissier, O.: Contextualize agent interactions by combining social and physical dimensions in the environment. In: Demazeau, Y., Decker, K. (eds.) 13th International Conference on Practical Applications of Agents and Multi-Agent Systems (PAAMS), June 2015Galland, S., Balbo, F., Gaud, N., Rodriguez, S., Picard, G., Boissier, O.: A multidimensional environment implementation for enhancing agent interaction. In: Bordini, R., Elkind, E. (eds.) Autonomous Agents and Multiagent Systems (AAMAS 2015), Istanbul, Turkey, May 2015Galland, S., Gaud, N., Demange, J., Koukam, A.: Environment model for multiagent-based simulation of 3D urban systems. In: the 7th European Workshop on Multiagent Systems (EUMAS 2009), Ayia Napa, Cyprus, December 2009 (paper 36)Gechter, F., Contet, J.M., Lamotte, O., Galland, S., Koukam, A.: Virtual intelligent vehicle urban simulator: application to vehicle platoon evaluation. Simul. Model. Practice Theor. (SIMPAT) 24, 103–114 (2012)Gibson, J.J.: The Theory of Affordances. Hilldale, USA (1977)Gouaïch, A., Michel, F., Guiraud, Y.: MIC ^{*} : a deployment environment for autonomous agents. In: Weyns, D., Van Dyke Parunak, H., Michel, F. (eds.) E4MAS 2004. LNCS (LNAI), vol. 3374, pp. 109–126. Springer, Heidelberg (2005)Gouaïch, A., Michel, F.: Towards a unified view of the environment (s) within multi-agent systems. Informatica (Slovenia) 29(4), 423–432 (2005)Helleboogh, A., Vizzari, G., Uhrmacher, A., Michel, F.: Modeling dynamic environments in multiagent simulation. Int. J. Auton. Agents Multiagent Syst. 14(1), 87–116 (2007)Ketenci, U.G., Bremond, R., Auberlet, J.M., Grislin, E.: Drivers with limited perception: models and applications to traffic simulation. Recherche transports sécurité, RTS (2013)Michel, F.: The IRM4S model: the influence/reaction principle for multiagent based simulation. ACM, May 2007Okuyama, F.Y., Bordini, R.H., da Rocha Costa, A.C.: ELMS: an environment description language for multi-agent simulation. In: Weyns, D., Van Dyke Parunak, H., Michel, F. (eds.) E4MAS 2004. LNCS (LNAI), vol. 3374, pp. 67–83. Springer, Heidelberg (2005)Platon, E., Sabouret, N., Honiden, S.: Environmental support for tag interactions. In: Weyns, D., Van Dyke Parunak, H., Michel, F. (eds.) E4MAS 2006. LNCS (LNAI), vol. 4389, pp. 106–123. Springer, Heidelberg (2007)Ribeiro, T., Vala, M., Paiva, A.: Censys: a model for distributed embodied cognition. In: Aylett, R., Krenn, B., Pelachaud, C., Shimodaira, H. (eds.) IVA 2013. LNCS, vol. 8108, pp. 58–67. Springer, Heidelberg (2013)Ricci, A., Viroli, M., Omicini, A.: Programming MAS with artifacts. In: Bordini, R.H., Dastani, M., Dix, J., El Fallah Seghrouchni, A. (eds.) PROMAS 2005. LNCS (LNAI), vol. 3862, pp. 206–221. Springer, Heidelberg (2006)Ricci, A., Omicini, A., Viroli, M., Gardelli, L., Oliva, E.: Cognitive stigmergy: towards a framework based on agents and artifacts. In: Weyns, D., Van Dyke Parunak, H., Michel, F. (eds.) E4MAS 2006. LNCS (LNAI), vol. 4389, pp. 124–140. Springer, Heidelberg (2007)Ricci, A., Piunti, M., Viroli, M.: Environment programming in multi-agent systems: an artifact-based perspective. Auton. Agent. Multi-Agent Syst. 23(2), 158–192 (2011)Ricci, A., Viroli, M., Omicini, A.: Environment-based coordination through coordination artifacts. In: Weyns, D., Van Dyke Parunak, H., Michel, F. (eds.) E4MAS 2004. LNCS (LNAI), vol. 3374, pp. 190–214. Springer, Heidelberg (2005)Ricci, A., Viroli, M., Omicini, A.: CArtAgO{\sf CArtA gO} : a framework for prototyping artifact-based environments in MAS. In: Weyns, D., Van Dyke Parunak, H., Michel, F. (eds.) E4MAS 2006. LNCS (LNAI), vol. 4389, pp. 67–86. Springer, Heidelberg (2007)Rincon, J.A., Garcia, E., Julian, V., Carrascosa, C.: Developing adaptive agents situated in intelligent virtual environments. In: Polycarpou, M., de Carvalho, A.C.P.L.F., Pan, J.-S., Woźniak, M., Quintian, H., Corchado, E. (eds.) HAIS 2014. LNCS, vol. 8480, pp. 98–109. Springer, Heidelberg (2014)Saunier, J., Balbo, F., Pinson, S.: A formal model of communication and context awareness in multiagent systems. J. Logic Lang. Inform. 23(2), 219–247 (2014). http://dx.doi.org/10.1007/s10849-014-9198-8Saunier, J., Jones, H.: Mixed agent/social dynamics for emotion computation. In: Proceedings of the 2014 international conference on Autonomous agents and multi-agent systems, pp. 645–652. International Foundation for Autonomous Agents and Multiagent Systems (2014)Simonin, O., Ferber, J.: Modeling self satisfaction and altruism to handle action selection and reactive cooperation. In: 6th International Conference on the Simulation of Adaptive Behavior (SAB 2000 volume 2), pp. 314–323 (2000)Thalmann, D., Musse, S.R.: Crowd Simulation. Springer, London (2007)Thiebaux, M., Marsella, S., Marshall, A., Kallmann, M.: Smartbody: Behavior realization for embodied conversational agents. In: Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems, vol. 1, pp. 151–158 (2008)Viroli, M., Holvoet, T., Ricci, A., Schelfthout, K., Zambonelli, F.: Infrastructures for the environment of multiagent system. Int. J. Auton. Agent. Multi-Agent Syst. 14(1), 49–60 (2007)Weyns, D., Boucké, N., Holvoet, T.: Gradient field-based task assignment in an agv transportation system. In: Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems, pp. 842–849. ACM (2006)Weyns, D., Omicini, A., Odell, J.: Environment as a first-class abstraction in multi-agent systems. Auton. Agent. Multi-Agent Syst 14(1), 5–30 (2007). special Issue on Environments for Multi-agent SystemsWeyns, D., Van Dyke Parunak, H., Michel, F., Holvoet, T., Ferber, J.: Environments for multiagent systems state-of-the-art and research challenges. In: Weyns, D., Van Dyke Parunak, H., Michel, F. (eds.) E4MAS 2004. LNCS (LNAI), vol. 3374, pp. 1–47. Springer, Heidelberg (2005)Weyns, D., Steegmans, E., Holvoet, T.: Towards active perception in situated multi-agent systems. Special Issue J. Appl. Artif. Intell. 18(9–10), 867–883 (2004)Yim, M., Shen, W.M., Salemi, B., Rus, D., Moll, M., Lipson, H., Klavins, E., Chirikjian, G.S.: Modular self-reconfigurable robot systems [grand challenges of robotics]. IEEE Robot. Autom. Mag. 14(1), 43–52 (2007

    On environment difficulty and discriminating power

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    The final publication is available at Springer via http://dx.doi.org/10.1007/s10458-014-9257-1This paper presents a way to estimate the difficulty and discriminating power of any task instance. We focus on a very general setting for tasks: interactive (possibly multiagent) environments where an agent acts upon observations and rewards. Instead of analysing the complexity of the environment, the state space or the actions that are performed by the agent, we analyse the performance of a population of agent policies against the task, leading to a distribution that is examined in terms of policy complexity. This distribution is then sliced by the algorithmic complexity of the policy and analysed through several diagrams and indicators. The notion of environment response curve is also introduced, by inverting the performance results into an ability scale. We apply all these concepts, diagrams and indicators to two illustrative problems: a class of agent-populated elementary cellular automata, showing how the difficulty and discriminating power may vary for several environments, and a multiagent system, where agents can become predators or preys, and may need to coordinate. Finally, we discuss how these tools can be applied to characterise (interactive) tasks and (multi-agent) environments. These characterisations can then be used to get more insight about agent performance and to facilitate the development of adaptive tests for the evaluation of agent abilities.I thank the reviewers for their comments, especially those aiming at a clearer connection with the field of multi-agent systems and the suggestion of better approximations for the calculation of the response curves. The implementation of the elementary cellular automata used in the environments is based on the library 'CellularAutomaton' by John Hughes for R [58]. I am grateful to Fernando Soler-Toscano for letting me know about their work [65] on the complexity of 2D objects generated by elementary cellular automata. I would also like to thank David L. Dowe for his comments on a previous version of this paper. This work was supported by the MEC/MINECO projects CONSOLIDER-INGENIO CSD2007-00022 and TIN 2010-21062-C02-02, GVA project PROMETEO/2008/051, the COST - European Cooperation in the field of Scientific and Technical Research IC0801 AT, and the REFRAME project, granted by the European Coordinated Research on Long-term Challenges in Information and Communication Sciences & Technologies ERA-Net (CHIST-ERA), and funded by the Ministerio de Economia y Competitividad in Spain (PCIN-2013-037).José Hernández-Orallo (2015). On environment difficulty and discriminating power. Autonomous Agents and Multi-Agent Systems. 29(3):402-454. https://doi.org/10.1007/s10458-014-9257-1S402454293Anderson, J., Baltes, J., & Cheng, C. T. (2011). 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    On the convergence of autonomous agent communities

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    This is the post-print version of the final published paper that is available from the link below. Copyright @ 2010 IOS Press and the authors.Community is a common phenomenon in natural ecosystems, human societies as well as artificial multi-agent systems such as those in web and Internet based applications. In many self-organizing systems, communities are formed evolutionarily in a decentralized way through agents' autonomous behavior. This paper systematically investigates the properties of a variety of the self-organizing agent community systems by a formal qualitative approach and a quantitative experimental approach. The qualitative formal study by applying formal specification in SLABS and Scenario Calculus has proven that mature and optimal communities always form and become stable when agents behave based on the collective knowledge of the communities, whereas community formation does not always reach maturity and optimality if agents behave solely based on individual knowledge, and the communities are not always stable even if such a formation is achieved. The quantitative experimental study by simulation has shown that the convergence time of agent communities depends on several parameters of the system in certain complicated patterns, including the number of agents, the number of community organizers, the number of knowledge categories, and the size of the knowledge in each category

    An Abstract Formal Basis for Digital Crowds

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    Crowdsourcing, together with its related approaches, has become very popular in recent years. All crowdsourcing processes involve the participation of a digital crowd, a large number of people that access a single Internet platform or shared service. In this paper we explore the possibility of applying formal methods, typically used for the verification of software and hardware systems, in analysing the behaviour of a digital crowd. More precisely, we provide a formal description language for specifying digital crowds. We represent digital crowds in which the agents do not directly communicate with each other. We further show how this specification can provide the basis for sophisticated formal methods, in particular formal verification.Comment: 32 pages, 4 figure

    Organisational Abstractions for the Analysis and Design of Multi-Agent Systems

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    The architecture of a multi-agent system can naturally be viewed as a computational organisation. For this reason, we believe organisational abstractions should play a central role in the analysis and design of such systems. To this end, the concepts of agent roles and role models are increasingly being used to specify and design multi-agent systems. However, this is not the full picture. In this paper we introduce three additional organisational concepts - organisational rules, organisational structures, and organisational patterns - that we believe are necessary for the complete specification of computational organisations. We view the introduction of these concepts as a step towards a comprehensive methodology for agent-oriented systems

    Agent oriented AmI engineering

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